Somehow Oangband manages to be both both faithful to the Angband legacy and pretty radically developed in some respects.
O can't compete with Sil's functional minimalism, but it has enough Grognardian elegance in it to strike me as a well designed game. Pyrel seems to be following O's footsteps.
O can't compete with Sil's functional minimalism, but it has enough Grognardian elegance in it to strike me as a well designed game. Pyrel seems to be following O's footsteps.
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