Artifact memory?

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  • Mondkalb
    Knight
    • Apr 2007
    • 891

    Artifact memory?

    Possible artifact memory (like monster memory) has been discussed on rgra every now and then.
    Is it likely to be included in a future version of vanilla?
    My Angband winners so far

    My FAangband efforts so far
  • pav
    Administrator
    • Apr 2007
    • 484

    #2
    EyAngband used to have that for a long time. It's good. There is an Eytan'z patch for 2.9.2 at Thang patchpage.
    See the elves and everything! http://angband.oook.cz

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    • Elsairon
      Adept
      • Apr 2007
      • 107

      #3
      If this makes it in, I'd like to see support for a maintaining and learning set of random artifacts from game to game. For example generating a set of random artifacts and keeping them consistant through several games, perhaps giving an option when starting a new game 'Generate new set of random artifacts? (y/n)'.

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      • takkaria
        Veteran
        • Apr 2007
        • 1895

        #4
        Originally posted by Mondkalb
        Possible artifact memory (like monster memory) has been discussed on rgra every now and then.
        Is it likely to be included in a future version of vanilla?
        Well, I doubt it... unless you remember previous abilities only once identified. (I can't remember how Ey used to do it.) Even then, after a while, *identify* becomes a junk item, more-or-less.
        takkaria whispers something about options. -more-

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        • Mondkalb
          Knight
          • Apr 2007
          • 891

          #5
          OTOH the current situation leads to excessive use of spoiler files.
          My Angband winners so far

          My FAangband efforts so far

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          • Big Al
            Swordsman
            • Apr 2007
            • 311

            #6
            I seem to remember that the original description that I read of the monster memory was: it is a system whereby the user does not have to a) spend lots of time remembering or taking notes about the abilities of individual monsters or b) excessively consult spoiler files. I would think that the exact same argument could be applied to artifacts: artifact memory would eliminate the need for the user to either take notes about what artifacts do or look at the spoilers.

            With the introduction of randarts, *ident* still remains useful, especially for newer characters who haven't learned the regular arts. Perhaps it would take a few character 'lifetimes' to remember all the abilities of a given artifact, much in the same way that it takes several kills to learn all the abilities of monsters (ie. each time a character dies or wins, they randomly 'remember' one more ability about all the artifacts that they had id'ed that game).
            Come play Metroplexity!
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