1. Create a 'gold multiplier' variable. Set it to e.g. 2.
2. When the player sells something, make the 'gold multiplier' smaller (but never less than 1)
3. When the player goes a long time without selling anything, make the 'gold multiplier' bigger (but never more than e.g. 3)
4. Whenever gold is created, multiply the amount by the 'gold multiplier'
5. Remove 'no-selling' as an option.
A.
2. When the player sells something, make the 'gold multiplier' smaller (but never less than 1)
3. When the player goes a long time without selling anything, make the 'gold multiplier' bigger (but never more than e.g. 3)
4. Whenever gold is created, multiply the amount by the 'gold multiplier'
5. Remove 'no-selling' as an option.
A.
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