First thing I think current Angband is too much geared towards long ranged combat. You can deal as much damage as in hand to hand combat. Many monsters can't harm you when they can't hit you and when you stay away there's no risk of additional bad effects from monster's attacks. Also when using sling/bow/xbow every additional shot gives more moves. You can heal yourself if something goes wrong in between shots. In hand to hand combat you don't have that choice. It's no brainer choice even for warrior. Optimal game.
Second thing, when you fight from distance you can stay out of monster's LOS (line of sight). Only thing you need is telepathy to know exact position of approaching enemy. With rune of protection you can kill strongest enemies in one corridor. But if they will finally get to you, you can always phase out and build another corridor.
Against regular monsters with no pass/crush wall ability you can dig a long diagonal corridor, hide behind a wall and shoot at them as they will come.
Against Morgoth you just need to stay one step behind a wall (any corridor will do) and wait until he gets closer to shoot at him and teleport him away when he's close to seeing you. Repeat until he's dead. Don't allow him to see you and you won't need to heal/banish/teleport yourself.
You don't need destruction scrolls, don't need anything to restore stats. Few healing potions will be enough sometimes you won't have to use them at all! Big speed (fear of Morgoth's double moves), banishment are not necessary although they might be useful because teleport away is prone to failure.
http://www.youtube.com/watch?v=x-Ed3-BSOmE?t=1m25s - that's not 100% perfect example because he saw me few times.
Second thing, when you fight from distance you can stay out of monster's LOS (line of sight). Only thing you need is telepathy to know exact position of approaching enemy. With rune of protection you can kill strongest enemies in one corridor. But if they will finally get to you, you can always phase out and build another corridor.
Against regular monsters with no pass/crush wall ability you can dig a long diagonal corridor, hide behind a wall and shoot at them as they will come.
Against Morgoth you just need to stay one step behind a wall (any corridor will do) and wait until he gets closer to shoot at him and teleport him away when he's close to seeing you. Repeat until he's dead. Don't allow him to see you and you won't need to heal/banish/teleport yourself.
You don't need destruction scrolls, don't need anything to restore stats. Few healing potions will be enough sometimes you won't have to use them at all! Big speed (fear of Morgoth's double moves), banishment are not necessary although they might be useful because teleport away is prone to failure.
http://www.youtube.com/watch?v=x-Ed3-BSOmE?t=1m25s - that's not 100% perfect example because he saw me few times.
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