Like I said, feel free to disagree with people. Feel free to give constructive criticism. The things you've been saying in this thread, eMeM, amount to:
1) I don't like that no-selling is on by default;
2) I think no-selling is a terrible idea;
3) I think the devs are doing a lousy job and should just quit maintaining Angband.
There's also something in there about no-sell making the game too easy or something, which could potentially be constructive criticism, but honestly it's hard to read those points because they're so completely surrounded by pointless invective. I mean, do you realize how insulting item 3 up there is? You're talking to people who have dedicated hundreds of hours of their time to this community, time that could have been spent on other hobbies. Or, hell, on jobs that actually pay money -- have you given tens of thousands of dollars' worth of effort to this community? And here's a hint: playing the game doesn't count. Telling the devs to give up and go home because you don't want their freely-given contribution is just about the biggest insult you can give.
And, once again, Pyrel is completely orthogonal to all of this. Players should ignore Pyrel until it is ready for release. The dev team works on what it likes. Sometimes that's rebuilding some fundamental code for Pyrel, sometimes it's tweaking the stats for Angband. You have no right whatsoever to say what people can and cannot work on, or that they're not allowed to split their efforts.
1) I don't like that no-selling is on by default;
2) I think no-selling is a terrible idea;
3) I think the devs are doing a lousy job and should just quit maintaining Angband.
There's also something in there about no-sell making the game too easy or something, which could potentially be constructive criticism, but honestly it's hard to read those points because they're so completely surrounded by pointless invective. I mean, do you realize how insulting item 3 up there is? You're talking to people who have dedicated hundreds of hours of their time to this community, time that could have been spent on other hobbies. Or, hell, on jobs that actually pay money -- have you given tens of thousands of dollars' worth of effort to this community? And here's a hint: playing the game doesn't count. Telling the devs to give up and go home because you don't want their freely-given contribution is just about the biggest insult you can give.
And, once again, Pyrel is completely orthogonal to all of this. Players should ignore Pyrel until it is ready for release. The dev team works on what it likes. Sometimes that's rebuilding some fundamental code for Pyrel, sometimes it's tweaking the stats for Angband. You have no right whatsoever to say what people can and cannot work on, or that they're not allowed to split their efforts.
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