The Monster Memory
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I think both sides have made a reasonable, intellectually sound argument. You're probably not going to convince each other... Devs undoubtly have enough material now to base their decision on, and it's their call to do whatever they like. Right? -
Also, you don't need that info to survive, if you need then you are playing it with too small margins to survive deep down.
There is no "forcing" you to do anything. Requirement that you need that info is in your head, game itself doesn't force you to look into spoilers because you don't gain any really relevant info from them. This is a bit like earlier "you have to stop here and there to get this and that to survive deeper", just forget it, divers proved otherwise.Leave a comment:
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If the monster memory option is sufficiently hidden, is there an issue?
At this point I only use Monster Memory to check what some of the higher level monsters breathe
I've fought everything. Forcing me to check the spoilers to see if a Great Balance Wyrm breathes disenchantment or not isn't excitingLeave a comment:
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There are also people who prefer to play without monster spoilers. But those people also aren't affected, because they can simply turn the option off. I think it's a great option to have because people who like having it off should do so. (Although Oramin is a strange case because he probes all of the monsters so that he can have all of the information that you don't want players to have because it would ruin the game....)Leave a comment:
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Today, as always, we have two kinds of people. Those who understand that different people like different things and might choose to play different ways. And those who think (and post!) that their way is the "right" way and everyone should be like them and like what they like and do what they do. But the problem is that I'm not like you. What I like is different than what you like. Is that really so hard to understand?
If you really think that people who don't like what you like shouldn't play Angband at all, then of course it makes sense not to put options into the game that other people would like and you don't. But my theory is that, when you have a game that already has a relatively niche audience, if you can expand its appeal to more people, so much the better.Leave a comment:
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This is a great quote. In short looking at "major spoiler(s)" cause the game to "lose some appeal". I'll go out on a limb and equate "major spoiler(s)" with "complete monster memory" since complete monster memory is a far greater exploit that what is being referenced in the quote.
I suppose if you're looking for Angband to lose some appeal, then by all means proceed in bringing major spoilers out of the shadows and into the mainstream.
Just to repeat in case no-one read them:
1) Unresisted basic four and poison can do so much damage that it can kill even maxed out char.
2) stunning can lead to knock out which is almost always deadly.
3) same with paralyzation but in lesser decree (saving throw helps).
And that's it.Leave a comment:
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Here's another direct reference as to how one of the designers of Angband 2.4 (Sean Marsh)
Thought I'd just release the list of uniques and abilities that we have here
at Warwick. Can't guarantee that everything in this list will be completely
accurate, but it should come pretty close. It's a major spoiler so don't look
at it unless you want the game to lose some appeal.
~ Sean.
I suppose if you're looking for Angband to lose some appeal, then by all means proceed in bringing major spoilers out of the shadows and into the mainstream.Leave a comment:
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At least one novice in my acquaintance, while understanding the pros and cons, has a strong preference for full monster knowledge.Leave a comment:
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Let's address one last thing - the use of language and people taking offense at it.
If a person breaks the laws regarding murder or speeding, then he or she is a "lawbreaker". Somebody who broke the Fugitive Slave Laws back in 1850's to help escaped slaves is also a "lawbreaker". That is not a moral judgment, that is a statement of fact. From a moral point of view, I hope that most of us approve of the final group of "lawbreakers".
When somebody violates the intended rules of the game (especially as enforced by the game), then he or she is a "cheat" - look it up in a dictionary. If you wish to infer moral condemnation from that, the problem is yours and not mine.
You are arguing about whether or not it is currently defined as cheating (and nobody has implied that it isn't) while everyone else is arguing about if it SHOULD be defined as such.
Either that or you don't understand just how damaging your own example there is to the "but it was defined that way before, so it still needs to be" position.Leave a comment:
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I propose that the thread be cremated, and the ashes taken to Australia...Leave a comment:
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However, given that this would merely be the most convenient method, rather than the only method, I wouldn't be happy for my forum username to be tainted with the *cheat* flag.Leave a comment:
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