The Monster Memory
Collapse
X
-
I love the option, just as it stands. It's one of the best things about the current version, compared to Angband as I remember it from many years ago. That doesn't mean it couldn't be even better, but this one trivial thing, by itself, has greatly increased my enjoyment of the game. -
As a developer, I'd much prefer it not be removed, if only because I'm always restarting save files because I inevitably corrupt them accidentally through bug-fixing and the like. It's possible to keep a completely clean branch and save-file for playing, but it's easy to make mistakes.
I too have lost monster memory couple of times and while I don't really need it it bugs me to lose something I have worked so hard to achieve. It is a reward lost, even if it isn't a big deal for game point of view.Leave a comment:
-
-
Hint to Takkaria: this is perfect candidate for option removal.Leave a comment:
-
-
And how about if people starting saying the official rules of chess should be altered to allow people to add extra queens for free because they like it?
Nothing is stopping you or anybody else from using the free complete monster memory; you only need to accept that currently under the design of the game that is considered to be cheating.Leave a comment:
-
What I like is different from what you like. What I want to know when playing is different from what you want to know when playing. It's not "right" or "wrong" for me to enjoy something different from what you enjoy. The fact that different people like different things is one of the most wonderful aspects of human existence. Just imagine how boring life would be if everyone liked exactly the same things. And think how uninteresting it is for you to tell me what I should like and how I should play. How interested would you be if I started telling you that you shouldn't like what you like, and you should like what I like and follow my instructions about how to play, instead?Leave a comment:
-
For the non-developer, playing a couple times to gain full monster memory is not *too* much of a hardship, but it would be super-annoying to someone like me who loses their main save file all the time.Leave a comment:
-
As a side-point, monster abilities should be more or less hinted in the description directly. There really are not many surprises to learn:
1) the fact that unresisted basic four and poison can reach so high damage that it might kill even maxed out char at the time you meet the first bad one (AMHD, Dracoli(sk/ch), drolem)
2) stunning can lead to knock out which is pretty much same as instant death.
3) paralyzation is deadly, if not instantly, then without good luck.
.... And that's it basically. If you think there are more that you could fit into monster memory entry, please put it in here. It doesn't take long to learn those few that exist.
Complete monster memory is not needed for convenient playing. If you feel that you need to know everything about monster before you have even seen it then you are doing something wrong.Leave a comment:
-
It bothers me slightly that identifying artifacts used to be so tedious in *bands that people learned to use spoilers rather than wait for the *Id* scroll. The gameplay wasn't fun, so that's perfectly understandable.
I think I have pretty fun identify mechanics in Halls of Mist (though not everybody likes them) and lots of new, cool artifacts to identify in the next version. Part of that fun may be lost because of the spoiler addiction. Game balance also suffers slightly, because your identifying ability depends on your stats and skills. A friendly note from the game designer is probably enough of an antidote against this behavior.
I don't feel as strongly about monster memory because Mist doesn't have any fancy game mechanics there. Giving perfect monster information might even lead to better gameplay, I'm not sure.Leave a comment:
-
"Angband Date 113,425, @'s Log, @ reporting. I have just returned from the 35th level of the dungeon of Angband. My most recent encounters include Medusa the Gorgon who summoned many Hydrae and several hundred Tribbles who bred explosively. I am beginning to fear for my life as I boldly explore where no @ has gone before."Leave a comment:
-
Leave a comment:
-
-
You do have to identify the artifact normally to learn its name. At that point it becomes fully identified if you've *identified* it in previous games.Leave a comment:
-
Leave a comment: