I've seen this occur twice when reaching the bottom edge of the screen on labyrinth levels; when the screen scrolls past the bottom of the level map, instead of the empty space beyond being filled in with black space, the existing layout remains on-screen so you see it duplicated. (See attached screenshot.) Doing a forced a refresh with ^R clears it successfully. This is on Windows.
3.5 dev bug: refresh bug at edge of labyrinth maps
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This one's already listed as one of the most annoying bugs.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie. -
This one's already listed as one of the most annoying bugs.Comment
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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I actually don't know exactly what caused it. It was clear, though, that most uses of the DUNGEON_HGT/WID constants needed to be replaced with cave->height/width, so that's what I did, and now the bug has gone. So I'm happy, at least.takkaria whispers something about options. -more-Comment
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