Had some issues with changing the font/tile sizes not updating properly on Windows 7 64-bit. Probably best illustrated by example:
* If I'm in ASCII mode and, say, change the font size from 8x12 to 16x24, the font size increases, but the space that it's displayed in does not - i.e., I get chopped off 16x24 characters crammed into 8x12 tiles. (Conversely, if I make the font size smaller, the letters end up swimming in black space.)
* If I switch the display mode over to one of the tile sets, the tiles appear at 8x12 size and the letters are still truncated. If I then switch back to ASCII, the tile size will update properly and I'll get the font at the correct 16x24.
(ETA: on examination, looks like it's the same in 3.4, so it's not new at least. Guess I only notice when I'm fiddling around with the setup the first time I play.)
* If I'm in ASCII mode and, say, change the font size from 8x12 to 16x24, the font size increases, but the space that it's displayed in does not - i.e., I get chopped off 16x24 characters crammed into 8x12 tiles. (Conversely, if I make the font size smaller, the letters end up swimming in black space.)
* If I switch the display mode over to one of the tile sets, the tiles appear at 8x12 size and the letters are still truncated. If I then switch back to ASCII, the tile size will update properly and I'll get the font at the correct 16x24.
(ETA: on examination, looks like it's the same in 3.4, so it's not new at least. Guess I only notice when I'm fiddling around with the setup the first time I play.)
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