I've been playing a char with rand arts, which is great fun, here are some comments/ suggestions on how these are generated. So my understanding of how the current generation works is as follows: take a list of all the possible properties, choose one at random, add it to the artifact, then decide whether the artifact is powerful enough as is, if not roll again for another property.
This leads to some properties that are very rare in standarts to be just as common as the common properties. As an example, my char found lots of artifacts that grant ESP, but it took until char level 36 at 3000'' until I found the first item that grants all 4 base resists.
This is not surprising if the artifact generation works as described, the chance to roll all 4 base resists is much lower than rolling ESP. If you want the rand arts to model the stand arts more closely, the easiest way would probably be to weight the list of properties. For example roll a d100, rolling a 1 to 5 gives fire resistance, rolling a 6 gives ESP, etc. Then getting fire res is 5 times a likely as getting ESP. One could also put the 4 base resists as a single property in the list. This would of course require lots of balancing and play testing.
This leads to some properties that are very rare in standarts to be just as common as the common properties. As an example, my char found lots of artifacts that grant ESP, but it took until char level 36 at 3000'' until I found the first item that grants all 4 base resists.
This is not surprising if the artifact generation works as described, the chance to roll all 4 base resists is much lower than rolling ESP. If you want the rand arts to model the stand arts more closely, the easiest way would probably be to weight the list of properties. For example roll a d100, rolling a 1 to 5 gives fire resistance, rolling a 6 gives ESP, etc. Then getting fire res is 5 times a likely as getting ESP. One could also put the 4 base resists as a single property in the list. This would of course require lots of balancing and play testing.
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