engine for rand art generation

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #16
    Even so, the potential for fatal surprises is awfully high. Especially if your personal flavor of monster detection doesn't pull it up. Imagine a non-evil invisible mindless monster! Super-paranoid detection is already kind of a problem in Angband.

    I'm not saying it's not a great idea, mind you. I just think it would work better in a hypothetical variant that was much less "swingy" in its combat system. But if someone implemented it for Vanilla I'd probably give it a shot.

    Comment

    • Patashu
      Knight
      • Jan 2008
      • 528

      #17
      Originally posted by DaviddesJ
      By the way, one thing I've often thought about is a game with random enemies, not just random items. You could imagine doing the same thing for enemies as for items, i.e., the properties and abilities of a given enemy would be determined randomly in each game, subject to a difficulty target. Many of the questions that come up for artifacts would also be relevant in that context.
      Have you tried playing Tome 4 ( http://te4.org/ ) ? It has randomly generated minibosses and so on.
      My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

      Comment

      • damerell
        Rookie
        • Nov 2012
        • 10

        #18
        Originally posted by DaviddesJ
        By the way, one thing I've often thought about is a game with random enemies, not just random items. You could imagine doing the same thing for enemies as for items, i.e., the properties and abilities of a given enemy would be determined randomly in each game, subject to a difficulty target. Many of the questions that come up for artifacts would also be relevant in that context.
        I'd play randuniques in a flash even if it did mean the occasional comedy instadeath.

        Comment

        • buzzkill
          Prophet
          • May 2008
          • 2939

          #19
          I imagine if one plays Angband to win, random monsters would be a headache. For those who play specifically for the random variety, currently embodied in the ID game, this would be very enjoyable if done properly. Having only a subset of monsters 'mutate' each game and letting the player know which monsters may have changed sounds pretty awesome to me.

          There is a Randomband out there somewhere, though I'm not sure of it's playability.
          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
          My banding life on Buzzkill's ladder.

          Comment

          • Jiharo
            Rookie
            • Jul 2013
            • 2

            #20
            I like "hero" uniques from Z+Angband although they are not entirely random mash-up of powers but an upgraded version of existing monster race.

            Comment

            Working...
            😀
            😂
            🥰
            😘
            🤢
            😎
            😞
            😡
            👍
            👎