Even so, the potential for fatal surprises is awfully high. Especially if your personal flavor of monster detection doesn't pull it up. Imagine a non-evil invisible mindless monster! Super-paranoid detection is already kind of a problem in Angband.
I'm not saying it's not a great idea, mind you. I just think it would work better in a hypothetical variant that was much less "swingy" in its combat system. But if someone implemented it for Vanilla I'd probably give it a shot.
I'm not saying it's not a great idea, mind you. I just think it would work better in a hypothetical variant that was much less "swingy" in its combat system. But if someone implemented it for Vanilla I'd probably give it a shot.
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