I don't know if I've ever died to him, but Beorn can be a little surprising if you get him early, especially playing priest. Fast, non-evil, push-past, he can come out of nowhere and trap you in a corner, and he's got enough HP you can't typically go toe-to-toe with him unless you've gotten really lucky with a great early weapon.
Top 5 deadliest uniques
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wisdom mode on/
the strongest uniques are non-uniques.
because when you do fight a unique, you focus, think hard how can you kill it, what gear you have, item activations, and so on. You do the math.
but nothing like wandering into a dragon pit and just then remembering you left your good weapon at home and you dropped your scrolls of phase door but forgot to rebuy them."i can take this dracolich"Comment
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One of the things that make GMMs so annoyingly dangerous is that they have a habit of filling the corridor between you and them with pointless centipedes and spiders at the same time as you decide that you're going to TO them the next turn. Or they summon a time hound...Comment
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If you've got a bunch of phase door and semi-decent bow (e.g. long bow (+7,+7) he's pretty easy to take down at range. Just lure him into a big room. He's faster than his pack of friends so you can get him mano a mano, I mean mano a bearo.I don't know if I've ever died to him, but Beorn can be a little surprising if you get him early, especially playing priest. Fast, non-evil, push-past, he can come out of nowhere and trap you in a corner, and he's got enough HP you can't typically go toe-to-toe with him unless you've gotten really lucky with a great early weapon.Comment
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There are certainly situations where fighting the Tarrasque will take up more consumables than he is worth. In other situations, where you have the right gear, it makes sense to take him out before the final battles. It is very situational in my opinion. Same goes for the other two big does, as well as some of the other most powerful uniques.
In general, my philosophy, is kill as many as you can before the final battles, as long as you can do so without putting yourself at undue risk or using up too many consumables. I have had too many frustrating situations--and one recent very painful death--where Morgoth was able to put me in a tough spot by summoning squads of uniques all at once.Comment
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Kavlax is definitely deadly. I hadn't ever thought of Adumaphel as particularly nasty, nor Nar. Mim et al are more irritating and annoying to me than anything I fear--their purpose seems to be to annoy me until I get a resist disenchantment item or a good missile weapon.Hm. Kavlax is definitely at the top of the list, since he's so deceptively powerful. Players are likely to try to fight them before it's actually safe to do so.
After that it gets murkier -- does a unique count as dangerous if you only fight it because you decide to? Then certainly the Tarrasque, Huan, etc. are up there. But you can readily avoid fighting every late-game unique if you choose to. That reduces the list down to early-game and mid-game uniques, where you may be blindsided by them before you quite realize what's going on. Adunaphel makes the list, then, as do Mim and his sons. Nar can actually be fairly surprising with his brain-smash attack; if you don't have CSW potions or better then that could easily kill you.Comment
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Gorlim is definitely one you have to keep away from for a while.To me Gorlim seems to be the one filling Kavlax role. I always get surprised how much damage those water bolts do, and I rarely have conf resist when fighting him and he uses them a lot. He usually doesn't kill me, but I seem to try to kill him too early in every single game.Comment
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Radagast and Ariel are also usually ones that make my testicles retract for quite a long time. Maeglin even more so.I think the most dangerous ones are the ones that have big breath attacks of things you might have resistance holes on (or might not be able to cover.) That means, I'd put the dangerous uniques as.
Kavlax (gravity breath)
Osse (nee Azriel, nether breath, was *much* worse as Azriel)
Huan (shards)
Carcharoth (nether)
Kronos (sound, shards)
Vecna, Feagwath (mana storm)
And of course Tarrasque (disenchantment)Comment
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Comedy option: in Quickband, Bullroarer killed at least two of my Dwarf Priest attempts. Why? Because he can spawn on Dlvl2, and he walks faster than you and has good melee. So if he spawns and you can't deal with him (especially if you ran into a trap door on Dlvl1) you're probably doomed.My Chiptune music, made in Famitracker: http://soundcloud.com/patashuComment
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well ...
the stone troll trio (Tolkien's attempt at comedy) have fooled me more than once because they look like regular trolls, AND they show up together, so nine times out of ten it's me thinking "how the heck can i be in the red, i'm just meleeing a bunch of tro... oh..""i can take this dracolich"Comment
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Bullroarer is a patsy. !Hero,?phase, and a stack of oil or a bow will take him down.Comedy option: in Quickband, Bullroarer killed at least two of my Dwarf Priest attempts. Why? Because he can spawn on Dlvl2, and he walks faster than you and has good melee. So if he spawns and you can't deal with him (especially if you ran into a trap door on Dlvl1) you're probably doomed.Comment
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