I think they are a rather nice feature but unless you are a warrior by the time you get to about clevel 5 they become completely irrelevant because you constantly cast detect traps which also detects secret doors. This seems like a waste of a good feature to me. Secret doors that are not discovered yet cannot be opened/ bashed down by monsters, allowing for some tactical usage. With the current dungeon layout you can sometimes guess where they are, sometimes not, so a high search skill becomes useful. All nice game play features that get almost completely lost if you are not a warrior.
There are multiple ways to fix this, easiest would probably be to take secret doors out of the low level detect spells. Others would be to separate detect traps from detect doors/stairs for spells, as it is for staffs/ scrolls/etc. Rogues could have a special ability to sense secret doors.
There are multiple ways to fix this, easiest would probably be to take secret doors out of the low level detect spells. Others would be to separate detect traps from detect doors/stairs for spells, as it is for staffs/ scrolls/etc. Rogues could have a special ability to sense secret doors.
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