Half-trolls, honestly. No, they don't have the greatest INT scores in the world, but their STR and CON help counteract the mage's greatest weak points, and regeneration actually helps their mana supply pretty well. They'll also level up a heck of a lot faster than high-elves do, which means earlier access to the better spells.
Easiest/ Most difficult race/class combo?
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I like gnomes for mages personally. You're still very vulnerable due to low HP, however the high int score and boosted magical devices make them extremely potent. I have been really enjoying this style of gameplay, as it seems to add an extra bit of tension, especially to the early levels. However, with a bit of caution and some tricky magery I find them able to take out uniques pretty easily, even early in the game. Finding some decent damage wands/rods helps a lot of course. My last game I had rod of fireballs and a rod of acid balls very early on, which helped dramatically.
Having the innate free action due to being a gnome proved really worthwhile on my last winning game as well, as I was playing with randarts, and the amount of items I found that included free action were unbelievably sparse. If I had to pick my gear around keeping myself safe from paralysis I would have had to miss out on some good equipment.Comment
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I've found what is "easiest", to me, depends on what stage of the game I'm at. In the early and mid-game, a Dunadan Ranger is quite powerful, albeit at a slow experience rate, but in the end game must struggle through melee with Morgoth. A High-Elf Mage must struggle for hit points and flee combat in the early and mid-game, but does enjoy the advantages of seeing invisible, infravision and resist light. In the end-game the Mage is so powerful he can kill Morgoth without ever touching him. Human Mage really struggles in the early game some severe deficits, but gains experience quickly and can therefore reach the end-game much sooner (if he survives). I've only ever been able to defeat Morgoth with a Mage character. The other classes, I've always died before reaching him, or was bludgeoned to death by Grond. End game mages are simple once they have Kelek's Grimoire of Power and low enough fail rates and enough hit-points to employ Banishment and Mass Banishment consistently“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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I've found what is "easiest", to me, depends on what stage of the game I'm at. In the early and mid-game, a Dunadan Ranger is quite powerful, albeit at a slow experience rate, but in the end game must struggle through melee with Morgoth. A High-Elf Mage must struggle for hit points and flee combat in the early and mid-game, but does enjoy the advantages of seeing invisible, infravision and resist light. In the end-game the Mage is so powerful he can kill Morgoth without ever touching him. Human Mage really struggles in the early game some severe deficits, but gains experience quickly and can therefore reach the end-game much sooner (if he survives). I've only ever been able to defeat Morgoth with a Mage character. The other classes, I've always died before reaching him, or was bludgeoned to death by Grond. End game mages are simple once they have Kelek's Grimoire of Power and low enough fail rates and enough hit-points to employ Banishment and Mass Banishment consistently
Yeah, so why is a Ranger using melee attacks with Morgoth when a Ranger can deal out 4 shots/rd with Belthronding?Comment
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I've been playing Elf Mages for the last week or so, trying to get my first Mage win.
You're not wrong about the lack of HP. My latest Elf Mage has almost maxxed CON and he's still vulnerable to anything that deals high damage.
Looks like I chose the wrong race. Once this character inevitably gets one-shot killed I'm going to switch to High Elf Mages. Unless someone has a suggestion for an easier Mage race.Comment
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For comparison Hobbit with d7 base would lose approx 50*d7 - 50*d9 = 50 HP for smaller base dice and gets that missing 125 points from CON. Makes adventuring quite a lot easier when you have far better flexibility with equipment.
BTW, this is one of my pet peeves, even H-Troll warrior with total of d22 from class and race gets on average just 11.5 / clvl so max HP before CON modification is just 575, and maxed CON effect is (for all race/class combos) 625 IE, more than half of the total HP. IMO it should be more like 2/3 from race/class and 1/3 from CON totaling closer to same max HP. CON has too big impact on game.Comment
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I've found what is "easiest", to me, depends on what stage of the game I'm at. In the early and mid-game, a Dunadan Ranger is quite powerful, albeit at a slow experience rate, but in the end game must struggle through melee with Morgoth. A High-Elf Mage must struggle for hit points and flee combat in the early and mid-game, but does enjoy the advantages of seeing invisible, infravision and resist light. In the end-game the Mage is so powerful he can kill Morgoth without ever touching him. Human Mage really struggles in the early game some severe deficits, but gains experience quickly and can therefore reach the end-game much sooner (if he survives). I've only ever been able to defeat Morgoth with a Mage character. The other classes, I've always died before reaching him, or was bludgeoned to death by Grond. End game mages are simple once they have Kelek's Grimoire of Power and low enough fail rates and enough hit-points to employ Banishment and Mass Banishment consistently
However, Gnome mage with better starting INT and learning multiple spells per c-level gain can leverage the experience gain of casting new spells to gain the early levels even faster.Comment
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