Most annoying bugs
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If I recall correctly, a savefile wouldn't help anyway. That bug won't be there on reload, which is why we haven't been able to eliminate it completely yet.Comment
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A check for m_ptr->r_idx != 0 would probably help (around line 357). Or simply prevent displaying the line when order[i] is zero.
I checked the code for my variant and I have roughly the same code, though I never experienced the problem.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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It's perhaps not a "bug" but the thing I find most odd is that I'm whacking away on monsters and they are yelling and screaming bloody murder and the monsters right next to them are sleeping soundly away. I understand that Stealth will help me move quietly and not wake up monsters, but why wouldn't the loud yelling of the adjacent monsters wake them up? It's more noticeable now that I'm playing with sound on!
Of course this would be a big change.Comment
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It's perhaps not a "bug" but the thing I find most odd is that I'm whacking away on monsters and they are yelling and screaming bloody murder and the monsters right next to them are sleeping soundly away. I understand that Stealth will help me move quietly and not wake up monsters, but why wouldn't the loud yelling of the adjacent monsters wake them up? It's more noticeable now that I'm playing with sound on!
Of course this would be a big change.Comment
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