Most annoying bugs

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  • takkaria
    Veteran
    • Apr 2007
    • 1951

    Most annoying bugs

    Hello all

    So Angband currently has 111 open bugs. Many of these have been around for years. I'd like to know what people are personally most annoyed by, to help prioritise bugfixing efforts for 3.5. For OS X users, we're working on the resizing issue so you don't need to mention that one

    EDIT: Just to clarify, you don't have to pick from the list. If there's anything that is annoying you that seems like a bug, please let rip.

    Ta!
    Last edited by takkaria; May 21, 2013, 13:14.
    takkaria whispers something about options. -more-
  • Estie
    Veteran
    • Apr 2008
    • 2347

    #2
    Hmmm reading through the list, I dont understand what many are about or havent encountered them or theres some other reason they dont apply.

    If 332 is responsible for my annoyance with targeting, then I would love to see it fixed. It never occured to me that there could be a bug.

    Thats the only outstanding one I can find, some others fall into "would be nice to fix, but whatever" class.


    Edit: in case it matters, I always have "use last target by default" option on.

    Comment

    • takkaria
      Veteran
      • Apr 2007
      • 1951

      #3
      Just to clarify, you don't have to pick from the list. If there's anything that is annoying you that seems like a bug, please let rip.
      takkaria whispers something about options. -more-

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #4
        Originally posted by takkaria
        Hello all

        So Angband currently has 111 open bugs. Many of these have been around for years. I'd like to know what people are personally most annoyed by, to help prioritise bugfixing efforts for 3.5. For OS X users, we're working on the resizing issue so you don't need to mention that one

        Ta!
        Have you already fixed that overhead view term window redraw bug where it doesn't refresh correctly and leaves part of old map in view? Didn't see that in the list.

        There was thread about that just recently with pictures.... can't seem to find it.

        Comment

        • fizzix
          Prophet
          • Aug 2009
          • 3025

          #5
          #1744 (pathing) and #1747 (jamming, specifically monsters not being able to break down doors) are the biggest bugs in my opinion, but they're very much on the 3.5 docket, so that's all good.

          #1718 (move hellhounds deeper) might be partially fixed with new friends update. Although might still benefit from being a bit deeper. Overall there will need to be some ongoing rebalancing here, so expect occasional tweak updates as feedback starts coming in.

          I disagree with #1737, I'd rather not have to remember to inscribe my +6 Con ring with !k before squelching all Con rings, but I guess it's a minor point.

          We should not require savefile compatibility for 3.5, so we can break #1729.

          #1724, 1726 and 1730 all seem like the same bug?? (woohoo, close two tickets!)

          #1702, #1667, #1624 are assorted mimics bugs and should probably be fixed.

          #1654 was made hoping that BlueBaron would return and fix it, that seems unlikely so maybe I'll look at it. No promises here.

          #1315 can be fixed

          #1312 can be closed i think.

          I'm not sure this post was meant for me...

          Comment

          • Raajaton
            Swordsman
            • May 2012
            • 296

            #6
            For me it's the cavern bug that causes the display to freak out and seemingly replicate when reaching the southern border of caverns. Has been referred to as "secret multiplayer mode" in other posts.

            Comment

            • quarague
              Swordsman
              • Jun 2012
              • 261

              #7
              Is the issue about the fancy dragon scale mails being squelched as good armors already fixed in 3.4. ? (playing 3.3.2. and just lost a law dragon one in spite of being aware of the issue) I think the suggested fix was that dragon scale armors should be a different category than regular armor but I can't recall whether that was already resolved in 3.4. or whether it is still on the desired feature list.

              Comment

              • scud
                Swordsman
                • Jan 2011
                • 323

                #8
                Originally posted by quarague
                I think the suggested fix was that dragon scale armors should be a different category than regular armor
                Which I'm absolutely convinced used to be the case, just as there are 'cloak' and 'elven cloak' squishtinctions.

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  #9
                  Originally posted by Raajaton
                  For me it's the cavern bug that causes the display to freak out and seemingly replicate when reaching the southern border of caverns. Has been referred to as "secret multiplayer mode" in other posts.
                  That's the post I was talking about. I see that same bug in overhead view term window. At least I think it is the same bug.

                  Comment

                  • MattB
                    Veteran
                    • Mar 2013
                    • 1214

                    #10
                    Most of the list I have never seen, don't understand or don't care about.
                    Only these three have any relevance to me:
                    1718, 1725 and 1733
                    That's hellhounds, menu overwrite and stacking.
                    The stacking thing does annoy me. If I have, say, 28 average arrows and pick up a stack of 20, I will usually drop 8 of them. At this stage my quiver shows 2 stacks of 20 instead of 1 stack of 40. Obviously this doesn't matter at all, but it makes my OCD all itchy so I have to drop one stack of 20 and them run over it to auto-pickup, which then combines the two and I can relax again!

                    Going off menu, there are a couple of minor things which I would like to see changed (although they don't fall under the description of bugs, so apologies if I shouldn't bring them up here):

                    1> Squishtinctions
                    I too would like to see more options on the quality squelch menu. Especially leather body armour/metal body armour; standard arrows/better arrows (e.g. mithril and seeker, same for bolts); seperate category for uber weapons, e.g. scythe of slicing, mace of disruption.

                    2> Running interrupt
                    I would dearly like an option to stop buried treasure interrupting my morning jog. Usually there's a pretty narrow window when you're interested in mining - namely between when you're strong enough for it not to take forever and when money doesn't matter anymore. It's a bit daft for a character with a million in the bank to stop fleeing from Ancalagon and go 'Oooh look, there might be 57 worth of copper in this seam!', unless he's a dwarf, of course.

                    3> Immunity message
                    When you're immune to, say, fire and you get breathed on by a fire vortex it says something like 'You are hit by fire. You resist the effect.' Shouldn't it say something like 'You are hit by fire. You ignore the attack'?

                    Having said that, it took me ages to think of three things because the game is so fantastic and polished already. Well done devs and THANK YOU!

                    Comment

                    • Estie
                      Veteran
                      • Apr 2008
                      • 2347

                      #11
                      Squishtinctions: Dont really care what material armor is made of (why do you ?), but the one remaining thing that could use its own class is caestus. Similar to elven cloaks, they have that combat bonus so I often want to squelsh good gloves, but not caesti.

                      Running interrupt: just recently I was pondering if there was a way to have buried treasure make me stop. Normally it does not for me, but playing with no selling option, I often want to dig them out if I happen to have an easy way of doing so (str or spell). The amount found is substantial.
                      But that means there must be a way of changing wether treasure stops or not. Someone knowledgeable explain please.

                      Comment

                      • scud
                        Swordsman
                        • Jan 2011
                        • 323

                        #12
                        Originally posted by MattB
                        1> Squishtinctions
                        I too would like to see more options on the quality squelch menu. Especially leather body armour/metal body armour; standard arrows/better arrows (e.g. mithril and seeker, same for bolts); seperate category for uber weapons, e.g. scythe of slicing, mace of disruption.
                        Some of this is achievable by autoinscription: in mid game I squelch all non-artifact armour other than adamantine and the better DSMs, which I autoinscribe with '!d' (meaning you need to confirm the drop, but once it's dropped it's squelched). Ditto blades of chaos and über-maces/scythes.

                        The one drawback is that you need to have encountered the item type before you can set the inscription, so you need to keep a close eye out for that elusive PDSM.

                        Ammo doesn't offer the same distinctions, sadly, so you have to discard those 'ego' 1d4 arrows manually.

                        Originally posted by quarague
                        Is the issue about the fancy dragon scale mails being squelched as good armors already fixed in 3.4. ? (playing 3.3.2. and just lost a law dragon one in spite of being aware of the issue)
                        I'm also a 3.3.2 player... is there a specific problem with Law DSM that I haven't noticed before? This is with squelch set to 'average'...

                        Comment

                        • MattB
                          Veteran
                          • Mar 2013
                          • 1214

                          #13
                          Originally posted by scud
                          Some of this is achievable by autoinscription: in mid game I squelch all non-artifact armour other than adamantine and the better DSMs, which I autoinscribe with '!d' (meaning you need to confirm the drop, but once it's dropped it's squelched). Ditto blades of chaos and über-maces/scythes.

                          The one drawback is that you need to have encountered the item type before you can set the inscription, so you need to keep a close eye out for that elusive PDSM.

                          Ammo doesn't offer the same distinctions, sadly, so you have to discard those 'ego' 1d4 arrows manually.
                          Thanks Scud, I really should get to grips with autoinscription (at the moment I just use @q1 etc., etc..
                          However it would be a lot easier if there were just another 4 or 5 lines on the squelch menu, IMHO.

                          Comment

                          • scud
                            Swordsman
                            • Jan 2011
                            • 323

                            #14
                            You have destroyed the Mithril golem.
                            You have found 46 gold pieces worth of mithril.


                            It is 'a massive statue of purest mithril. It looks expensive!'

                            I want to be able to drag its corpse back to the surface and sell it to the fresh meat counter at the general store.

                            Comment

                            • MattB
                              Veteran
                              • Mar 2013
                              • 1214

                              #15
                              Originally posted by Estie
                              Squishtinctions: Dont really care what material armor is made of (why do you ?)
                              Well at the moment my character would be quite chuffed with an average set of ribbed plate, but soft leather would have to be plus *lots* for me to not just drop it back on the ground (in which case it would probably be at least ego anyway).
                              Basically it would distinguish the first and worse half of the armour sets from the second, better half. That's all.

                              Agree with you about caestus - missed that one off my list.

                              Comment

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