Your numbers seem fine to me. This is doubtless one of those things that will require tweaking once playtesting is underway, in any case.
Regarding archery, I admit I don't feel especially strongly on exactly what numbers determine what. For gameplay's sake, though, I kind of want to deprecate multiple shots/round or at least downplay its importance. Carrying and retrieving lots of ammo isn't especially fun. Also, the "bullet time effect" you get when shooting only takes 50 or 33 energy gives the player lots of opportunities to interrupt combat to heal/escape.
So while there's some elegance in having archery use the same rules as melee (whether or not stats are flipped), I'd rather move towards a system in which 1 turn = 1 shot, and we have whatever stats we need for that to scale sensibly. If you have any particular insight on how that could work, feel free to suggest something.
FWIW I tend to think of missile velocity as being the main determinant for damage (since you must punch through the target's armor) except when you get a critical hit, because that's when you hit the target's small squishy bits.
On an unrelated note, it occurs to me that creatures should perhaps have their own accuracy scores, perhaps even on a per-blow basis.
Also, my word we've sure gotten off-topic, haven't we?
Regarding archery, I admit I don't feel especially strongly on exactly what numbers determine what. For gameplay's sake, though, I kind of want to deprecate multiple shots/round or at least downplay its importance. Carrying and retrieving lots of ammo isn't especially fun. Also, the "bullet time effect" you get when shooting only takes 50 or 33 energy gives the player lots of opportunities to interrupt combat to heal/escape.
So while there's some elegance in having archery use the same rules as melee (whether or not stats are flipped), I'd rather move towards a system in which 1 turn = 1 shot, and we have whatever stats we need for that to scale sensibly. If you have any particular insight on how that could work, feel free to suggest something.
FWIW I tend to think of missile velocity as being the main determinant for damage (since you must punch through the target's armor) except when you get a critical hit, because that's when you hit the target's small squishy bits.
On an unrelated note, it occurs to me that creatures should perhaps have their own accuracy scores, perhaps even on a per-blow basis.
Also, my word we've sure gotten off-topic, haven't we?
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