Extra die or dice against evil uniques?
Or casts holy prayer every time you get a critical?
					Or casts holy prayer every time you get a critical?
 
  We can't just use the current AC values straight as damage absorption because that'd mean that the player's melee damage absorption would range from 80-200 in the mid/lategame, which is an awfully huge spread. Enemy melee attacks would have to either deal no damage at all to heavily-armored players, or way too much to weakly-armored players.
 We can't just use the current AC values straight as damage absorption because that'd mean that the player's melee damage absorption would range from 80-200 in the mid/lategame, which is an awfully huge spread. Enemy melee attacks would have to either deal no damage at all to heavily-armored players, or way too much to weakly-armored players. We can't just use the current AC values straight as damage absorption because that'd mean that the player's melee damage absorption would range from 80-200 in the mid/lategame, which is an awfully huge spread. Enemy melee attacks would have to either deal no damage at all to heavily-armored players, or way too much to weakly-armored players.
 We can't just use the current AC values straight as damage absorption because that'd mean that the player's melee damage absorption would range from 80-200 in the mid/lategame, which is an awfully huge spread. Enemy melee attacks would have to either deal no damage at all to heavily-armored players, or way too much to weakly-armored players.
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