Hi. i've played moria and angband for a very long time. I remember when my dad first brought it home with that old compaq "laptop" with the tiny puke green screen. I've never won. Not even close.
When my interest renewed for the game, as it always does, i found these forums and looked at a few posts and noticed a lot of talk about priests. i've never raised a priest before or any dwarf for that matter.
I wish i would have. I'm destroying monsters that i'd struggle with running what i'm used to using: rangers/mages
My equipment is pretty weak but i'm not having trouble with much of anything at the moment. Do i need to go deeper to get the things i need or do i need something before i go any deeper?
When my interest renewed for the game, as it always does, i found these forums and looked at a few posts and noticed a lot of talk about priests. i've never raised a priest before or any dwarf for that matter.
I wish i would have. I'm destroying monsters that i'd struggle with running what i'm used to using: rangers/mages
My equipment is pretty weak but i'm not having trouble with much of anything at the moment. Do i need to go deeper to get the things i need or do i need something before i go any deeper?
Code:
[Angband 3.0.9 Character Dump] Name Gollo Self RB CB EB Best Sex Male Age 43 STR: 14 +2 -1 +2 17 Race Dwarf Height 52 INT: 11 -3 -3 +0 5 Class Priest Weight 144 WIS: 18/36 +2 +3 +3 18/116 Title Curate Status 40 DEX: 11 -2 -1 +2 10 HP 278/278 Maximize Y CON: 14 +2 +0 +7 18/50 SP 122/122 CHR: 10 -3 +2 +0 9 Level 27 Armor [22,+27] Saving Throw Superb Cur Exp 44256 Fight (-1,+2) Stealth Poor Max Exp 44256 Melee (+14,+20) Fighting Superb Adv Exp 49000 Shoot (+5,+3) Shooting Excellent MaxDepth 1100 ft Blows 1/turn Disarming Good Turns 1184304 Shots 1/turn Magic Device Superb Gold 24620 Infra 50 ft Perception Fair Burden 101.1 lbs Speed 6 Searching Fair You are the only child of a Dwarven Priest. You are the black sheep of the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............+ Elec:............. Confu:............. Fire:......+...... Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...........+. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:...+......... Invis:+............ Blows:............. FrAct:+............ Shots:............. HLife:............. Might:............. [Character Equipment] a) a Lead-Filled Mace of Westernesse (3d4) (+15,+18) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. b) a Long Bow (x3) (+6,+3) c) a Silver Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. d) a Jade Ring of Speed (+6) It increases your speed by 6. e) a Brass Amulet of Wisdom (+3) It increases your wisdom by 3. It sustains your wisdom. f) The Phial of Galadriel It usually provides light of radius 3. It cannot be harmed by the elements. It might have hidden powers. g) Leather Scale Mail of Resist Fire (-1) [11,+4] It provides resistance to fire. It cannot be harmed by fire. h) a Cloak [1,+4] i) a Small Metal Shield [3,+5] j) a Hard Leather Cap [2,+1] k) a Set of Gauntlets [2,+5] l) a Pair of Hard Leather Boots of Slow Descent [3,+8] It makes you fall like a feather. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) 3 Holy Books of Prayers [Words of Wisdom] c) 2 Holy Books of Prayers [Chants and Blessings] d) 2 Holy Books of Prayers [Exorcism and Dispelling] e) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) a Dark Blue Potion of Speed g) 2 Magenta Potions of Healing h) 7 Scrolls titled "parum utia" of Identify i) a Brass Rod of Recall It cannot be harmed by electricity. j) a Lead Rod of Teleport Other k) 2 Chromium Rods of Lightning Bolts l) a Tin Rod of Frost Bolts m) a Silver Rod of Fire Balls n) a Molybdenum Wand of Teleport Other (9 charges) o) 16 Arrows (1d4) (+5,+4) [Home Inventory] a) a White Spotted Mushroom of Unhealth b) a Furry Mushroom of Restore Strength c) a Tan Mushroom of Restore Constitution d) a Magenta Potion of Healing e) 2 Pink Potions of Restore Wisdom f) a Gold Speckled Potion of Restore Constitution g) a Tangerine Potion of Restore Charisma h) 2 Scrolls titled "undus protior" of Enchant Weapon To-Dam i) The Dagger 'Dethanc' (2d4) (+4,+6) It cannot be harmed by the elements. It might have hidden powers. j) a Cutlass (Blessed) (1d7) (+2,+4) (+3) It increases your wisdom by 3. It is blessed by the gods. It might have hidden powers. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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