Getting an increase in speed is one of the most powerful improvements to a char you can make. For example, if you have +10 speed against a normal speed monster you can hit it twice for each hit of it. But you can also hit it once, back up one step, monster follows, repeat, which seems a little exploitative. It is my understanding that a monster with normal speed only has +0 speed on average but might be a little faster or slower. I think this effect should be much stronger. Say if you have a room with a dozen orcs you should expect one of them to have +3 speed (and one -3). Currently it feels like you might get one with +1. For monster that are already naturally fast, the variance should be even higher.
Second if you are overburdened you can a slight penalty to to hit, which at least for me was always completely irrelevant and a -1 speed, more for more weight. For a starting char with +0 base speed this is quite important and gives a nice trade off. But once your base speed is say +10 this becomes irrelecant, it doesn't really matter if your speed reduces to +8 because you carry way to much stuff. I would therefore suggest that the speed penalties scale with your base speed, so at +10 you should get -2 for slightly overweight, -4, -6 for more etc.
Finally and probably most controversially I would suggest to double the base speed, so that +10 makes you 1.5 times as fast as +0 and +20 makes you twice as fast. That would still make speed one of the most powerful improvements but it would not be quite as overpowered.
Second if you are overburdened you can a slight penalty to to hit, which at least for me was always completely irrelevant and a -1 speed, more for more weight. For a starting char with +0 base speed this is quite important and gives a nice trade off. But once your base speed is say +10 this becomes irrelecant, it doesn't really matter if your speed reduces to +8 because you carry way to much stuff. I would therefore suggest that the speed penalties scale with your base speed, so at +10 you should get -2 for slightly overweight, -4, -6 for more etc.
Finally and probably most controversially I would suggest to double the base speed, so that +10 makes you 1.5 times as fast as +0 and +20 makes you twice as fast. That would still make speed one of the most powerful improvements but it would not be quite as overpowered.
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