First off, I'm a newbie. The current char I am working with has four times more experience than my most successful one and is 10 levels deeper than I have ever been. In short, I am out of my depth. As you can see from the turn count I am taking things really slowly. Seeking any general hints on how to proceed, what resistances to get, what depth is safe to dive, what monsters to look out for, etc. Not the whole plot, just general hints. TIA, character dump follows:
Note: updating dump, found some new gear. Second dump update.
[Angband 3.0.9 Character Dump]
Name Ulothori Self RB CB EB Best
Sex Male Age 125 STR: 18/98 +1 -5 +7 18/128
Race High-Elf Height 93 INT! 18/100 +3 +3 +4 18/200
Class Mage Weight 169 WIS: 18/49 -1 +0 +3 18/69
Title Conjurer Status 41 DEX: 18/32 +3 +1 +2 18/92
HP 386/386 Maximize Y CON: 18/95 +1 -2 +5 18/135
SP 261/266 CHR: 18/90 +5 +1 +6 18/210
Level 34 Armor [31,+81] Saving Throw Heroic
Cur Exp 661645 Fight (+20,+16) Stealth Superb
Max Exp 661645 Melee (+28,+27) Fighting Excellent
Adv Exp 805000 Shoot (+31,+20) Shooting Excellent
MaxDepth Lev 40 Blows 2/turn Disarming Superb
Turns 3093068 Shots 1/turn Magic Device Legendary
Gold 265388 Infra 40 ft Perception Good
Burden 154.8 lbs Speed 6 Searching Fair
You are one of several children of a Telerin Archer. You have light
grey eyes, straight brown hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:+.....+.+.... Blind:+............
Elec:+.....+.+.... Confu:......+..+...
Fire:+.....+.+.... Sound:......+......
Cold:+.....+.+.... Shard:.............
Pois:............. Nexus:.......+.....
Fear:......+...... Nethr:.............
Lite:........+...+ Chaos:.............
Dark:............. Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:+......++....
Feath:+..........+. Sear.:.............
PLite:............. Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:...+...+.....
Invis:+...........+ Blows:.............
FrAct:+.........+.. Shots:.............
HLife:............. Might:.............
[Character Equipment]
a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {@w1}
It increases your strength and constitution by 3. It increases your
stealth by 3. It slays orcs, trolls, and demons. It provides
resistance to acid, lightning, fire, cold, and blindness. It makes
you fall like a feather and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
b) a Long Bow of Power (x3) (+11,+20)
c) a Platinum Ring of Intelligence (+4)
It increases your intelligence by 4. It sustains your intelligence.
d) a Tortoise Shell Ring of Speed (+3)
It increases your speed by 3.
e) a Silver Amulet of Charisma (+3)
It increases your charisma by 3. It sustains your charisma.
f) The Phial of Galadriel
It usually provides light of radius 3. It activates for
illumination every 10+d10 turns. It cannot be harmed by the
elements.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides
resistance to acid, lightning, fire, cold, fear, confusion, and
sound. It cannot be harmed by the elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be
harmed by the elements.
i) a Large Metal Shield of Elvenkind [5,+6] (+1 to stealth)
It increases your stealth by 1. It provides resistance to acid,
lightning, fire, cold, and light. It cannot be harmed by the
elements.
j) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom and charisma by 3. It provides resistance
to confusion. It cannot be harmed by the elements.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
l) a Pair of Soft Leather Boots of Slow Descent [2,+8]
It makes you fall like a feather.
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5}
It cannot be harmed by the elements.
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6}
It cannot be harmed by the elements.
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7}
It cannot be harmed by the elements.
h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m8@b8}
It cannot be harmed by the elements.
i) 8 Metallic Purple Potions of Healing {@q2}
j) a Red Speckled Potion of *Healing*
k) 7 Misty Potions of Restore Mana {@q4}
l) 7 Oily Yellow Potions of Restore Life Levels
m) a Dogwood Staff of Probing (4 charges)
n) Metal Brigandine Armour of Resist Lightning (-3) [19,+8]
It provides resistance to lightning. It cannot be harmed by
electricity.
o) a Metal Cap of Regeneration [3,+7]
It speeds your regeneration.
p) 7 Arrows (1d4) (+7,+5) {@f1}
[Home Inventory]
a) a White Spotted Mushroom of Restoring
b) 4 Green Speckled Potions of Speed {@q0}
c) 8 Grey Potions of Cure Critical Wounds {@q1}
d) a Red Speckled Potion of *Healing*
e) 10 Misty Potions of Restore Mana {@q4}
f) 7 Oily Yellow Potions of Restore Life Levels
g) 21 Scrolls titled "lego pense" of Teleportation {@r2}
h) 10 Scrolls titled "imultus leo" of *Identify*
i) a Scroll titled "plus ellae" of *Remove Curse*
j) a Locust Staff of Teleportation (8 charges) {@u1}
k) an Ironwood Staff of Holiness (4 charges)
l) a Bamboo Staff of *Destruction* (4 charges)
m) a Metal Cap of Seeing [3,+8] (+1 to searching)
It increases your searching by 1. It provides resistance to
blindness. It grants you the ability to see invisible things.
n) The Dagger 'Dethanc' (2d4) (+9,+9)
It is branded with electricity. It provides resistance to lightning.
It activates for lightning bolt (4d8) every 6+d6 turns. It cannot
be harmed by the elements.
o) The Dagger 'Narthanc' (2d4) (+7,+6)
It is branded with fire. It provides resistance to fire. It
activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed
by the elements.
p) The Dagger 'Nimthanc' (2d4) (+7,+9)
It is branded with frost. It provides resistance to cold. It
activates for frost bolt (6d8) every 7+d7 turns. It cannot be
harmed by the elements.
q) The Rapier 'Forasgil' (1d6) (+12,+19)
It slays animals. It is branded with frost. It provides resistance
to cold and light. It usually provides light of radius 4. It
cannot be harmed by the elements.
Note: updating dump, found some new gear. Second dump update.
[Angband 3.0.9 Character Dump]
Name Ulothori Self RB CB EB Best
Sex Male Age 125 STR: 18/98 +1 -5 +7 18/128
Race High-Elf Height 93 INT! 18/100 +3 +3 +4 18/200
Class Mage Weight 169 WIS: 18/49 -1 +0 +3 18/69
Title Conjurer Status 41 DEX: 18/32 +3 +1 +2 18/92
HP 386/386 Maximize Y CON: 18/95 +1 -2 +5 18/135
SP 261/266 CHR: 18/90 +5 +1 +6 18/210
Level 34 Armor [31,+81] Saving Throw Heroic
Cur Exp 661645 Fight (+20,+16) Stealth Superb
Max Exp 661645 Melee (+28,+27) Fighting Excellent
Adv Exp 805000 Shoot (+31,+20) Shooting Excellent
MaxDepth Lev 40 Blows 2/turn Disarming Superb
Turns 3093068 Shots 1/turn Magic Device Legendary
Gold 265388 Infra 40 ft Perception Good
Burden 154.8 lbs Speed 6 Searching Fair
You are one of several children of a Telerin Archer. You have light
grey eyes, straight brown hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:+.....+.+.... Blind:+............
Elec:+.....+.+.... Confu:......+..+...
Fire:+.....+.+.... Sound:......+......
Cold:+.....+.+.... Shard:.............
Pois:............. Nexus:.......+.....
Fear:......+...... Nethr:.............
Lite:........+...+ Chaos:.............
Dark:............. Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:+......++....
Feath:+..........+. Sear.:.............
PLite:............. Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:...+...+.....
Invis:+...........+ Blows:.............
FrAct:+.........+.. Shots:.............
HLife:............. Might:.............
[Character Equipment]
a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {@w1}
It increases your strength and constitution by 3. It increases your
stealth by 3. It slays orcs, trolls, and demons. It provides
resistance to acid, lightning, fire, cold, and blindness. It makes
you fall like a feather and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
b) a Long Bow of Power (x3) (+11,+20)
c) a Platinum Ring of Intelligence (+4)
It increases your intelligence by 4. It sustains your intelligence.
d) a Tortoise Shell Ring of Speed (+3)
It increases your speed by 3.
e) a Silver Amulet of Charisma (+3)
It increases your charisma by 3. It sustains your charisma.
f) The Phial of Galadriel
It usually provides light of radius 3. It activates for
illumination every 10+d10 turns. It cannot be harmed by the
elements.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides
resistance to acid, lightning, fire, cold, fear, confusion, and
sound. It cannot be harmed by the elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be
harmed by the elements.
i) a Large Metal Shield of Elvenkind [5,+6] (+1 to stealth)
It increases your stealth by 1. It provides resistance to acid,
lightning, fire, cold, and light. It cannot be harmed by the
elements.
j) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom and charisma by 3. It provides resistance
to confusion. It cannot be harmed by the elements.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
l) a Pair of Soft Leather Boots of Slow Descent [2,+8]
It makes you fall like a feather.
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5}
It cannot be harmed by the elements.
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6}
It cannot be harmed by the elements.
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7}
It cannot be harmed by the elements.
h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m8@b8}
It cannot be harmed by the elements.
i) 8 Metallic Purple Potions of Healing {@q2}
j) a Red Speckled Potion of *Healing*
k) 7 Misty Potions of Restore Mana {@q4}
l) 7 Oily Yellow Potions of Restore Life Levels
m) a Dogwood Staff of Probing (4 charges)
n) Metal Brigandine Armour of Resist Lightning (-3) [19,+8]
It provides resistance to lightning. It cannot be harmed by
electricity.
o) a Metal Cap of Regeneration [3,+7]
It speeds your regeneration.
p) 7 Arrows (1d4) (+7,+5) {@f1}
[Home Inventory]
a) a White Spotted Mushroom of Restoring
b) 4 Green Speckled Potions of Speed {@q0}
c) 8 Grey Potions of Cure Critical Wounds {@q1}
d) a Red Speckled Potion of *Healing*
e) 10 Misty Potions of Restore Mana {@q4}
f) 7 Oily Yellow Potions of Restore Life Levels
g) 21 Scrolls titled "lego pense" of Teleportation {@r2}
h) 10 Scrolls titled "imultus leo" of *Identify*
i) a Scroll titled "plus ellae" of *Remove Curse*
j) a Locust Staff of Teleportation (8 charges) {@u1}
k) an Ironwood Staff of Holiness (4 charges)
l) a Bamboo Staff of *Destruction* (4 charges)
m) a Metal Cap of Seeing [3,+8] (+1 to searching)
It increases your searching by 1. It provides resistance to
blindness. It grants you the ability to see invisible things.
n) The Dagger 'Dethanc' (2d4) (+9,+9)
It is branded with electricity. It provides resistance to lightning.
It activates for lightning bolt (4d8) every 6+d6 turns. It cannot
be harmed by the elements.
o) The Dagger 'Narthanc' (2d4) (+7,+6)
It is branded with fire. It provides resistance to fire. It
activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed
by the elements.
p) The Dagger 'Nimthanc' (2d4) (+7,+9)
It is branded with frost. It provides resistance to cold. It
activates for frost bolt (6d8) every 7+d7 turns. It cannot be
harmed by the elements.
q) The Rapier 'Forasgil' (1d6) (+12,+19)
It slays animals. It is branded with frost. It provides resistance
to cold and light. It usually provides light of radius 4. It
cannot be harmed by the elements.
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