Hello there,
Thought I'd give my thoughts on the newest version as I've not played for a while.
Object detection changes - Love these, makes you want to explore the level far more. Also makes potions of enlightenment much more useful.
Teleport other change - Makes more sense as a bolt rather than a beam. Was far too easy to remove groups of monsters before.
Level feelings - Good job separating the danger and object feelings. An excellent change.
Rarer artifacts - Makes the game much more fun to have them so rare. Very exciting when you eventually find one.
New map types - Really like the caves, they have a very different feel. I'd up the object drops a bit on these if possible as they are more dangerous than the traditional levels. They can be confusing though to see where the cave part and where the wall part is though as the wall appears hollow (since only the edge walls are displayed). Would be better to fill in all the walls in the centre of the cave if possible.
I don't really like the pac man levels though much. They seem more like a vault without a level attached.
Money drops are very low, I get almost all my money from selling spell/prayer books I don't need in town.
Overall I relly like the changes. In the early game there's a lot less junk, but later on the problem returns with having to sift through hundreds of egos. I found none of the less powerful egos until long after they could possibly be useful.
Equipment drops need to be reduced later on somehow. I'd get rid of pits that drop hundreds of items eg. Dragon pits as it starts to become a bit of a chore. Or perhaps the more of a certain type of monster on a level means that they are less likely to hold as many items. Either way there are far too many items being created mid-game onwards.
I also think that the chance of an artifact/ego should not increase by much as you descend, just the quality should be higher. Lesser equipment should just not be created (you can rationalise it that the stronger monsters you get deeper would have crushed them underfoot long ago).
I also think you should be able to get vaults from the very first level. I always feel a bit deflated starting a new game as I know nothing interesting is going to happen for ages. Then when you get to the later levels there's a vault every other level and they start to get boring. Spread them out a bit more.
Rings of Ice/Acid/Fire appear too later to be useful.
A few bugs. I play with old tiles and the trap display indicator is a hydra tile. I almost got killed by a 7 headed hydra as I just assumed it was the trap detection edge.
Also now I can't increase and decrease the tile sizes manually using "increase tile width" etc, which means I need to play 2x2 which is too zoomed in for me.
The shockbolt tiles came up with an error at first, but now seem to work.
Overall though I really like all the changes.
Edit - forgot to mention the shop inventory changes. I prefered it before where you could navigate to the item you wanted and then press p. I've bought the wrong item several times because of this.
Also I think missiles should automatically be put in the quiver when you pick them up. Is there a reason for being able to put them in your inventory?
Thought I'd give my thoughts on the newest version as I've not played for a while.
Object detection changes - Love these, makes you want to explore the level far more. Also makes potions of enlightenment much more useful.
Teleport other change - Makes more sense as a bolt rather than a beam. Was far too easy to remove groups of monsters before.
Level feelings - Good job separating the danger and object feelings. An excellent change.
Rarer artifacts - Makes the game much more fun to have them so rare. Very exciting when you eventually find one.
New map types - Really like the caves, they have a very different feel. I'd up the object drops a bit on these if possible as they are more dangerous than the traditional levels. They can be confusing though to see where the cave part and where the wall part is though as the wall appears hollow (since only the edge walls are displayed). Would be better to fill in all the walls in the centre of the cave if possible.
I don't really like the pac man levels though much. They seem more like a vault without a level attached.
Money drops are very low, I get almost all my money from selling spell/prayer books I don't need in town.
Overall I relly like the changes. In the early game there's a lot less junk, but later on the problem returns with having to sift through hundreds of egos. I found none of the less powerful egos until long after they could possibly be useful.
Equipment drops need to be reduced later on somehow. I'd get rid of pits that drop hundreds of items eg. Dragon pits as it starts to become a bit of a chore. Or perhaps the more of a certain type of monster on a level means that they are less likely to hold as many items. Either way there are far too many items being created mid-game onwards.
I also think that the chance of an artifact/ego should not increase by much as you descend, just the quality should be higher. Lesser equipment should just not be created (you can rationalise it that the stronger monsters you get deeper would have crushed them underfoot long ago).
I also think you should be able to get vaults from the very first level. I always feel a bit deflated starting a new game as I know nothing interesting is going to happen for ages. Then when you get to the later levels there's a vault every other level and they start to get boring. Spread them out a bit more.
Rings of Ice/Acid/Fire appear too later to be useful.
A few bugs. I play with old tiles and the trap display indicator is a hydra tile. I almost got killed by a 7 headed hydra as I just assumed it was the trap detection edge.
Also now I can't increase and decrease the tile sizes manually using "increase tile width" etc, which means I need to play 2x2 which is too zoomed in for me.
The shockbolt tiles came up with an error at first, but now seem to work.
Overall though I really like all the changes.
Edit - forgot to mention the shop inventory changes. I prefered it before where you could navigate to the item you wanted and then press p. I've bought the wrong item several times because of this.
Also I think missiles should automatically be put in the quiver when you pick them up. Is there a reason for being able to put them in your inventory?
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