More sensible group monster amounts
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One might think so purely from the names, but if I remember my 1E MM2 correctly, a Demilich is in fact the ultimate incarnation: a half-gone shadow of a former (arch)lich. That's the almost-pure-energy form.Leave a comment:
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Liches are all undead. The difference I guess is that normal/master liches are plain "zombie/ghoul" type of undead (based on rotten flesh) and archliches have reached a state of pure energy (ghost-like). Demiliches are in the middle.Leave a comment:
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Yeah, we could do that. Demilich's won't pull drujs, if they're deeper, so that's fine.Forgot about drujs. Sure isn't a good idea to have a druj escort... or a non-passwall escort anyway for a passwall monster. Ghost escort sounds reasonable.
Demiliches could have the same escort as Master Liches, or only the "zombie" part if the code allows drujs to be generated (Demilich is mlvl54, first druj is mlvl57). Also Feagwath should have them as escort (he can get all three other ones).
I think I was surprised that Demilichs weren't half-demon, half-undead which was what I always thought of them as.Leave a comment:
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Forgot about drujs. Sure isn't a good idea to have a druj escort... or a non-passwall escort anyway for a passwall monster. Ghost escort sounds reasonable.I actually removed escorts from Archlichs recently. The skeleton escort was pulling up druj's which isn't cool. Also Archlichs will go through the walls at you so a non-passwall escort is kind of meaningless. I thought ghosts might be ok here.
I could give demilichs escorts. What would you recommend?
I don't like horned reapers as escorts because they trample other monsters.
and Huan + Carcharoth is too hard, although by that point you're definitely going to teleport one away and deal with the other. So maybe.
Demiliches could have the same escort as Master Liches, or only the "zombie" part if the code allows drujs to be generated (Demilich is mlvl54, first druj is mlvl57). Also Feagwath should have them as escort (he can get all three other ones).Leave a comment:
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In real life good and evil have subjective meaning only, however in general RPG (at least in DnD and similar) 'evil' is not like 'enemy', it is something else, some supernatural purpose of a creature maybe."evil" is subject to the point of view. I'm pretty sure all the orcs see you as evil while they are good.Leave a comment:
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I actually removed escorts from Archlichs recently. The skeleton escort was pulling up druj's which isn't cool. Also Archlichs will go through the walls at you so a non-passwall escort is kind of meaningless. I thought ghosts might be ok here.
I could give demilichs escorts. What would you recommend?
I don't like horned reapers as escorts because they trample other monsters.
and Huan + Carcharoth is too hard, although by that point you're definitely going to teleport one away and deal with the other. So maybe.Leave a comment:
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Gothmog should probably have a chance to get Horned Reapers too...
Maybe have Carcharoth and Huan generated together also, although it would make the encounter a tough one.Leave a comment:
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I've checked monster.txt again and all liches now have friends except Demiliches. Also they can't appear in Feagwath's escort. Any reason?Leave a comment:
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Maybe they are just trying to avenge all that innocent townsfolk, killed by @.I'm also pretty sure that the enemy paladins in angband are "evil" paladins, whatever that means.Leave a comment:
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If you're not getting errors at game load then it's finding them fine - the comparisons are case-insensitive.I'm just porting this for my variant, and it will be fun to do the same with all extra monsters that had FRIENDS or ESCORT flags...
In the process, I've found a couple (minor) issues:
- typos: I don't know if it matters, but some names don't have the right case (for example: Greater balrog when it should be Greater Balrog)Leave a comment:
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Angband is pretty inconsistent about which enemies are evil. Acolytes aren't evil, but priests are. Soldiers aren't evil, swordsmen aren't evil, hardened warriors are. The last two are especially weird because "swordsman" has been renamed to "Easterling warrior", and "hardened soldier" to "Easterling champion"! So the champions are evil, but the rank and file aren't.
In any case, I'm pretty sure none of the paladin line are evil; just misguided and overzealous.Leave a comment:
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I'll try to fix the case typos, but I'm pretty sure they don't matter.I'm just porting this for my variant, and it will be fun to do the same with all extra monsters that had FRIENDS or ESCORT flags...
In the process, I've found a couple (minor) issues:
- typos: I don't know if it matters, but some names don't have the right case (for example: Greater balrog when it should be Greater Balrog)
- alignment: in standard D&D, an adventuring party can't have both good and evil members, so I would change some of the friends for them (for example: don't put Black knights with Paladins)
I'm also pretty sure that the enemy paladins in angband are "evil" paladins, whatever that means.Leave a comment:
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