I don't disagree with this. Nobody has really done a proper job of ego lights in V - other variants have a fantastic range of ego light types, which makes the light clock much more interesting. One thing I thought of was a fast-burning lantern that uses twice as much fuel (making the clock even more irritating) in return for greater benefits (higher light radius, or detection of invisible monsters, or blindness resistance, or whatever). You could also add a half-fuel usage if you felt like making more variations on standard fuel/no fuel.
I think I'd remove the NO_FUEL flag from all non-artifact lights, and introduce these other fuel variations instead. Then an artifact light source would always be an upgrade, even if you might have to trade off something you wanted (like SI or rBlind).
We also don't have any implementation of Unlight in V, so we can't yet do the lanterns of Shadows and their kin.
Lantern of Brightness > Phial of Galadriel?
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That's convincing, Magnate. If I had to make a choice, I could go either way.
Just one counter-argument: it's better to offer interesting choices in areas that are the game's strengths. Light and food clocks are Angband's weaknesses to me (if you're not playing ironman). An interesting choice that also includes player tedium in the equation tastes a bit diluted to me.Leave a comment:
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EDIT: here's the original pull request.
I think takkaria also made ego lanterns rarer and deeper at the same time, and I think the problem is that this didn't go far enough (EDIT: the problem is that in fact this change didn't happen). I think the intention was (and here I am guessing) that a lantern of Brightness should indeed be a difficult choice vs. the Phial (and there's no guarantee which you'd find first). Do you go for the extra radius, or do you stick with the infinite fuel and the useful activation?
If people don't want that kind of interesting choice in the game, and are keen to keep it as broken as it's always been, by all means return the Phial to its sacred radius. Personally I'm proud to have been involved during the period when there were no sacred cows, and I think the game is more interesting for it.
EDIT: I think if you make ego lanterns rarer than the Phial (or at least the Brightness ego), the no-regrets-upgrade feel should return.Last edited by Magnate; October 16, 2012, 09:08.Leave a comment:
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Bag of Feeding(activate to eat):
Cup of Drinking(activate to drink):
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Well, I suppose one could argue that reducing it to 2 provides a sort of raison d'etre for the Lantern of Brightness. At radius 3 The Phial is totally superior to any non-artifact light source, but at radius 2 you have to choose between the Phial's activation ability and the extra radius a Lantern Of Brightness provides. I chose the extra radius. One could argue that interesting choices are more fun than just finding a series of items clearly superior to the one you found previously, and that this radius reduction provides another opportunity for choice and variation vs. homogeneity of equipment.
But personally, I like the sacred cow approach to this oneLeave a comment:
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A little digging reveals that Magnate made this change based on a change that Takkaria had made, or something along those lines. I'd be interested in hearing the case for this change, from either of them (or anyone else, for that matter).Leave a comment:
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Fuel-using light sources are very boring in Angband since fuel rarely runs out. Phial gets rid of that boredom. Could we have a thematic low-level artifact to do the same for food?Leave a comment:
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1) All two of the light egos are pretty weak, so "top level" is damning with faint praise.
2) The entire purpose of the Phial is to obsolete fuel-using light sources (and to provide a way for warriors to light rooms without having to use rods of illumination). It's a nice regret-free equipment upgrades, and those are part of what makes the game fun.Leave a comment:
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Honestly, I'd rather change the phial's activation to heroism than any of the other suggested changes. It's more fitting thematically.Leave a comment:
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It should have a light radius of 3 because it's the freakin' Phial and should be a no-brainer improvement over other light sources. The advantage to getting the Phial is that you no longer have to deal with worrying about your light supply. It's been that way for time immemorial, so frankly at this point it's one of Angband's sacred cows -- You Just Don't Change It.Leave a comment:
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Phial activates for illumination, that's its advantage. I wouldn't be opposed to changing it to radius 3, but I'd also like to hear the counter-arguments.Leave a comment:
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Odd; the Phial really ought to have a radius of 3. Sounds like a bug to me!Leave a comment:
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Lantern of Brightness > Phial of Galadriel?
Recently started playing again after years away and picked up 3.4. It's great! Glad to see that people are keeping this great game alive.
I finally found the Phial of G and it seemed a little...dim. Light radius 2. I thought I remembered it being 3; was it reduced at some point? A bit deeper I found a Lantern of Brightness, Radius 3 which I'm now using instead. It seems funny that this lantern would be brighter than the artifact. Was this an intentional change, and if so what was the reasoning? If this was discussed already a link to the appropriate thread would be appreciated. Thanks!Tags: None
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