I'm a bit confused here. As debo said, this is clearly not with perfect play -- many of us can do much better than this (which actually reinforces Scatha's point about Sil rewarding skill). You must be making a choice or choices which are dramatically lowering your survival rate. Quite possibly this is in character generation, rather than in play, but it could be either. Perhaps this is our fault as game designers for not pointing new players in the right direction. Posting such a character to the ladder could help us diagnose what was going wrong.
This is also clearly not true for others, so I'm puzzled by why you were having such a hard time of it.
It can't be differences between 1.0.1 and 1.1 (or any other pair of versions) as there has not been much relevant change to early survivability.
the way the dungeon generator works the plausibility that at least one is instant death is over 50%.
It can't be differences between 1.0.1 and 1.1 (or any other pair of versions) as there has not been much relevant change to early survivability.
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