This is a bit both, development and general speaking.
In earlier versions I didn't realize how many sources for stunning there was. Sound resistance was so easy to get that stunning from distance-attacks was quite rare. Now I have noticed that it is actually a major threat, and stunning protection is very hard to gain with combination of other good things.
What should we do about stunning? Make is less dangerous with more phases before KO "dazed/stunned/heavily stunned/KO"? Make more items granting stun protection? Make plasma/gravity/impact hounds a bit less powerful? Maybe give save throw before getting stunned? Resistance based on some stat, CON perhaps, much like 18/150 makes you theft-proof? Level-dependent resistance with caster level vs your level?
Or should we just leave it as it is, and just get used to the fact that stunning is now major threat?
In earlier versions I didn't realize how many sources for stunning there was. Sound resistance was so easy to get that stunning from distance-attacks was quite rare. Now I have noticed that it is actually a major threat, and stunning protection is very hard to gain with combination of other good things.
What should we do about stunning? Make is less dangerous with more phases before KO "dazed/stunned/heavily stunned/KO"? Make more items granting stun protection? Make plasma/gravity/impact hounds a bit less powerful? Maybe give save throw before getting stunned? Resistance based on some stat, CON perhaps, much like 18/150 makes you theft-proof? Level-dependent resistance with caster level vs your level?
Or should we just leave it as it is, and just get used to the fact that stunning is now major threat?
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