[3.4-RC] Dropping items in the dark

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    [3.4-RC] Dropping items in the dark

    Found this while playtesting my variant, and reproduced it with the latest 3.4-RC:
    - when you drop an item on the ground in the dark (you can do that by removing your light source and walking on a dark tile), it simply disappears
    - if you walk on the item while having a similar item in the inventory and the pickup_inven option is on, you manage to combine the items
    - if you walk on the item and it's not similar to something you have in the inventory, nothing happens at all: no message (when you're blind, but carry a light source, you get a "You feel..." message), and pressing "g" doesn't initiate pickup... it's just like the item has been squelched

    I re-downloaded 3.3 and 3.2 to see if the same bug happens in these versions: the problem happens in 3.3, but not in 3.2 (you get a message and can get the item while in the dark). Clearly a regression...
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
  • dos350
    Knight
    • Sep 2010
    • 546

    #2
    wow

    massive vouch

    atleast some1 here is trying,

    siz 4 all others
    ~eek

    Reality hits you -more-

    S+++++++++++++++++++

    Comment

    • CynicK
      Rookie
      • Aug 2011
      • 10

      #3
      wow legit ideas, we need more like them!~

      Comment

      • Philip
        Knight
        • Jul 2009
        • 909

        #4
        Look, everyone, dos's sock puppet is back! Let us all welcome him back with an ignore.
        EDIT: It's not like we can't read what he says in dos's posts.

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          #5
          In 3.2, the pickup routine was divided in two parts: one part testing all items on the floor for pickup availability with a test only on squelched items, and one part with scan_floor with a test on hidden items (squelched + unmarked). The message and pickup availability were tested during the first part, allowing items in the dark to be picked up.

          In 3.3/3.4, the pickup routine was rewritten to simplify the code with only one call to scan_floor. Items in the dark are ignored. I'm still wondering if that's a regression...
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Originally posted by PowerWyrm
            In 3.2, the pickup routine was divided in two parts: one part testing all items on the floor for pickup availability with a test only on squelched items, and one part with scan_floor with a test on hidden items (squelched + unmarked). The message and pickup availability were tested during the first part, allowing items in the dark to be picked up.

            In 3.3/3.4, the pickup routine was rewritten to simplify the code with only one call to scan_floor. Items in the dark are ignored. I'm still wondering if that's a regression...
            It sounds like it, from the bug you've observed. Reported as #1665.
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

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