
A Few Questions/Observations From an Old Player
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Hey, those Scrolls of Acquirement and *Acquirement* don't come cheap.
BTW, by each new day do you mean each new calendar day in the real world or each day/night cycle in the game?
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typo
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Question answered. I reset the prices by going down to level 1 and waiting 20k or so turns a few times.Last edited by Oramin; December 11, 2012, 23:20.Leave a comment:
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The max sell price depends on the shopkeeper. There's IIRC a 1% chance each new day that the shopkeeper will retire and a new one will come in -- but of course there's no guarantee that the new one will offer any better prices.
Yet another reason to play with the "no selling option".Leave a comment:
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I have several very expensive weapons to sell but the Armory and the Priest Shop are at 10k max and 15k max respectively.
What exactly is the formula for the values to reset? Apparently just waiting to the next day is insufficient since these were the values last night as well.Leave a comment:
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And I just found Belthronding as my first artifact bow of the game. Hopefully I'll eventually find Bard because I'm very curious if 3 shots from Bard can do more damage than 4 shots from Belthronding. I'm guessing it will depend on the arrows I'm using.
Oh, almost forgot, thanks for the info on Wonder.Leave a comment:
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Problem solved on the Poison Resistance. The Black Market had an Amulet of Trickery so I swapped that in for my Amulet of Weaponmastery.Leave a comment:
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The game rolls d100 then adds (character level / 5) to it -- so at max level you could theoretically get 110. Rolls from 0-30 are all bad (assuming polymorph monster counts as "bad"). Note that the only bad effect you can guarantee will not happen at high level is Clone Monster -- haste/heal/polymorph are still possible and about as likely as anything else even when you're at level 50.
Anyway, the following effects are all equally likely:
Magic Missile
Confuse Monster
Stinking Cloud
Spear of Light
Lightning Bolt
Frost Bolt
Acid Bolt
Fire Bolt
Drain Life
Lightning Ball
Acid Ball
Frost Ball
Fire Ball
Drain Life (100 + clvl as opposed to the 75 of the prior one)
Now you get into the super-rare effects that require you to be casting the spell with a high level to get.
3% Earthquake
2% Destruction
2% Banishment
2% Dispel Monsters (120 damage)
1% Dispel Monsters (150 damage); Slow Monsters (as the staff effect); Sleep Monsters (ditto); Heal 300HP.
Note that that last effect can only be achieved if a level-50 caster hits a 1% chance. I'd wager this has never happened (or, if it has, it was by someone who was patiently casting Wonder over and over to try to get that effect).
Does Telepathy have a greater range than breath weapons? I'm assuming that with over 800 HP I can survive a single hit under the worst case scenario.Leave a comment:
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Hmm, so I just cast Wonder for the first time with my L40 High Elf Ranger (just adding the last few spells) and I felt a "surge of power".
You can cast Banishment as one of the effects of Wonder?
So, where can I find a list of Wonder spell effects and level/INT/class modifications on casting good effects?
Also, would you believe I'm level 40, hanging out on level 48 of the dungeon and still haven't found either Amrod or Amras (or any other artifact bow)?
The RNG has a warped sense of humor.
Oh, I'm running around with a Poison Resistance hole (just like last time I played a High Elf Ranger and died from Poison). Does Telepathy have a greater range than breath weapons? I'm assuming that with over 800 HP I can survive a single hit under the worst case scenario.Leave a comment:
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I think that is one of the open tickets in whatever devs are using now. Monster memory separated from char.Leave a comment:
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It would be awesome if you could share monster memory with multiple characters. Were that the case, I'd probably have several living characters at any one time.Leave a comment:
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Angband's handling of savefiles is pretty primitive in general. IMO the first thing you should do is select/create a savefile (including naming the character, and prompting for overwrite if necessary); then you should go to class, then race, then stat-buy, then options.Leave a comment:
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Did I get this correctly?:
1) you have old savegame, lets say "player".
2) you select "new" instead of "open" and gave character name "player"
3) game overwrote the old "player" savefile
IMO game should check if there is a older savefile of same name and create something like "player.001" in that case.Leave a comment:
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Thanks. Might be nice to have a message saying that you already have a character with this name and that you are about to overwrite the file. ;-)Leave a comment:
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