A Few Questions/Observations From an Old Player

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Derakon
    replied
    Originally posted by Oramin
    Hey, those Scrolls of Acquirement and *Acquirement* don't come cheap.
    And yet oddly enough the proceeds from selling their inevitably useless end products is always terrible.

    Leave a comment:


  • Oramin
    replied
    Hey, those Scrolls of Acquirement and *Acquirement* don't come cheap.

    BTW, by each new day do you mean each new calendar day in the real world or each day/night cycle in the game?

    Edit:

    typo

    Edit2:

    Question answered. I reset the prices by going down to level 1 and waiting 20k or so turns a few times.
    Last edited by Oramin; December 11, 2012, 23:20.

    Leave a comment:


  • Derakon
    replied
    The max sell price depends on the shopkeeper. There's IIRC a 1% chance each new day that the shopkeeper will retire and a new one will come in -- but of course there's no guarantee that the new one will offer any better prices.

    Yet another reason to play with the "no selling option".

    Leave a comment:


  • Oramin
    replied
    I have several very expensive weapons to sell but the Armory and the Priest Shop are at 10k max and 15k max respectively.

    What exactly is the formula for the values to reset? Apparently just waiting to the next day is insufficient since these were the values last night as well.

    Leave a comment:


  • Oramin
    replied
    And I just found Belthronding as my first artifact bow of the game. Hopefully I'll eventually find Bard because I'm very curious if 3 shots from Bard can do more damage than 4 shots from Belthronding. I'm guessing it will depend on the arrows I'm using.

    Oh, almost forgot, thanks for the info on Wonder.

    Leave a comment:


  • Oramin
    replied
    Problem solved on the Poison Resistance. The Black Market had an Amulet of Trickery so I swapped that in for my Amulet of Weaponmastery.

    Leave a comment:


  • Derakon
    replied
    Originally posted by Oramin
    So, where can I find a list of Wonder spell effects and level/INT/class modifications on casting good effects?
    Wonder is hilariously overengineered considering most players are only going to cast it once. The full set of effects is in effect_wonder in effects.c. The "surge of power" message is, as far as I can tell, just indicating that you're casting the spell instead of using a wand; I'm not sure what's up with that. It doesn't make any guarantee as to the quality of the result.

    The game rolls d100 then adds (character level / 5) to it -- so at max level you could theoretically get 110. Rolls from 0-30 are all bad (assuming polymorph monster counts as "bad"). Note that the only bad effect you can guarantee will not happen at high level is Clone Monster -- haste/heal/polymorph are still possible and about as likely as anything else even when you're at level 50.

    Anyway, the following effects are all equally likely:

    Magic Missile
    Confuse Monster
    Stinking Cloud
    Spear of Light
    Lightning Bolt
    Frost Bolt
    Acid Bolt
    Fire Bolt
    Drain Life
    Lightning Ball
    Acid Ball
    Frost Ball
    Fire Ball
    Drain Life (100 + clvl as opposed to the 75 of the prior one)

    Now you get into the super-rare effects that require you to be casting the spell with a high level to get.

    3% Earthquake
    2% Destruction
    2% Banishment
    2% Dispel Monsters (120 damage)
    1% Dispel Monsters (150 damage); Slow Monsters (as the staff effect); Sleep Monsters (ditto); Heal 300HP.

    Note that that last effect can only be achieved if a level-50 caster hits a 1% chance. I'd wager this has never happened (or, if it has, it was by someone who was patiently casting Wonder over and over to try to get that effect).

    Does Telepathy have a greater range than breath weapons? I'm assuming that with over 800 HP I can survive a single hit under the worst case scenario.
    I don't believe so; if it does then it's only by a square or two. But one of the main threats for max-damage poison breaths is the Drolem, which can't be detected by telepathy anyway. Cast Detect Monsters religiously!

    Leave a comment:


  • Oramin
    replied
    Hmm, so I just cast Wonder for the first time with my L40 High Elf Ranger (just adding the last few spells) and I felt a "surge of power".

    You can cast Banishment as one of the effects of Wonder?

    So, where can I find a list of Wonder spell effects and level/INT/class modifications on casting good effects?

    Also, would you believe I'm level 40, hanging out on level 48 of the dungeon and still haven't found either Amrod or Amras (or any other artifact bow)?

    The RNG has a warped sense of humor.

    Oh, I'm running around with a Poison Resistance hole (just like last time I played a High Elf Ranger and died from Poison). Does Telepathy have a greater range than breath weapons? I'm assuming that with over 800 HP I can survive a single hit under the worst case scenario.

    Leave a comment:


  • Magnate
    replied
    Originally posted by Timo Pietilä
    I think that is one of the open tickets in whatever devs are using now. Monster memory separated from char.
    Yes, it's ticket #950. Sadly it's been outstanding for a long time, waiting for someone to do it. As with so many good ideas, it might get its first outing in pyrel ...

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Mikko Lehtinen
    It would be awesome if you could share monster memory with multiple characters. Were that the case, I'd probably have several living characters at any one time.
    I think that is one of the open tickets in whatever devs are using now. Monster memory separated from char.

    Leave a comment:


  • Mikko Lehtinen
    replied
    It would be awesome if you could share monster memory with multiple characters. Were that the case, I'd probably have several living characters at any one time.

    Leave a comment:


  • Derakon
    replied
    Angband's handling of savefiles is pretty primitive in general. IMO the first thing you should do is select/create a savefile (including naming the character, and prompting for overwrite if necessary); then you should go to class, then race, then stat-buy, then options.

    Leave a comment:


  • Oramin
    replied
    Yep, that appears to be what happened.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Oramin
    Thanks. Might be nice to have a message saying that you already have a character with this name and that you are about to overwrite the file. ;-)
    Game should not overwrite your older savefile.

    Did I get this correctly?:

    1) you have old savegame, lets say "player".
    2) you select "new" instead of "open" and gave character name "player"
    3) game overwrote the old "player" savefile

    IMO game should check if there is a older savefile of same name and create something like "player.001" in that case.

    Leave a comment:


  • Oramin
    replied
    Thanks. Might be nice to have a message saying that you already have a character with this name and that you are about to overwrite the file. ;-)

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎