3.4.0 Release Candidate is available

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  • myshkin
    replied
    Originally posted by debo
    Something that is befuddling me -- I could have sworn that in 3.3.x on the standard controls (i.e. non-roguelike), I was able to hit shift+arrow key to run. I can't seem to do that anymore -- I have to use '.' instead.

    Am I just remembering this wrong? And, sorry for the newb question, but is there a way to alter just this one keymapping so that I can hold shift+hit dir instead of typing '.' and then dir?
    Shift+arrow key *should* let you run. I have done very little testing in the standard keyset, though. Thanks for the report.

    For the time being, you can create the keymappings for yourself manually by pressing = and then m to enter the keymap editor. For each direction, press d to create a new keymap; press shift-arrow for the key; and then type in ".N$", where N is 2, 4, 6, or 8 depending on the direction. (Compare with the keypad arrows to figure out which number.) You can also edit the preferences file .../Angband.app/Contents/Resources/lib/pref/pref.prf if you choose.

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  • debo
    replied
    After long months of playing only Sil, I finally cracked tonight and gave 3.4 a try. I'm on the Cocoa port, which is dead sexy. Great work here!!! Running a Kobold Ranger atm.

    Something that is befuddling me -- I could have sworn that in 3.3.x on the standard controls (i.e. non-roguelike), I was able to hit shift+arrow key to run. I can't seem to do that anymore -- I have to use '.' instead.

    Am I just remembering this wrong? And, sorry for the newb question, but is there a way to alter just this one keymapping so that I can hold shift+hit dir instead of typing '.' and then dir?

    Leave a comment:


  • wobbly
    replied
    Originally posted by Magnate
    Do you have a savefile where we can reproduce this?
    Sorry no. Am unsure how I'd save it if the game crashes anyway. The only think I can think of is it drained me 1 turn before I leveled up & un-drained.

    Leave a comment:


  • Magnate
    replied
    Originally posted by wobbly
    & a larger one, the program crashed (on Windows 7) after: you hit the purple mushroom patch. the purple mushroom patch dies. You feel less sickly.
    Do you have a savefile where we can reproduce this?

    Leave a comment:


  • wobbly
    replied
    Just a small one, not even sure it's a bug. "The aimless looking merchant misses you". Are they actually meant to attack you?

    & a larger one, the program crashed (on Windows 7) after: you hit the purple mushroom patch. the purple mushroom patch dies. You feel less sickly.
    Last edited by wobbly; June 21, 2012, 14:08.

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  • PowerWyrm
    replied
    Two problems I've found on the RC1 (Win32 client):
    - trying to use the borg crashes with an assertion failure (it should probably just say that it's impossible without a proper borg file and do nothing)
    - fonts are not released when closing the client (I thought that was fixed ages ago)

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  • Derakon
    replied
    Amusing. Recharge time and lantern fuel turns use the same attribute to track turns left. I note that -TreasureLocation has sval of 1, same as the Lantern; perhaps when the code checks for eligible refuelling targets, it's not checking the tval?

    EDIT: whups, myshkin beat me to it.

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  • myshkin
    replied
    Originally posted by bron
    I hit a weird bug: when I go to Fuel my lantern, one of the choices listed is my "Rod of Treasure Location (charging)" ?? If I select that choice, it adds about 50 turns of fuel to the lantern, and also immediately re-charges the rod. I've only seen this with Rods of Treasure Location, and only while they are charging.

    With luck, a save file should be attached demonstrating the problem (although I have a history of screwing up file attachments).
    Ooh, good catch. It turns out that this happens with Black Dragon Scale Mails as well, thanks to a bug in obj_can_refill(). I've created ticket #1661 and committed a fix; the next nightlies should behave properly.

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  • bron
    replied
    I hit a weird bug: when I go to Fuel my lantern, one of the choices listed is my "Rod of Treasure Location (charging)" ?? If I select that choice, it adds about 50 turns of fuel to the lantern, and also immediately re-charges the rod. I've only seen this with Rods of Treasure Location, and only while they are charging.

    With luck, a save file should be attached demonstrating the problem (although I have a history of screwing up file attachments).
    Attached Files

    Leave a comment:


  • PowerWyrm
    replied
    I didn't report this yet, but since 3.3 or so, half of the messages don't start with a capitalized letter:
    "You punch the village idiot. the village idiot drools on you."

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  • fizzix
    replied
    Originally posted by Elsairon
    This I verified in monster.txt after noticing the red mold had no hurt fire listed in it's description. Seems like the -HURT_FIRE for the death mold is simply an oversight.
    Ok, I'll fix this tonight.

    Leave a comment:


  • Elsairon
    replied
    Originally posted by Derakon
    Or add -HURT_FIRE to the Death Mold. I thought subtractive flags were already supported?
    This I verified in monster.txt after noticing the red mold had no hurt fire listed in it's description. Seems like the -HURT_FIRE for the death mold is simply an oversight.

    Leave a comment:


  • jujuben
    replied
    Mine has found a couple artifact weapons, which might end up being useful someday, but are both less powerful than almost any *ego* would be. Still running around with a rapier of venom.

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  • myshkin
    replied
    My most recent comp character has foiled you temporarily by finding a Rapier of Extra Attacks <+2> at 700'.

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  • Nick
    replied
    Bwahahahaha

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