3.4.0 Release Candidate is available

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  • fizzix
    replied
    Originally posted by Timo Pietilä
    Potions of enlightement show actual items and not red asterisk. Spells that detect objects show asterisks. If I understood this right bug is that you get spell effect with potion for mimics.
    If this is the case, I think it's working as desired. Here's how I *think* the game should behave.

    Mimics should show up when you detect object (either real or fuzzy). Money mimics should show up as orange asterisks. Object mimics should show up as red asterisks. New red or orange asterisks should only show up after a new detection is cast. So if a mimic has spawned and you cast it again, you see an object, you know it's a mimic. This is a bit unfortunate, but there's no way around it besides either randomly spawning actual objects, or not allowing mimics to spawn. You should not have any asterisks appear except after a detection cast. And you should not have them disappear except when you've gotten them within LoS. If this is not what's occurring, then please let us know.

    Unfortunately, Gabe hasn't been around lately, so I'm not sure how much time and effort we'll be able to put into complicated and slightly obscure mimic bugs, if there are any.

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  • Timo Pietilä
    replied
    Originally posted by PowerWyrm
    Mimics are supposed to be objects until you discover them no? Or do you mean they appear as red asterisks when you are in LOS?
    Potions of enlightement show actual items and not red asterisk. Spells that detect objects show asterisks. If I understood this right bug is that you get spell effect with potion for mimics.

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by jujuben
    Mimics that spawn after quaffing !Enlightenment show up as red unknown objects.
    Mimics are supposed to be objects until you discover them no? Or do you mean they appear as red asterisks when you are in LOS?

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  • jujuben
    replied
    Here's another one, this time with fuzzy detection. Mimics that spawn after quaffing !Enlightenment show up as red unknown objects.

    Haven't run a rogue yet, so I'm not sure if this is just !Enlight, or universal with the current detection system.

    Leave a comment:


  • myshkin
    replied
    Originally posted by Magnate
    Any idea why this isn't happening? I wrote create_needed_dirs() precisely to take care of this situation. Maybe I didn't understand which globals are set under OSX and it's not called? Or it is called and it's not working properly?
    The Carbon port called create_needed_dirs(), but not the Cocoa port. I've created ticket #1660 for this issue, and closed it. jujuben, you should see working behavior in the next nightly.

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  • Magnate
    replied
    Originally posted by myshkin
    I can reproduce this, and should be able to fix it soon. Workaround in the meantime: create the directory ~/Documents/Angband/apex. (The game should ensure it's created if it doesn't exist.)
    Any idea why this isn't happening? I wrote create_needed_dirs() precisely to take care of this situation. Maybe I didn't understand which globals are set under OSX and it's not called? Or it is called and it's not working properly?

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  • myshkin
    replied
    Originally posted by jujuben
    Played a few times, leaving a string of corpses through the dungeon, none of them particularly deep yet. However, I don't seem to be generating any high scores. On the death screen I get the following: "Failed to create lock for scorefile, not writing."
    I can reproduce this, and should be able to fix it soon. Workaround in the meantime: create the directory ~/Documents/Angband/apex. (The game should ensure it's created if it doesn't exist.)

    Leave a comment:


  • Magnate
    replied
    Originally posted by jujuben
    Another minor bug - visual only, no gameplay effect. Screen center on, running, and hitting a trap gives 2 @s until the trap effect message clears.
    A much-loved and ancient bug - ticket #362.

    Leave a comment:


  • jujuben
    replied
    Another minor bug - visual only, no gameplay effect. Screen center on, running, and hitting a trap gives 2 @s until the trap effect message clears.

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  • Magnate
    replied
    Originally posted by jujuben
    Played a few times, leaving a string of corpses through the dungeon, none of them particularly deep yet. However, I don't seem to be generating any high scores. On the death screen I get the following: "Failed to create lock for scorefile, not writing."
    Ah, I think this is because we've moved the default savefile location for OSX ... myshkin?

    Leave a comment:


  • jujuben
    replied
    Played a few times, leaving a string of corpses through the dungeon, none of them particularly deep yet. However, I don't seem to be generating any high scores. On the death screen I get the following: "Failed to create lock for scorefile, not writing."

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by tg122
    Not sure if anybody else is having this same problem, but when trying to use Shockbolt's tiles on my Windows XP system, I frequently get an error message upon starting up the game that says it cannot read the 64x64 png file. When I restart my computer, it works again, but always happens again at some point after exiting the game and then starting it up again. I haven't been able to figure out what circumstances this happens under, but I can say that it always seems to work fine the first time after restarting my computer. Also, I haven't experienced this problem on my laptop which has Windows 7... so far the issue has only occurred on Windows XP.
    I have the same problem with both 32x32 and 64x64 tilesets. It seems that both tilesets have color glitches which are detected in the ReadDIB2_PNG() function (readpng.c) when SetDIBits() returns -1 and in this case the function fails to load the tileset. To fix that, I have recompiled the source code so that when SetDIBits() returns -1 for one line, the previous line is used instead and the function doesn't fail.

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  • myshkin
    replied
    Originally posted by jujuben
    Seems to work now. I get ? - unknown symbol. Thanks.

    Now that I've got a version that doesn't crash when I get distracted, downwards I go...
    Excellent. Thanks for the bug report! Let us know if you find anything else. (The One Ring counts as anything else.)

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  • jujuben
    replied
    Seems to work now. I get ? - unknown symbol. Thanks.

    Now that I've got a version that doesn't crash when I get distracted, downwards I go...

    Leave a comment:


  • myshkin
    replied
    Originally posted by jujuben
    Hrm.. not sure if rephial isn't updating the RC, or if the bug is still there, but I just downloaded the latest from the nightlies page, and nothing changed.
    The latest from the nightlies page is indeed not the latest. We'll look into it. In the mean time, could you try out this disk image, which should include the fix?

    Leave a comment:

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