Yes but it is also trivial/novice game behavior, no one who has played angband beyond the beginning level would do that. As with all aspects of Angband this is part of resource management and in the early game doing this well can have a significant effect on how much money you have which is directly related to rate of power gain.
For example most early items can be used with very low risk of permanent harm, yes there are a few items that if you caught early would basically force a reset but they are extremely rare and you can also take care of these by inscribing and avoiding use. Positioning in the dungeon can also vastly reduce risk and your only real chance of death is the not common but insanely funny wand of polymorph + worm mass = AMHD.
In the early game money is very important, and being able to get a 8/8 bow + 8/8 arrows (as just one example) makes a massive difference on what can and can not be killed. Avoiding having to id items both reduces scroll cost on remove curse, id and also minimizes trips to town by maxing decisions on what is most likely to get maximum reward in resale when you are left with rods, wands, and rings which are not id'ed and not cursed and have no visible effect when used.
In general I would argue that there should be a benefit to doing this not the opposite. For example I argued long ago that using cursed items and then removing them would "harden the will" and have a random chance to increase con and/or saving throw (small, balance is key here). Again this would add another layer to the game not trivialize an existing one.
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