I've been playing for a while... not sure how long, but I think I started fall of 99 when I got to college. I've been playing this character for 2 years maybe, mostly just to relax after work. I have not save scummed, but I've been abusing recharging ?Summon. I got lucky at around Dlvl25 with Ringil and started to truly believe I had a shot. I'm now working my way down through the depths. I have an unmodified (or in this case, encumbered) speed of +32.
Now, for those that have some time to think about it, anyone see any equipment changes that might improve my survivability?
Now, for those that have some time to think about it, anyone see any equipment changes that might improve my survivability?
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[Angband 3.0.6 Character Dump] Name s0be VI Self RB CB EB Best Sex Male Age 110 STR! 18/100 +1 +3 +11 18/250 Race High-Elf Height 106 INT! 18/100 +3 -3 +6 18/160 Class Paladin Weight 204 WIS! 18/100 -1 +1 +6 18/160 Title Paladin Lord Status 67 DEX! 18/100 +3 +0 +6 18/190 HP 1009/1009 Maximize Y CON! 18/100 +1 +2 +14 18/270 SP 345/345 Preserve Y CHR! 18/100 +5 +2 +1 18/180 Level 50 Armor [29,+115] Saving Throw Legendary Cur Exp 32551423 Fight (+35,+28) Stealth Superb Max Exp 32551423 Melee (+57,+53) Fighting Legendary Adv Exp ******** Shoot (+55,+22) Shooting Legendary MaxDepth 2750 ft Blows 5/turn Disarming Superb Gold 14437959 Shots 2/turn Magic Device Legendary Burden 478.4 lbs Perception Poor Speed +22 Infra 40 ft Searching Poor You are one of several children of a Noldorin Warrior. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*+... Blind:............. Elec:.........+... Confu:......+...... Fire:.........+... Sound:........+.... Cold:+...+....+... Shard:............. Pois:...+..+...... Nexus:............. Fear:+.......++... Nethr:............. Lite:+....+......+ Chaos:........+.... Dark:...+++....... Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:.+.+...+..... Feath:............. Sear.:............. PLite:+........+... Infra:............. Regen:+............ Tunn.:............. Telep:.........+... Speed:+++....+...+. Invis:+....+...+..+ Blows:............. FrAct:+.......+.+.. Shots:.+........... HLife:....++....... Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) a Zircon Ring of Speed (+9) It increases your speed by 9. d) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+11] (+10) It increases your speed by 10. [Character Inventory] a) 9 Holy Books of Prayers [Beginners Handbook] {@p1!d!k!v} b) 14 Holy Books of Prayers [Words of Wisdom] {@p2@b2!d!k!v} c) 20 Holy Books of Prayers [Chants and Blessings] {@p3@b3!d!k!v} d) 16 Holy Books of Prayers [Exorcism and Dispelling] e) 19 Holy Books of Prayers [Ethereal Openings] {@p4!d!k!v=g} It cannot be harmed by the elements. f) 6 Holy Books of Prayers [Godly Insights] {@p5@b1!d!k!v} It cannot be harmed by the elements. g) 8 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. i) 2 Holy Books of Prayers [Wrath of God] It cannot be harmed by the elements. j) 8 Dark Blue Potions of Speed k) 13 Brown Potions of *Healing* l) 21 Pungent Potions of Restore Mana m) 23 White Potions of Restore Life Levels n) 28 Scrolls titled "mieep derviv" of *Identify* {=g} o) 3 Ivory Rods of Teleport Other p) a Dogwood Staff of Summoning (1 charge) q) a Cypress Staff of Enlightenment r) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. s) Multi-Hued Dragon Scale Mail (-2) [30,+15] {Archon 2600 ft} It provides resistance to acid, lightning, fire, cold, and poison. It activates for breathe multi-hued (250) every 225+d225 turns. It cannot be harmed by the elements. t) The Set of Gauntlets 'Camlost' (-12,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides resistance to fire and disenchantment. It grants you immunity to paralysis, but it also aggravates creatures around you, drains experience, and is heavily cursed. It cannot be harmed by the elements. u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) 27 Seeker Arrows of Slay Undead (4d4) (+8,+11) It slays undead. [Home Inventory] a) The Phial of Galadriel {@A1!d!k!v} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. b) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. c) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. f) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. g) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. h) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. i) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed} It decreases your intelligence and wisdom by 5. It decreases your searching by 5. It provides resistance to fear. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. j) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed} It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It is cursed. It activates for phase door every 20 turns. It cannot be harmed by the elements. k) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. It cannot be harmed by the elements. l) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. m) The Dagger of Rilia (2d4) (+4,+3) It slays orcs. It is branded with poison. It provides resistance to poison and disenchantment. It activates for stinking cloud (12) every 4+d4 turns. It cannot be harmed by the elements. n) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. o) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It slays animals. It is branded with poison. It slows your metabolism and speeds your regeneration. It cannot be harmed by the elements. p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It increases your searching by 3. It slays orcs, dragons, and all evil creatures. It is branded with frost. It provides resistance to cold and dark. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It increases your searching by 1. It cannot be harmed by the elements. It might have hidden powers. r) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It slays orcs and trolls. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. t) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. u) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-10] (-10) {cursed} It decreases your speed by 10. It slays undead, and is especially deadly against dragons. It is branded with poison. It provides resistance to life draining. It grants you the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is heavily cursed. It cannot be harmed by the elements. v) The Glaive of Pain (9d6) (+0,+30) It provides resistance to fear. It cannot be harmed by the elements. w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. x) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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