All sorts of fun things are possible with range.
For example, in Fay I made monster range 2d6+4, rolled every turn. That means monsters are more likely to breath when they are close. It makes intuitive sense to me that spellcasters are less dangerous at extreme range.
Spell and device range depends on your CHR (it's more than good looks, it's also your "aura"). There are also magic items and other effects that increase your range with both weapons and spells.
Just wild examples. I'm not advocating these for V.
For example, in Fay I made monster range 2d6+4, rolled every turn. That means monsters are more likely to breath when they are close. It makes intuitive sense to me that spellcasters are less dangerous at extreme range.
Spell and device range depends on your CHR (it's more than good looks, it's also your "aura"). There are also magic items and other effects that increase your range with both weapons and spells.
Just wild examples. I'm not advocating these for V.
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