THIS MAY BE A DECENT READ FOR SOME OF YOU, EVEN IF LONG....
OK... a lonnnnng time ago, maybe 9 months ago, I set out to finish this game... i wound up deleting the game for computer reasons (and a death around level 15 or so), then, a brother got into the game and i along with him (he lives in a different house) and i decided to finish....
and i did... finally.... once i figured out i needed good resistances.... I'm not uploading a screen etc because I'm not suicided yet... not sure how deep i'll go but yeah, the game's pretty much over to me...
a few things i'd like to say...
do NOT take this as me being bitchy etc... i am going to list out a few things to possibly benefit everyone... take it as that, not a complaint list no matter how i talk....
1) experience became meaningless for my dunadan mage, around 3500' deep... this is actually a huge problem for the fun factor of the game as level advancement was thrown out the window for the latter/harder portion of the game...
I have decided that a possible fix could be (because numbers of monsters fought will vary so much between players and games)... the fix could be... making certain character level advancements (like level 41-50) require reaching certain depths... like need to reach 3500 feet to get to character level 41... etc....
the lack of experience meaning anything really took away a LOT of the fun for me once i maxed out... and some form of experience-diminisher/dungeon-depth requirement would handle this well I think... though the veterans would have to put some serious thought into how to handle it.
Experience/level gaining = pretty fun... it needs to be an entire game progress... not end at d-level 70 etc
2) the AI needs to be tweeked... make pathfinding much larger for certain monsters.... I say this because I beat the game by splash damaging morgoth with mana storms... all cuz I was 7 squares or something from him and he was too dumb to travel 1 extra square around a corner.... i believe he was confused because i was in a vault, and he was not....
I could refuse to pull such things but I'm a firm believer in not limiting myself just because a game has a drawback mentally...
the AI could use a serious tweek in the IQ department... all i'm saying
3) i think i ended the game with like, 10,000,000 gold or something... i'm not sure but if the gold coins were the size of an american little dime, i think i was carrying about 500,000 pounds on my back, the latter part of the game....
but oh my gosh did that extra 1 pound of armor slow me down...
you get what i'm getting at... this whole 500 thousand pounds of gold i'm lugging around (more i think even) is sort of ... dumb... it'd be good if somehow you could rethink the money system solely just to get rid of such a glaringly stupid part of the game...
no i'm not trying to be rude... just saying... it's time angband got slightly more real in this department...
4) round and round and round i go.... yeah... pillar dancing... i think i killed like, 1/4 the uniques by doing this.... and why wouldn't i? The alternative is having some guy summon 10 things, that will summon ten things... yeah... not gonna happen...
i think a work around for this temptation would be to redo the way time is done in the game... so that it's not so easy for a character to max out above almost everything else... enabling pillar dancing....
by maxing out speed to a level a TON of other uniques reach, you would no longer get the jump on the uniques and eliminate the ability to pillar dance...
this would need to be balanced by downgrading the ability for creatures to summon so many units... or, at least more great summoners...
the alternative is for me to, every time... run around and around and around...
seriously, i got dizzy....
5) ummmm.... sauron ... a genie coming out of a bottle? .... seriously? ... someone please alter that please because playing allllll that time just to have sauron be a stupid genie, was so untolkien and soooooooo anti climactic....
seriously way out of place...
6) i should have taken notes on all the errors in text or graphics representing totaly different text descriptions... i didn't though... next time i play... and there will be a next time... i will.... as i think it's every angbander's duty to help correct errors when they see them (especially if they aren't programming which, i'm not)...
7) i get the idea of "oh my gosh the thief stole a ton of my gold"... and letting us find him and take it back.... but.... this really makes thieves so less scary a thing to fight.... i think gold should disappear forever... in fact i know it's more fun/aggravating/tense that way.... currently, they are just a seriously mild nuisance
8) I think it would be possible... easily.... to do something along diablo 2 style...... and that... is once you finish the game, your character will restart, level 1, with all damage, hp's, armor etc, of ALL enemies in the game, being jacked up a certain percent.... and you can play the game in "nightmare" mode.... and after that... hell mode (which should be all but impossible... a great feat if you can even get to dungeon level 12 without getting your face blasted off).... possibly allow a few items to be chosen from the endgame before you restart...
I think this would add some serious kick to the game...
9) I...have... returned... (and now... bye... hope some of these ideas get enabled someday, and i hope none of you get upset with my sometimes negative wording)
OK... a lonnnnng time ago, maybe 9 months ago, I set out to finish this game... i wound up deleting the game for computer reasons (and a death around level 15 or so), then, a brother got into the game and i along with him (he lives in a different house) and i decided to finish....
and i did... finally.... once i figured out i needed good resistances.... I'm not uploading a screen etc because I'm not suicided yet... not sure how deep i'll go but yeah, the game's pretty much over to me...
a few things i'd like to say...
do NOT take this as me being bitchy etc... i am going to list out a few things to possibly benefit everyone... take it as that, not a complaint list no matter how i talk....
1) experience became meaningless for my dunadan mage, around 3500' deep... this is actually a huge problem for the fun factor of the game as level advancement was thrown out the window for the latter/harder portion of the game...
I have decided that a possible fix could be (because numbers of monsters fought will vary so much between players and games)... the fix could be... making certain character level advancements (like level 41-50) require reaching certain depths... like need to reach 3500 feet to get to character level 41... etc....
the lack of experience meaning anything really took away a LOT of the fun for me once i maxed out... and some form of experience-diminisher/dungeon-depth requirement would handle this well I think... though the veterans would have to put some serious thought into how to handle it.
Experience/level gaining = pretty fun... it needs to be an entire game progress... not end at d-level 70 etc
2) the AI needs to be tweeked... make pathfinding much larger for certain monsters.... I say this because I beat the game by splash damaging morgoth with mana storms... all cuz I was 7 squares or something from him and he was too dumb to travel 1 extra square around a corner.... i believe he was confused because i was in a vault, and he was not....
I could refuse to pull such things but I'm a firm believer in not limiting myself just because a game has a drawback mentally...
the AI could use a serious tweek in the IQ department... all i'm saying
3) i think i ended the game with like, 10,000,000 gold or something... i'm not sure but if the gold coins were the size of an american little dime, i think i was carrying about 500,000 pounds on my back, the latter part of the game....
but oh my gosh did that extra 1 pound of armor slow me down...
you get what i'm getting at... this whole 500 thousand pounds of gold i'm lugging around (more i think even) is sort of ... dumb... it'd be good if somehow you could rethink the money system solely just to get rid of such a glaringly stupid part of the game...
no i'm not trying to be rude... just saying... it's time angband got slightly more real in this department...
4) round and round and round i go.... yeah... pillar dancing... i think i killed like, 1/4 the uniques by doing this.... and why wouldn't i? The alternative is having some guy summon 10 things, that will summon ten things... yeah... not gonna happen...
i think a work around for this temptation would be to redo the way time is done in the game... so that it's not so easy for a character to max out above almost everything else... enabling pillar dancing....
by maxing out speed to a level a TON of other uniques reach, you would no longer get the jump on the uniques and eliminate the ability to pillar dance...
this would need to be balanced by downgrading the ability for creatures to summon so many units... or, at least more great summoners...
the alternative is for me to, every time... run around and around and around...
seriously, i got dizzy....
5) ummmm.... sauron ... a genie coming out of a bottle? .... seriously? ... someone please alter that please because playing allllll that time just to have sauron be a stupid genie, was so untolkien and soooooooo anti climactic....
seriously way out of place...
6) i should have taken notes on all the errors in text or graphics representing totaly different text descriptions... i didn't though... next time i play... and there will be a next time... i will.... as i think it's every angbander's duty to help correct errors when they see them (especially if they aren't programming which, i'm not)...
7) i get the idea of "oh my gosh the thief stole a ton of my gold"... and letting us find him and take it back.... but.... this really makes thieves so less scary a thing to fight.... i think gold should disappear forever... in fact i know it's more fun/aggravating/tense that way.... currently, they are just a seriously mild nuisance
8) I think it would be possible... easily.... to do something along diablo 2 style...... and that... is once you finish the game, your character will restart, level 1, with all damage, hp's, armor etc, of ALL enemies in the game, being jacked up a certain percent.... and you can play the game in "nightmare" mode.... and after that... hell mode (which should be all but impossible... a great feat if you can even get to dungeon level 12 without getting your face blasted off).... possibly allow a few items to be chosen from the endgame before you restart...
I think this would add some serious kick to the game...
9) I...have... returned... (and now... bye... hope some of these ideas get enabled someday, and i hope none of you get upset with my sometimes negative wording)
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