Kill teleportating bosses.

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  • remen
    Rookie
    • Jan 2012
    • 18

    Kill teleportating bosses.

    The teleportionating bosses are pain in the ass. It is not so hard to damage them, but when thew teleport you sometimes need to search all map to find them.

    Is there advise to make life easier?
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    Try to have the map mostly explored before you seriously try to take them on. That way, when you get teleported away you'll be able to get back to the fight quickly, since you'll know the route and there won't be many monsters around to distract you.

    If the monster is teleporting itself away instead of teleporting you away, then you want to focus on detection so you can quickly find it again.

    Remember that you don't have to kill something just because it's there. It's a lot easier to kill Smeagol, or Harowen, etc. when you massively overpower them since they have fewer opportunities to try to escape.

    Comment

    • buzzkill
      Prophet
      • May 2008
      • 2939

      #3
      Originally posted by remen
      The teleportionating bosses are pain in the ass. It is not so hard to damage them, but when thew teleport you sometimes need to search all map to find them.

      Is there advise to make life easier?
      Detect evil usually works pretty well. If you can teleport/detect evil/teleport, even better. Don't forget, although it teleported away, it's not necessarily afraid. It's looking for you too (once you get in range of it. until then I think it just stays still).
      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
      My banding life on Buzzkill's ladder.

      Comment

      • ekolis
        Knight
        • Apr 2007
        • 921

        #4
        You need to read a scroll labeled "NOBIMUS UPSCOTI"; that will prevent enemies from teleporting!

        note: this is a joke; please do not go looking for such scrolls
        You read the scroll labeled NOBIMUS UPSCOTI...
        You are surrounded by a stasis field!
        The tengu tries to teleport, but fails!

        Comment

        • sethos
          Apprentice
          • Oct 2011
          • 77

          #5
          Originally posted by ekolis
          You need to read a scroll labeled "NOBIMUS UPSCOTI"; that will prevent enemies from teleporting!

          note: this is a joke; please do not go looking for such scrolls
          Actually, I had to read that thrice to get it. not bad at all.
          You should save my signature. It might be worth something someday.

          Comment

          • Tiburon Silverflame
            Swordsman
            • Feb 2010
            • 405

            #6
            But that does suggest a potentially interesting spell...Anchor. For the duration, the target cannot teleport, be teleported, or the like (side effect of gravity attack, for example), although its other movement modes are unaffected. 2 versions, one used against someone else, the other can be used *on* yourself.

            Comment

            • bonart
              Rookie
              • Mar 2012
              • 5

              #7
              Somebody tried to fill a level with doors or Runes of Protection (for spellcasters)?
              Whether the monster can teleport to that cell, where a door or Rune/Glyph?

              Comment

              • debo
                Veteran
                • Oct 2011
                • 2402

                #8
                The only monster of this type that I find abominably annoying is the unique qlqylyjtghg thing... the one that teleports every round after summoning the universe. But I feel like he was intentionally designed to be an annoyance of the greatest degree, so I can't really complain

                A spell like "anchor" might be interesting with a monster like him, because he'll just end up summoning god-awful monsters every single turn!
                Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                Comment

                • kingvictory2003
                  Scout
                  • Oct 2009
                  • 37

                  #9
                  Originally posted by debo
                  \unique qlqylyjtghg thing!
                  We have a candidate for a new monster type! A souped-up Quylthulg.

                  Thanks for the chuckle debo

                  Comment

                  • Philip
                    Knight
                    • Jul 2009
                    • 909

                    #10
                    Originally posted by debo
                    The only monster of this type that I find abominably annoying is the unique qlqylyjtghg thing... the one that teleports every round after summoning the universe. But I feel like he was intentionally designed to be an annoyance of the greatest degree, so I can't really complain

                    A spell like "anchor" might be interesting with a monster like him, because he'll just end up summoning god-awful monsters every single turn!
                    A) Yes, he was desinged to be annoying, along with all Quylthulgs. We have confirmation from their maker.

                    B) You can hockeystick him and he won't do anything.(unless the system has changed)

                    C) I thought specifically the unique couldn't teleport.

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2986

                      #11
                      In the same category, Sauron can be annoying. He could teleport away at low health and completely regenerate before you find him again. In some variants, he WILL teleport away at low health, leaving you no choice but to get insane amount of speed to be able to one-shot him when he's below 20% of max hps. At least it's still not the case in V...
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • fizzix
                        Prophet
                        • Aug 2009
                        • 3025

                        #12
                        Originally posted by PowerWyrm
                        In the same category, Sauron can be annoying. He could teleport away at low health and completely regenerate before you find him again. In some variants, he WILL teleport away at low health, leaving you no choice but to get insane amount of speed to be able to one-shot him when he's below 20% of max hps. At least it's still not the case in V...
                        I like Sauron as a monster that summons unique monsters and forces you to fight them while he disappears. If it was up to me, Sauron's spells would include only the following.

                        summon uniques
                        summon wraiths
                        call uniques
                        teleport self
                        teleport to
                        water ball
                        nether ball
                        darkness storm
                        mana storm

                        If it was really up to me, if over 20 uniques were left alive, his spells would be
                        summon uniques
                        teleport self
                        call uniques

                        Call Uniques is a new spell that summons uniques that are currently on the level.

                        Comment

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