After many stupid deaths of my first few characters (mostly overwhelmed by mice), I tried a hobbit rouge. In first impression, his damage isn't good
(I guess because of the low strength start, compared to a warrior). I think that the motivation for me at that time is his stealth and the best item I think I would ever get (or at least, the most useful one):
The rod of Identify (Wondering about its rarity...Found it at dlvl 5)
Well, I never have to use my pseudo-ID (or what its name is) again or use gold on stupid ID scrolls on useless stuff.
This is a very promising character and I don't want to do something stupid. Is there any advice for my current character before I go down to dlvl 20?(Still need detect invisible as some say) Thanks alot!
Here is my character dump: (sorry if it's in the wrong format, its my first time and I'm trying to mimic what others are doing)
Thanks for helping!
(I guess because of the low strength start, compared to a warrior). I think that the motivation for me at that time is his stealth and the best item I think I would ever get (or at least, the most useful one):
The rod of Identify (Wondering about its rarity...Found it at dlvl 5)
Well, I never have to use my pseudo-ID (or what its name is) again or use gold on stupid ID scrolls on useless stuff.
This is a very promising character and I don't want to do something stupid. Is there any advice for my current character before I go down to dlvl 20?(Still need detect invisible as some say) Thanks alot!
Here is my character dump: (sorry if it's in the wrong format, its my first time and I'm trying to mimic what others are doing)
Code:
[Angband-v4 4.0-dev Character Dump] Name Hope Self RB CB EB Best Sex Male Age 23 STR: 18/62 -2 +0 +0 18/42 Race Hobbit Height 34 INT: 14 +2 +1 +0 17 Class Rogue Weight 60 WIS: 10 +1 -3 +0 8 Title Burglar Social Respected DEX: 14 +3 +3 +2 18/40 HP 167/167 Maximize Y CON: 13 +2 -1 +0 14 SP 13/19 CHR: 8 +1 -1 +0 8 Level 22 Armor [23,+48] Saving Throw 69% Cur Exp 10506 Fight (+4,+3) Stealth Superb Max Exp 10506 Melee (+11,+9) Fighting Superb Adv Exp 11340 Shoot (+5,+14) Shooting Superb MaxDepth 950' (L19) Blows 3.3/turn Disarming 95% Game Turns 944593 Shots 1/turn Magic Device 74 Standard Turns 92838 Infra 100 ft Perception 1 in 11 Resting Turns 3050 Speed Normal Searching 44% Gold 29657 Burden 95.6 lbs You are one of several children of a Hobbit Warrior. You are a credit to the family. You have hazel eyes, straight brown hair, and an average complexion. rAcid:......+...... Nexus:............. rElec:....+.....+.. Nethr:............. rFire:........+.... Chaos:............. rCold:............. Disen:............. rPois:............. Feath:............. rLite:..........+.. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....+.. Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............+ S.Dig:............. Stea.:.......+..... ImpHP:............. Sear.:............. Fear:............. Infra:.........+..+ Aggrv:............. [Character Equipment] a) a Silver Rapier of Agility (1d6) (+7,+6) <+2> Dropped by Sm閍gol at 300 feet (level 6). +2 dexterity. Slays undead. Can be destroyed by acid. Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 3.5 blows With +0 STR and +2 DEX you would get 3.7 blows Average damage/round: 54.6 vs. undead, and 42.6 vs. others. b) a Short Bow of Power (x2) (+1,+14) Found lying on the floor at 850 feet (level 17). Can be destroyed by acid, fire. c) a Ring of Protection [+13] Found lying on the floor of a special room at 650 feet (level 13). Can be destroyed by electricity. d) a Ring of Protection [+11] Found lying on the floor at 750 feet (level 15). Can be destroyed by electricity. e) an Amulet of Resist Lightning Found lying on the floor at 300 feet (level 6). Provides resistance to lightning. Cannot be harmed by electricity. f) a Lantern of Everburning <+2> Bought from a store. +2 light radius. Cannot be harmed by fire. No fuel required. g) a Jerkin of Resist Acid [8,+0] Bought from a store. Provides resistance to acid. Cannot be harmed by acid. Can be destroyed by fire. h) a Cloak of Stealth [1,+3] <+2> Dropped by a Scout at 300 feet (level 6). +2 stealth. Can be destroyed by acid, fire. i) a Large Shield of Resist Fire [5,-1] Bought from a store. Provides resistance to fire. Cannot be harmed by fire. Can be destroyed by acid. j) a Soft Cap of Infravision [2,+0] <+6> Found lying on the floor at 500 feet (level 10). +6 infravision. Can be destroyed by acid. k) the Set of Gauntlets 'Pauraegen' [3,+14] <+1> Found lying on the floor at 500 feet (level 10). +1 light radius. Provides resistance to lightning, light. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a lightning bolt (that always beams) with damage 6d6. Takes 7 to 12 turns to recharge. Your chance of success is 95.9% l) a Tough Pair of Hard Boots of Durability [4,+6] Dropped by Orfax, Son of Boldor at 500 feet (level 10). Cannot be harmed by acid, electricity, fire, cold. [Character Quiver] n) 37 Arrows (1d4) (+0,+0) Can be destroyed by acid, fire. Combat info: Hits targets up to 100 feet away. Average damage/round: 33.3. 35% chance of breaking upon contact. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] Can be destroyed by fire. b) a Book of Magic Spells [Conjurings and Tricks] Bought from a store. Can be destroyed by fire. c) a Book of Magic Spells [Incantations and Illusions] Bought from a store. Can be destroyed by fire. d) 2 Rations of Food Bought from a store. e) 4 Mushrooms of Fast Recovery Found lying on the floor at 50 feet (level 1). f) 5 Potions of Cure Critical Wounds Can be destroyed by cold. g) a Potion of Intellect Dropped by an Acolyte at 950 feet (level 19). Can be destroyed by cold. h) 3 Potions of Speed Can be destroyed by cold. i) 5 Potions of Berserk Strength Can be destroyed by cold. j) 5 Potions of True Seeing Can be destroyed by cold. k) 8 Scrolls of Phase Door Can be destroyed by acid, fire. l) 2 Scrolls of Teleportation Can be destroyed by acid, fire. m) 6 Scrolls of Detect Invisible Can be destroyed by acid, fire. n) a Scroll of Word of Recall Bought from a store. Can be destroyed by acid, fire. o) a Rod of Probing (charging) Found lying on the floor at 900 feet (level 18). Can be destroyed by electricity. p) a Rod of Acid Bolts Found lying on the floor at 850 feet (level 17). Can be destroyed by electricity. q) a Rod of Curing Dropped by an unknown monster at 900 feet (level 18). Can be destroyed by electricity. r) a Rod of Identify (charging) Found lying on the floor at 250 feet (level 5). Cannot be harmed by electricity. s) a Ring of Teleportation <+2> Dropped by an Acolyte at 950 feet (level 19). +2 speed. Can be destroyed by electricity. Induces random teleportation. t) a Topaz Katana of Slay Evil (3d5) (+2,+2) Dropped by Ulfast, Son of Ulfang at 950 feet (level 19). Slays evil creatures. Branded with weak lightning. Can be destroyed by acid. Combat info: 1.6 blows/round. With +3 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 39.5 vs. evil creatures, 39.5 vs. creatures not resistant to electricity, and 24 vs. others. u) a Gnomish Whip (1d2) (+0,-1) <+2> Found lying on the floor at 150 feet (level 3). +2 tunneling. Can be destroyed by acid, fire. Combat info: 3.5 blows/round. With +1 STR and +0 DEX you would get 3.8 blows With +0 STR and +2 DEX you would get 3.8 blows Average damage/round: 12.4. [Home Inventory] a) 4 Books of Magic Spells [Magic for Beginners] Can be destroyed by fire. b) a Book of Magic Spells [Conjurings and Tricks] Bought from a store. Can be destroyed by fire. c) 4 Mushrooms of Vigor d) 5 Mushrooms of Clear Mind e) 4 Scrolls of Phase Door Can be destroyed by acid, fire. f) 10 Scrolls of Detect Invisible Can be destroyed by acid, fire. g) 5 Scrolls of Remove Curse Bought from a store. Can be destroyed by acid, fire. h) 7 Scrolls of Word of Recall Can be destroyed by acid, fire. i) 2 Rings of Teleportation <+2> Found lying on the floor at 250 feet (level 5). +2 speed. Can be destroyed by electricity. Induces random teleportation. j) 2 Rings of Escaping <+4> +4 speed. Can be destroyed by electricity. Makes you afraid of melee, and worse at shooting and casting spells. k) a Ring of the Mouse (+0,-8) <+4> Found lying on the floor at 350 feet (level 7). +4 dexterity, stealth. Can be destroyed by electricity. l) an Amulet of Charisma <+3> Bought from a store. +3 charisma. Sustains charisma. m) an Amulet of Resist Acid Bought from a store. Provides resistance to acid. Cannot be harmed by acid. n) Ring Mail of Resist Lightning (-2) [38,+0] Bought from a store. Provides resistance to lightning. Cannot be harmed by electricity. Can be destroyed by acid. o) a Silk Robe of Resist Cold [1,+0] Dropped by Golfimbul, the Hill Orc Chief at 600 feet (level 12). Provides resistance to lightning, cold. Cannot be harmed by electricity, cold. Can be destroyed by acid, fire. p) a Helm of Beauty [7,+0] <+2> Bought from a store. +2 charisma. Can be destroyed by acid. Sustains charisma. q) a Set of Gloves of Free Action [1,+0] Found lying on the floor at 100 feet (level 2). Can be destroyed by acid, fire. Prevents paralysis. r) a Tough Pair of Soft Boots of Stability [3,+6] Dropped by Grishn醟h, the Hill Orc at 500 feet (level 10). Provides resistance to nexus. Can be destroyed by acid, fire. s) a Forester's Short Sword of Slaying (1d8) (+8,+5) Dropped by Mughash the Kobold Lord at 400 feet (level 8). Branded with weak lightning, weak venom. Can be destroyed by acid. Combat info: 2.0 blows/round. With +2 STR and +0 DEX you would get 2.3 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 35.2 vs. creatures not resistant to electricity, 35.2 vs. creatures not resistant to poison, and 25.8 vs. others. t) a Journeyman's Battle Axe of Venom (2d8) (+1,+4) Found lying on the floor at 850 feet (level 17). Branded with venom. Can be destroyed by acid, fire. Combat info: 1.3 blows/round. With +3 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 47.7 vs. creatures not resistant to poison, and 22.4 vs. others. u) a Golden Lucerne Hammer of Venom (2d5) (+3,+6) <+1> Dropped by Bullroarer the Hobbit at 200 feet (level 4). +1 light radius. Slays evil creatures. Branded with venom. Can be destroyed by acid, fire. Combat info: 1.3 blows/round. With +2 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 29.2 vs. evil creatures, 37.6 vs. creatures not resistant to poison, and 20.8 vs. others. v) a Whip of *Slay Evil* (1d3) (+3,+4) <+1, +2> Dropped by Wormtongue, Agent of Saruman at 550 feet (level 11). +1 tunneling. +2 wisdom. Slays evil creatures, trolls. Branded with venom. Provides protection from blindness. Can be destroyed by acid, fire. Blessed by the gods. Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 3.5 blows With +0 STR and +2 DEX you would get 3.5 blows Average damage/round: 37.2 vs. evil creatures, 43.9 vs. trolls, 43.9 vs. creatures not resistant to poison, and 30.3 vs. others. w) a Light Crossbow of Slaying (x3) (+2,+2) Bought from a store. Can be destroyed by acid, fire. x) 31 Bolts of Slaying (1d5) (+1,+2) Can be destroyed by acid. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 7097 50' 2 Reached level 2 13195 50' 3 Reached level 3 40239 50' 4 Reached level 4 50357 50' 5 Reached level 5 57775 0' 5 Killed Farmer Maggot 101923 50' 6 Reached level 6 129483 100' 6 Killed Fang, Farmer Maggot's dog 154665 100' 7 Reached level 7 185885 100' 8 Reached level 8 193974 150' 8 Killed Grip, Farmer Maggot's dog 227259 100' 9 Reached level 9 248476 250' 10 Reached level 10 283500 250' 11 Reached level 11 365158 250' 12 Reached level 12 444845 250' 13 Reached level 13 481430 300' 13 Killed Sm茅agol 525292 350' 14 Reached level 14 563255 200' 14 Killed Bullroarer the Hobbit 600687 350' 15 Reached level 15 621092 400' 15 Killed Mughash the Kobold Lord 669534 450' 15 Killed Lagduf, the Snaga 669534 450' 16 Reached level 16 685809 500' 16 Killed Orfax, Son of Boldor 695417 450' 17 Reached level 17 698933 500' 17 Found the Set of Gauntlets 'Pauraegen' 743239 450' 17 Killed Brodda, the Easterling 757816 500' 17 Killed Grishn谩kh, the Hill Orc 762693 550' 17 Killed Wormtongue, Agent of Saruman 762693 550' 18 Reached level 18 788373 600' 18 Killed Golfimbul, the Hill Orc Chief 788734 600' 19 Reached level 19 836079 750' 20 Reached level 20 864100 900' 21 Reached level 21 900788 900' 21 Killed Boldor, King of the Yeeks 914270 950' 22 Reached level 22 932261 950' 22 Killed Ulfast, Son of Ulfang [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)
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