
There certainly was a time when =Speed was fairly likely to be your first speed item, and its native depth was (and still is) 80. If I recall correctly, players did a lot of hanging about in the 2500'-3000' range, hoping like hell that a greater vault would be generated and then that one of its 40-levels-OOD items would be =Speed. Then they'd go in and abuse the heck out of Teleport Other (which was still the "affects everything on a line" TO) to try to get the items. Which of course made the rest of the dungeon horribly dangerous, so better hope you don't need to leave the vault in a hurry.
The attempts at retrieving items from a vault that you really weren't ready for were interesting, but the general lulls in the game while you waited for a source of permanent speed to drop weren't. While I do feel that modern Vanilla makes permanent speed too plentiful, the old game was not remotely perfect either.
Of course, in the really old days, +1 speed was modern +10, +2 was +20, no diminishing returns, and massively OOD drops were comparatively plentiful. So if you did find speed, it was guaranteed to be useful speed.
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