Hey all,
After finally solving the riddle of the registration sphinx (geez that was harder than it should have been ), I have arrived.
The only other roguelike I've played before is nethack, where I ascended a character and horribly killed dozens more.
So, I created my first Angband character, a Human Warrior named 'War'. I chose the abbreviated name because I assumed I would die on the first floor in a matter of minutes. I was pleasantly surprised to find that the game is actually quite forgiving at the beginning! (I also like how there aren't esoteric rituals to go through in order to get particular artifacts, like placing rusty swords at altars and praying etc. )
Little did I know that War would quickly hit clvl 20 (dlvl 16 or so). I still haven't managed to kill him yet! I've picked up some resistances here and there... I'm considering deep diving now, without taking much time to explore on each level. Is there anything glaring that I'm missing? Or, put another way, how deep in the dungeon would you feel comfortable going with this character?
(PS -- apologies in advance if I'm not supposed to puke chardumps into the forum posts)
After finally solving the riddle of the registration sphinx (geez that was harder than it should have been ), I have arrived.
The only other roguelike I've played before is nethack, where I ascended a character and horribly killed dozens more.
So, I created my first Angband character, a Human Warrior named 'War'. I chose the abbreviated name because I assumed I would die on the first floor in a matter of minutes. I was pleasantly surprised to find that the game is actually quite forgiving at the beginning! (I also like how there aren't esoteric rituals to go through in order to get particular artifacts, like placing rusty swords at altars and praying etc. )
Little did I know that War would quickly hit clvl 20 (dlvl 16 or so). I still haven't managed to kill him yet! I've picked up some resistances here and there... I'm considering deep diving now, without taking much time to explore on each level. Is there anything glaring that I'm missing? Or, put another way, how deep in the dungeon would you feel comfortable going with this character?
(PS -- apologies in advance if I'm not supposed to puke chardumps into the forum posts)
Code:
[Angband v3.3.1 Character Dump] Name War Self RB CB EB Best Sex Male Age 18 STR: 18 +0 +5 +0 18/50 Race Human Height 63 INT: 7 +0 -2 +0 5 Class Warrior Weight 228 WIS: 12 +0 -2 +0 10 Title Swashbuckler Social Liked DEX: 17 +0 +2 +0 18/10 HP 267/267 Maximize Y CON: 15 +0 +2 +0 17 SP 0/0 CHR: 10 +0 -1 +0 9 Level 20 Armor [55,+8] Saving Throw 39% Cur Exp 4610 Fight (+4,+6) Stealth Bad Max Exp 4610 Melee (+10,+12) Fighting Superb Adv Exp 5400 Shoot (+9,+3) Shooting Superb MaxDepth 800' (L16) Blows 3.8/turn Disarming 44% Game Turns 248896 Shots 1/turn Magic Device 32 Standard Turns 25468 Infra 0 ft Perception 1 in 38 Resting Turns 30 Speed Normal Searching 14% Gold 914 Burden 129.8 lbs You are one of several children of a Yeoman. You are a credit to the family. You have hazel eyes, straight blond hair, and a very dark complexion. rAcid:......+...... Nexus:............. rElec:....+........ Nethr:............. rFire:...+......... Chaos:............. rCold:........+.... Disen:............. rPois:............. Feath:............. rLite:............. pFear:..+.......... rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:............. Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:..+.......... ImpHP:............. Sear.:............. Fear:............. Infra:............. Aggrv:............. [Character Equipment] a) a Whip (1d3) (+6,+6) Bought from a store. Combat info: 3.8 blows/round. With +0 STR and +1 DEX you would get 4.1 blows Average damage/round: 54.5. b) a Sling (x2) (+5,+3) Found lying on the floor at 200 feet (level 4). c) an Azurite Ring of the Dog (+2,+3) [-6] <-1> Found lying on the floor at 250 feet (level 5). -1 stealth. Provides protection from fear. d) a Topaz Ring of Resist Fire Bought from a store. Provides resistance to fire. Cannot be harmed by fire. e) a Sea Shell Amulet of Resist Lightning Bought from a store. Provides resistance to lightning. Cannot be harmed by electricity. f) the Phial of Galadriel Dropped by Wormtongue, Agent of Saruman at 450 feet (level 9). Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 11 to 20 turns to recharge. Your chance of success is 90.4% Radius 3 light. g) Metal Scale Mail of Resist Acid (-2) [38,+3] Bought from a store. Provides resistance to acid. Cannot be harmed by acid. h) a Cloak [1,+3] Bought from a store. i) a Small Metal Shield of Resist Cold [5,+2] Bought from a store. Provides resistance to cold. Cannot be harmed by cold. j) an Iron Helm [7,+0] Bought from a store. k) a Set of Gauntlets [3,+0] Bought from a store. l) a Pair of Leather Sandals [1,+4] Bought from a store. [Character Quiver] n) 87 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 11.1. 25% chance of breaking upon contact. o) 24 Rounded Pebbles (1d2) (+0,+0) Found lying on the floor at 350 feet (level 7). Combat info: Hits targets up to 100 feet away. Average damage/round: 9. 25% chance of breaking upon contact. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 18 Rations of Food b) 16 Red Potions of Cure Serious Wounds c) 2 Yellow Speckled Potions of Neutralize Poison d) 2 Dark Red Potions of Berserk Strength e) 2 Gloopy Green Potions of Resist Poison f) 2 Green Speckled Potions of Infravision g) 6 Scrolls titled "siduco vus" of Phase Door h) 2 Scrolls titled "corrio flam" of Word of Recall Bought from a store. i) 4 Scrolls titled "satum sinfitas" of Blessing j) a Scroll titled "do autio" of Monster Confusion Dropped by a Gallant at 650 feet (level 13). [Home Inventory] a) 2 Azure Potions of Resist Heat b) a Green Speckled Potion of Infravision c) 3 Scrolls titled "tra cla prio" of Magic Mapping d) 5 Scrolls titled "quentrae per" of Treasure Detection e) 2 Scrolls titled "sacclium sopor" of Door/Stair Location Dropped by a Gallant at 650 feet (level 13). f) a Scroll titled "pentus" of Satisfy Hunger Found lying on the floor at 250 feet (level 5). g) a Hickory Staff of Identify (2 charges) Dropped by an Ogre at 800 feet (level 16). h) a Fluorite Ring of Searching <+2> Dropped by a Gallant at 650 feet (level 13). +10% to searching. i) an Opal Ring of Resist Cold Dropped by an Ogre at 750 feet (level 15). Provides resistance to cold. Cannot be harmed by cold. j) a Jet Ring of Protection [+9] Bought from a store. k) a Rhodonite Ring of the Mouse (+0,-7) <+2, +3> Found lying on the floor at 450 feet (level 9). +2 dexterity. +3 stealth. l) an Alexandrite Ring of Slow Digestion Found lying on the floor at 500 feet (level 10). Slows your metabolism. m) a Tortoise Shell Ring of Feather Falling Dropped by a Cutpurse at 450 feet (level 9). Feather Falling. n) a Wooden Torch of Brightness (4424 turns) Found lying on the floor at 250 feet (level 5). Radius 3 light, reduced when running out of fuel. o) 20 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. p) a War Hammer of Lightning (3d3) (+4,+6) Dropped by Bullroarer the Hobbit at 300 feet (level 6). Branded with lightning. Provides resistance to lightning. Cannot be harmed by electricity. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 41.2 vs. creatures not resistant to electricity, and 24.6 vs. others. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 3738 50' 2 Reached level 2 19309 50' 3 Reached level 3 23677 100' 4 Reached level 4 23927 100' 5 Reached level 5 30546 100' 6 Reached level 6 31846 100' 7 Reached level 7 32946 100' 7 Killed Fang, Farmer Maggot's dog 47444 100' 8 Reached level 8 52240 100' 8 Killed Grip, Farmer Maggot's dog 65995 200' 9 Reached level 9 78935 300' 10 Reached level 10 93095 350' 11 Reached level 11 101780 400' 12 Reached level 12 129910 250' 13 Reached level 13 139828 300' 13 Killed Bullroarer the Hobbit 148427 350' 14 Reached level 14 158560 400' 15 Reached level 15 169784 450' 15 Killed Wormtongue, Agent of Saruman 169812 450' 15 Found the Phial of Galadriel 179603 550' 16 Reached level 16 186485 650' 17 Reached level 17 201811 750' 18 Reached level 18 208601 800' 19 Reached level 19 242800 500' 19 Killed Grishnakh, the Hill Orc 242800 500' 20 Reached level 20 [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)
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