Trying to win for the first time. Any advice is most welcome.

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  • Scraper
    Apprentice
    • Mar 2011
    • 99

    Trying to win for the first time. Any advice is most welcome.

    Will post a link to the ladder in an edit.

    Last edited by Scraper; October 6, 2011, 13:11.
  • awldune
    Adept
    • Dec 2007
    • 113

    #2
    Might as well read those scrolls of Acquirement!

    Looks like you are all set. Remember to bring your potions of Speed, Life and *Healing*. Keep your HP over 700. Don't rely on staves/rods because they will get drained.

    Watch out if the Tarrasque or any heavy shards breathers are summoned.

    With as many consumables as you have, you should be fine.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #3
      Here, have my standard battle plan. It hasn't failed me yet.

      1) Go to 5000'
      2) Head to a corner of the dungeon, more or less (your goal being to make it so monsters that are teleported away go far away, and so that new monsters arriving on the dungeon are unlikely to wander into you). Cause a Destruction effect.
      3) Wait for Morgoth to show up.
      4) Use your best ranged attacks until he enters melee range, then switch to melee attacks. Or just hide behind a wall until he enters melee range; up to you.
      5) If you take enough damage that you're uncomfortable, phase away and chug CCW or Healing (or, since you're a Paladin, cast Heal, but you have more than enough potions).
      6) If you take enough damage that you're worried, chug *Healing*. Save !Life for stat drain as appropriate.
      7) If Morgoth summons a single race (unlikely), use Banishment. If he summons a mixed bag of non-uniques, use Mass Banishment if you have it. Otherwise:
      8) Phase away from the summons. Hide behind some rubble and let Morgoth come to you, then teleport him away. Then cause another Destruction, or pick off the summons with more Teleport Other.

      The last step works because Morgoth is the fastest monster in the game, so in any race between him and other monsters, he always wins (especially since he doesn't care about walls).

      Remember, this is the final fight; there's little sense in saving consumables for after it. So this is the time to drink potions instead of risking your 5% failure rate on spells.

      Good luck!

      Comment

      • fizzix
        Prophet
        • Aug 2009
        • 3025

        #4
        To add to Derakon.

        Morgoth and Sauron can do 600 damage each with mana-storm. And Morgoth is likely to cast it several times in the battle. If you do anything besides heal or escape when you are under 600 HP, you are risking your life.

        Other monsters in LoS make it more dangerous. A mana storm from Morgoth and Vecna on the same turn will kill any character. One from Morgoth and a Black Reaver will kill anyone below 1000 HP.

        Comment

        • dos350
          Knight
          • Sep 2010
          • 546

          #5
          if u feel uber strong go 4 it, nn 2 go 2 detail of lastfight derakon, let him freestyle
          ~eek

          Reality hits you -more-

          S+++++++++++++++++++

          Comment

          • bulian
            Adept
            • Sep 2010
            • 163

            #6
            A few thoughts:

            The potential melee damage Morgoth does is larger than when he casts manastorm. 2x earthquake with crushes can do 700 hp to an unlucky character, so 700 hp is my threshold for healing.

            My strategy is similar to Derakon's with a few addendums.

            0) Don't be full. Gorging from drinking curative potions causes a -10 speed penalty.

            1) Pre-buff in town with the following as necessary:
            Store bought consumables: !heroism/?holy chant/!rFire/!rCold

            Spells: resistance/shield/prot evil/resist fire/cold
            Horded consumables: !berserk

            Note that !heroism/!berserk/?holy chant don't add much to non-casters. Immunity to the appropriate element negates the need for double resistance.

            For casters I tend to use a few !rMana or _Magi charges to recover mana as opposed to resting.

            2) Head to DL100 and follow Derakon's strategy.

            7) If Morgoth summons a single race (unlikely), use Banishment. If he summons a mixed bag of non-uniques, use Mass Banishment if you have it. Otherwise:
            Just an (obvious) addendum, but if the summons are weak (e.g. trolls/barrow wights) don't bother banishing them. Occupied squares can't be occupied by more hazardous monsters with a later summon.

            I typically wait until a strong crew of uniques are summoned and then teleport self away, but this is only safe to do once. Should a second strong crew come along, the phase/tele other trick works. The disadvantage of destructing hazardous uniques is Morgoth can summon them again.

            Comment

            • UglySquirrell
              Swordsman
              • Jul 2011
              • 293

              #7
              All great advice, just make sure if you phase and heal that youre inside the destructed area, if you get near the edge, heal then teleport M away and destruct again or return to the destructed area. Banish evil is great too, if you have 0% failure rate. Its been said already but don't get gorged from potions, happened to me twice. Now I bring salt water or mushrooms of purging in case I get full.

              Comment

              • awldune
                Adept
                • Dec 2007
                • 113

                #8
                Re: gorging, the description for Satisfy Hunger says that it will "cure a bloated stomach." Don't know if this has always been the case, I noticed it just the other day.

                Comment

                • Zyphyr
                  Adept
                  • Jan 2008
                  • 135

                  #9
                  Originally posted by awldune
                  Re: gorging, the description for Satisfy Hunger says that it will "cure a bloated stomach." Don't know if this has always been the case, I noticed it just the other day.
                  It always sets you to Full.

                  Comment

                  • Scraper
                    Apprentice
                    • Mar 2011
                    • 99

                    #10
                    Thanks for all of the advice, especially Derakon. I used your corner strat and it worked very nicely. The level was one of those cavern levels so it was quite small.

                    In the end I used 1x!life, 5-6x!*healing*, 1x?banish. I hit level 50 when he died too, so a nice finish to the game I think. I did use the teleport other on him about 4 times and destructed the summons. Paladins get the destruction spell, so it was quite easy. The biggest advantage was having the 3x?rune of protection. I wasted one because some big summons broke the first. But the other 2 gave me about 8 free rounds to wail on him. That made a big difference I think.

                    Will edit to put in link to ladder.

                    Last edited by Scraper; October 7, 2011, 02:52.

                    Comment

                    • UglySquirrell
                      Swordsman
                      • Jul 2011
                      • 293

                      #11
                      Congratulations really fun taking the boss down any time, but especially the first.

                      Comment

                      • awldune
                        Adept
                        • Dec 2007
                        • 113

                        #12
                        Congrats! Now time to try again with a different race/class

                        Comment

                        • d_m
                          Angband Devteam member
                          • Aug 2008
                          • 1517

                          #13
                          Originally posted by Scraper
                          Thanks for all of the advice, especially Derakon. I used your corner strat and it worked very nicely. The level was one of those cavern levels so it was quite small.
                          Hmmm... I thought I put a check in to avoid generating caverns on 99 and 100. Maybe not? This sounds like a bug.

                          Also, congratulations!
                          linux->xterm->screen->pmacs

                          Comment

                          • fizzix
                            Prophet
                            • Aug 2009
                            • 3025

                            #14
                            Originally posted by d_m
                            Hmmm... I thought I put a check in to avoid generating caverns on 99 and 100. Maybe not? This sounds like a bug.

                            Also, congratulations!
                            I've also seen dlevel 100 = cavern. Thankfully not in my ironman game. Don't remember how long ago though.

                            Comment

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