Thank you

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  • UglySquirrell
    Swordsman
    • Jul 2011
    • 293

    Thank you

    Would just like to thank the dev's and other contributers to the game over the years for streamlining the game and making it imo much more enjoyable to play. I'm enjoying playing frog knows but am really missing a lot of things like visible trap detection range, auto squelch, macros, target nearest, alphabetized inventory, pseudo I'd that doesn't take 2000 turns. Being able to look at you're inventory, having the option to enter the dungeon buck naked and punching monsters to death with a resonable chance of success, ego dsms, stat swap potions, lower mana cost bolt spells making playing pure casters fun, alter command, reduced recharge on dsms, I'm sure I'm forgetting a bunch of others but thank you x-)
    Last edited by UglySquirrell; September 28, 2011, 23:35.
  • UglySquirrell
    Swordsman
    • Jul 2011
    • 293

    #2
    Oh I have to add randarts, makes it like an entirely new game.

    Comment

    • dos350
      Knight
      • Sep 2010
      • 546

      #3
      idk about randart making it a new game, but i havnt played standart on purpose since i won on standart, also plx listen 2 me about legit and 2 that guy about real dmg feedback, please no rage
      ~eek

      Reality hits you -more-

      S+++++++++++++++++++

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #4
        Originally posted by UglySquirrell
        Oh I have to add randarts, makes it like an entirely new game.
        Thanks for the feedback - we'll try not to break them then!
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

        Comment

        • UglySquirrell
          Swordsman
          • Jul 2011
          • 293

          #5
          Just started playing 3.3 for the first time and have to add that the new level feelings are really amazing one of my biggest pet peeves in the game was playing 20 levels without a good feeling, finally getting Superb, only to find a jellie or orc pit after clearing it. Also am really enjoying the no sell option. Tried playing a game without this option on, got to level 20 and restarted the game. Makes the gameplay a lot smoother, and cuts down on trips back to town a lot.

          Comment

          • Jazerus
            Apprentice
            • Jun 2011
            • 74

            #6
            The single biggest interface change that I appreciate between older Angband and modern Angband has to be the way, say, quaffing a potion brings up your inventory in the corner; there are a lot of interesting older variants like Steamband that I find really unplayable without it. I guess you were supposed to use another window to permanently have your inventory up? Kind of irritating to do while playing fullscreen.

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #7
              Originally posted by Jazerus
              The single biggest interface change that I appreciate between older Angband and modern Angband has to be the way, say, quaffing a potion brings up your inventory in the corner; there are a lot of interesting older variants like Steamband that I find really unplayable without it. I guess you were supposed to use another window to permanently have your inventory up? Kind of irritating to do while playing fullscreen.
              I don't know what you are talking about with "inventory in the corner". What corner?

              In Moria and in old Angband when you do something that requires selection of item in inventory or equipment that comes to foreground over the map where you play if you press '*'. When you select what you select you return to map. Modern angband just leaves that '*' out.

              Comment

              • BlueFish
                Swordsman
                • Aug 2011
                • 414

                #8
                Originally posted by Jazerus
                The single biggest interface change that I appreciate between older Angband and modern Angband has to be the way, say, quaffing a potion brings up your inventory in the corner; there are a lot of interesting older variants like Steamband that I find really unplayable without it. I guess you were supposed to use another window to permanently have your inventory up? Kind of irritating to do while playing fullscreen.
                Absolutely agree, I think the no-sell option is a stroke of genius. I never would have thought of it myself but it is a Good Thing. Will never go back to the old way.

                Comment

                • Jazerus
                  Apprentice
                  • Jun 2011
                  • 74

                  #9
                  Originally posted by Timo Pietilä
                  I don't know what you are talking about with "inventory in the corner". What corner?

                  In Moria and in old Angband when you do something that requires selection of item in inventory or equipment that comes to foreground over the map where you play if you press '*'. When you select what you select you return to map. Modern angband just leaves that '*' out.
                  In fullscreen, the inventory only comes to the foreground over the upper-right 1/9th of the playing area. I didn't know that at default size it consumes the entire viewable area - though that makes sense, and helps to explain why the * requirement was ever there in the first place. In any case - removing the * saves a tremendous number of keystrokes, which is the interface improvement I was praising. In its absence, as in Steamband, I generally play at near-fullscreen with an inventory window up to get around pressing * for 90% of item use, which is somewhat irritating.

                  Comment

                  • Narvius
                    Knight
                    • Dec 2007
                    • 589

                    #10
                    Steamband is worth it, though.
                    If you can convincingly pretend you're crazy, you probably are.

                    Comment

                    • UglySquirrell
                      Swordsman
                      • Jul 2011
                      • 293

                      #11
                      Originally posted by Narvius
                      Steamband is worth it, though.
                      Amen to that Steamband is brilliant.

                      Comment

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