Would just like to thank the dev's and other contributers to the game over the years for streamlining the game and making it imo much more enjoyable to play. I'm enjoying playing frog knows but am really missing a lot of things like visible trap detection range, auto squelch, macros, target nearest, alphabetized inventory, pseudo I'd that doesn't take 2000 turns. Being able to look at you're inventory, having the option to enter the dungeon buck naked and punching monsters to death with a resonable chance of success, ego dsms, stat swap potions, lower mana cost bolt spells making playing pure casters fun, alter command, reduced recharge on dsms, I'm sure I'm forgetting a bunch of others but thank you x-)
Thank you
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Just started playing 3.3 for the first time and have to add that the new level feelings are really amazing one of my biggest pet peeves in the game was playing 20 levels without a good feeling, finally getting Superb, only to find a jellie or orc pit after clearing it. Also am really enjoying the no sell option. Tried playing a game without this option on, got to level 20 and restarted the game. Makes the gameplay a lot smoother, and cuts down on trips back to town a lot.Comment
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The single biggest interface change that I appreciate between older Angband and modern Angband has to be the way, say, quaffing a potion brings up your inventory in the corner; there are a lot of interesting older variants like Steamband that I find really unplayable without it. I guess you were supposed to use another window to permanently have your inventory up? Kind of irritating to do while playing fullscreen.Comment
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I don't know what you are talking about with "inventory in the corner". What corner?The single biggest interface change that I appreciate between older Angband and modern Angband has to be the way, say, quaffing a potion brings up your inventory in the corner; there are a lot of interesting older variants like Steamband that I find really unplayable without it. I guess you were supposed to use another window to permanently have your inventory up? Kind of irritating to do while playing fullscreen.
In Moria and in old Angband when you do something that requires selection of item in inventory or equipment that comes to foreground over the map where you play if you press '*'. When you select what you select you return to map. Modern angband just leaves that '*' out.Comment
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Absolutely agree, I think the no-sell option is a stroke of genius. I never would have thought of it myself but it is a Good Thing. Will never go back to the old way.The single biggest interface change that I appreciate between older Angband and modern Angband has to be the way, say, quaffing a potion brings up your inventory in the corner; there are a lot of interesting older variants like Steamband that I find really unplayable without it. I guess you were supposed to use another window to permanently have your inventory up? Kind of irritating to do while playing fullscreen.Comment
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In fullscreen, the inventory only comes to the foreground over the upper-right 1/9th of the playing area. I didn't know that at default size it consumes the entire viewable area - though that makes sense, and helps to explain why the * requirement was ever there in the first place. In any case - removing the * saves a tremendous number of keystrokes, which is the interface improvement I was praising. In its absence, as in Steamband, I generally play at near-fullscreen with an inventory window up to get around pressing * for 90% of item use, which is somewhat irritating.I don't know what you are talking about with "inventory in the corner". What corner?
In Moria and in old Angband when you do something that requires selection of item in inventory or equipment that comes to foreground over the map where you play if you press '*'. When you select what you select you return to map. Modern angband just leaves that '*' out.Comment
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