YACD - It's raining artifacts

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  • perdaniel
    Scout
    • Jul 2011
    • 47

    YACD - It's raining artifacts

    My Warrior has reached 3800' and have yet again run into the old problem of too many good items and not enough space. I have searched the forum and sold some items that I thought were useless to me. Most of the items that I have held on to are items that I either couldn't find any advice on in the forum, or items that are described as end-game quality. I need some help identifying which items to sell so that my inventory doesn't fill up and ruin my auto-pickup/auto-squelch system. TIA


    Code:
      [Angband 3.2.0 Character Dump]
    
     Name   Ciredhel III                             Self  RB  CB  EB   Best
     Sex    Male         Age             44   Str! 18/100  +2  +5 +10 18/*** 18/***
     Race   Dwarf        Height          48   INT! 18/100  -3  -2  +0  18/50
     Class  Warrior      Weight         131   WIS! 18/100  +2  -2  +2 18/120
     Title  Lord         Social       Liked   DEX! 18/100  -2  +2  +9 18/190
     HP     1115/1115    Maximize         Y   Con! 18/100  +2  +2  +8 18/*** 18/190
     SP     0/0                               CHR! 18/100  -3  -1  +2  18/80
    
     Level               50   Armor   [32,+156]     Saving Throw         86%
     Cur Exp       12323863   Fight   (+46,+61)     Stealth             Good
     Max Exp       12323863   Melee   (+66,+85)     Fighting       Legendary
     Adv Exp       ********   Shoot   (+66,+22)     Shooting       Legendary
     MaxDepth   3800' (L76)   Blows    6.0/turn     Disarming            86%
     Game Turns     4764596   Shots      2/turn     Magic Device          66
     Standard Turns  740410   Infra       50 ft     Perception       1 in 38
     Resting Turns    31406   Speed          35     Searching            21%
     Gold           5062091   Burden  220.4 lbs
    
     You are one of two children of a Dwarven Miner.  You are the black
     sheep of the family.  You have dark brown eyes, wavy black hair, a one
     foot beard, and a dark complexion.
    
    
    rAcid:........*++.. rConf:.............
    rElec:......+..+... Sound:........+....
    rFire:....+....+... Shard:.............
    rCold:+........+... Nexus:...........+.
    rPois:....+........ Nethr:.......+.....
    rFear:+...+...++..+ Chaos:........+....
    rLite:+............ Disen:.+...........
    rDark:............. S.Dig:+............
    rBlnd:............+ Feath:.............
    
    Light:+........+... Aggrv:.............
    Regen:+............ Stea.:.+.....+.....
      ESP:.........+... Sear.:.............
    Invis:+....+...+... Infra:............+
    FrAct:+.......+.+.. Tunn.:............+
    HLife:............. Speed:++..+.+....+.
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.+...........
     Fear:............. Might:.............
    
    
      [Character Equipment]
    
    a) The Long Sword 'Ringil' (4d5) (+20,+24) (+10 speed)
         Found lying on the floor at 1350 feet (level 27).
         
         +10 speed.
         Slays evil creatures, undead, trolls.
         *Slays* demons.
         Branded with frost.
         Provides resistance to cold, fear, light.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.  Slows your metabolism.  Speeds regeneration. 
          Prevents paralysis.  Grants the ability to see invisible things. 
         
         
         When aimed, it creates a frost ball with damage 100.
         Takes 160 turns to recharge at your current speed.
         Your chance of success is 93.1%
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 693 vs. evil creatures, 774 vs. undead, 774
         vs. trolls, 774 vs. creatures not resistant to cold, 936.6 vs.
         demons, and 611.4 vs. others.
         
         Radius 1 light.
    b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
         Dropped by an Elder vampire at 3250 feet (level 65).
         
         +1 dexterity, stealth, speed, shooting speed.
         Provides resistance to disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
    c) a Ring of Damage (+0,+13)
         Dropped by an Ice troll at 2700 feet (level 54).
         
         
         
    d) a Ring of Damage (+0,+11)
         Dropped by a Phantom at 3300 feet (level 66).
         
         
         
    e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
         Dropped by an Osyluth at 3250 feet (level 65).
         
         +2 strength, wisdom, charisma, speed.
         Provides resistance to fire, poison, fear.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it heals 500 hit points.
         Takes 800 turns to recharge at your current speed.
         Your chance of success is 86.1%
         
    f) The Star of Elendil
         Dropped by a Nightwalker at 3700 feet (level 74).
         
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.  
         
         When activated, it maps the area around you.
         Takes 204 to 400 turns to recharge at your current speed.
         Your chance of success is 91.8%
         
         Radius 3 light.
    g) Blue Dragon Scale Mail of Speed [12,+19] (+9)
         Found lying on the floor at 2400 feet (level 48).
         
         +9 speed.
         Provides resistance to lightning.
         Cannot be harmed by acid, electricity, fire, cold.
         
    h) a Cloak of Aman [1,+28] (+3 stealth)
         Dropped by a Death knight at 1950 feet (level 39).
         
         +3 stealth.
         Provides resistance to nether.
         Cannot be harmed by acid, electricity, fire, cold.
         
    i) The Small Metal Shield of Thorin [5,+25] (+4)
         Dropped by Glaurung, Father of the Dragons at 3050 feet (level
         61).
         
         +4 strength, constitution.
         Provides immunity to acid.
         Provides resistance to fear, sound, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    j) The Iron Helm of Dor-Lomin [7,+20] (+4)
         Dropped by a Novice rogue at 2250 feet (level 45).
         
         +4 strength, dexterity, constitution.
         Provides resistance to acid, lightning, fire, cold, fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  Grants the ability to see invisible things.  
         
         Radius 1 light.
    k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4)
         Dropped by Ji Indur Dawndeath at 2600 feet (level 52).
         
         +4 dexterity.
         Provides resistance to acid.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
         When aimed, it fires a magical arrow with damage 150.
         Takes 124 to 240 turns to recharge at your current speed.
         Your chance of success is 90.2%
         
    l) The Pair of Leather Boots of Feanor [2,+20] (+15)
         Dropped by an Archon at 3300 feet (level 66).
         
         +15 speed.
         Provides resistance to nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it hastens you for d20+20 turns.
         Takes 800 turns to recharge at your current speed.
         Your chance of success is 90.2%
         
    
    
      [Character Quiver]
    
    n) 8 Arrows (1d4) (+3,+5)
         Bought from a store.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 185.8.
         35% chance of breaking upon contact.
         
    o) 15 Mithril Arrows (3d4) (+5,+9)
         Bought from a store.
         
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 244.8.
         35% chance of breaking upon contact.
         
    p) 20 Seeker Arrows (4d4) (+5,+5)
         Dropped by an Osyluth at 3750 feet (level 75).
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 235.2.
         35% chance of breaking upon contact.
         
    q) 20 Arrows (1d4) (+0,+0)
         Bought from a store.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 154.4.
         35% chance of breaking upon contact.
         
    r) 26 Mithril Arrows of Acid (3d4) (+10,+6)
         Dropped by a Bile Demon at 3800 feet (level 76).
         
         Branded with acid.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 451.6 vs. creatures not resistant to acid,
         and 225.8 vs. others.
         35% chance of breaking upon contact.
         
    s) (nothing)
    t) (nothing)
    u) (nothing)
    v) (nothing)
    w) (nothing)
    
    
      [Character Inventory]
    
    a) 30 Potions of Cure Critical Wounds
         
    b) 19 Potions of Healing
         
    c) 2 Potions of Speed
         
         
    d) 17 Potions of Resist Cold
         
         
    e) 3 Potions of Resist Poison
         
         
    f) 22 Scrolls of Phase Door
         
         
    g) 8 Scrolls of Teleportation
         
         
    h) 12 Scrolls of Teleport Level
         
         
    i) 3 Scrolls of Satisfy Hunger
         Bought from a store.
         
         
         
    j) 3 Rods of Trap Location
         
         
    k) 2 Rods of Probing
         
         
    l) a Rod of Recall
         Cannot be harmed by electricity.
         
    m) 2 Staves of Teleportation (15 charges)
         
    n) 3 Staves of Identify (46 charges)
         
    o) The Augmented Chain Mail of Caspanion (-2) [45,+20] (+3)
         Found lying on the floor at 3800 feet (level 76).
         
         +3 intelligence, wisdom, constitution.
         Provides resistance to acid, poison, confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it destroys all traps and doors surrounding you.
         Takes 40 turns to recharge at your current speed.
         Your chance of success is 92.5%
         
    p) The Elven Cloak of Luthien [6,+20] (+4) (charging)
         Dropped by an Archlich at 3700 feet (level 74).
         
         +4 intelligence, wisdom, charisma, stealth, speed.
         Provides resistance to acid, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it restores your experience to full.
         Takes 1000 turns to recharge at your current speed.
         Your chance of success is 90.2%
         
    q) The Mithril Shield of Gil-galad [20,+20] (+5)
         Dropped by a Great Swamp Wyrm at 3750 feet (level 75).
         
         +5 wisdom, charisma.
         Provides resistance to acid, lightning, dark, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains wisdom, dexterity, charisma.
         
         When activated, it fires a line of light in all directions, each
         one causing 10d8 damage.
         Takes 400 turns to recharge at your current speed.
         Your chance of success is 83.3%
         
         Radius 1 light.
    r) The Set of Gauntlets of Eol [3,+14] (+3)
         Dropped by a Gelugon at 3650 feet (level 73).
         
         +3 intelligence.
         Provides immunity to fire.
         Provides resistance to lightning, poison, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  Prevents paralysis.  Aggravates creatures
         nearby.  
         
         When aimed, it fires a mana bolt with damage 12d8.
         Takes 124 to 240 turns to recharge at your current speed.
         Your chance of success is 87.3%
         
    s) The Main Gauche of Azaghal (2d5) (+12,+14)
         Dropped by Baphomet the Minotaur Lord at 2650 feet (level 53).
         
         *Slays* dragons.
         Provides immunity to fire.
         Provides resistance to acid, fear.
         Cannot be harmed by acid, electricity, fire, cold.
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 654.6 vs. dragons, and 497.4 vs. others.
         
    t) The Glaive of Pain (9d6) (+0,+30)
         Found lying on the floor at 3750 feet (level 75).
         
         Provides resistance to fear.
         Cannot be harmed by acid, electricity, fire, cold.
         
         Combat info:
         5.5 blows/round.
         Average damage/round: 743.1.
         
    
    
      [Home Inventory]
    
    a) 10 Potions of Healing
         
    b) 28 Potions of *Healing*
         
         It can be thrown at creatures with damaging effect.
         
    c) 4 Potions of Life
         It can be thrown at creatures with damaging effect.
         
    d) a Scroll of Banishment
         Found lying on the floor at 3350 feet (level 67).
         
         
         
    e) 5 Scrolls of Mass Banishment
         
         
    f) 2 Scrolls of Rune of Protection
         
         
    g) a Ring of Speed (+14)
         Dropped by a Great Bile Wyrm at 3650 feet (level 73).
         
         +14 speed.
         
    h) The Ring of Barahir (+1)
         Dropped by a Gelugon at 3250 feet (level 65).
         
         +1 strength, intelligence, wisdom, dexterity, constitution,
         charisma, stealth.
         Provides resistance to poison, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         
    i) an Amulet of Weaponmastery (+4,+3) (+2)
         Dropped by a Great Wyrm of Perplexity at 3050 feet (level 61).
         
         +2 strength.
         Provides resistance to fear, disenchantment.
         Sustains strength, constitution.
         Prevents paralysis.  
         
    j) The Jewel 'Evenstar'
         Found lying on the floor at 3300 feet (level 66).
         
         Provides resistance to cold, dark, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains intelligence, wisdom, constitution.
         Sustains your life force.  
         
         When activated, it restores your experience to full.
         Takes 600 turns to recharge at your current speed.
         Your chance of success is 90.2%
         
    k) The Phial of Galadriel
         Dropped by Mughash the Kobold Lord at 400 feet (level 8).
         
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it lights up the surrounding area, hurting
         light-sensitive creatures.
         Takes 44 to 80 turns to recharge at your current speed.
         Your chance of success is 94.8%
         
         Radius 3 light.
    l) The Palantir of Westernesse (+2)
         Found lying on the floor at 3650 feet (level 73).
         
         +2 intelligence, wisdom, infravision.
         +10% to searching.
         Provides resistance to blindness, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  Grants the ability to see invisible things. 
         Aggravates creatures nearby.  Drains experience.  
         
         When activated, it maps the entire level and detects nearby
         objects, traps, doors, and stairs.
         Takes 204 to 400 turns to recharge at your current speed.
         Your chance of success is 81.7%
         
         Radius 3 light.
    m) The Full Plate Armour of Isildur [75,+25] (+1)
         Dropped by a Nether wraith at 3700 feet (level 74).
         
         +1 constitution.
         Provides resistance to acid, lightning, fire, cold, confusion,
         sound, nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         
    n) The Mithril Plate Mail of Celeborn (-3) [65,+25] (+4)
         Found lying on the floor at 3300 feet (level 66).
         
         +4 strength, charisma.
         Provides resistance to acid, lightning, fire, cold, dark,
         disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it removes all non-unique monsters represented by
         a chosen symbol from the level, dealing you damage in the process.
         Takes 2000 turns to recharge at your current speed.
         Your chance of success is 90.2%
         
    o) The Leather Scale Mail 'Thalkettoth' (-1) [20,+25] (+3)
         Found in a chest from 1550 feet (level 31).
         
         +3 dexterity, speed.
         Provides resistance to acid, shards.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    p) The Leather Shield of Celegorm [8,+20]
         Dropped by a Stone troll at 1300 feet (level 26).
         
         Provides resistance to acid, lightning, fire, cold, light, dark,
         blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         
    q) The Golden Crown of Gondor [0,+15] (+3)
         Dropped by a Gelugon at 3250 feet (level 65).
         
         +3 strength, wisdom, constitution, speed.
         Provides resistance to fire, cold, light, blindness, confusion,
         sound, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Speeds regeneration.  Grants the ability to see invisible things. 
         
         
         When activated, it heals 500 hit points.
         Takes 1000 turns to recharge at your current speed.
         Your chance of success is 90.2%
         
         Radius 1 light.
    r) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
         Dropped by a Black pudding at 3300 feet (level 66).
         
         +3 intelligence, dexterity, charisma.
         +15% to searching.
         Provides resistance to acid, fire, shards, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
    s) The Iron Helm 'Holhenneth' [7,+10] (+2)
         Dropped by a Mature bronze dragon at 1950 feet (level 39).
         
         +2 intelligence, wisdom.
         +10% to searching.
         Provides resistance to blindness, confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.  
         
         When activated, it detects treasure, traps, doors, stairs, and all
         creatures nearby.
         Takes 224 to 440 turns to recharge at your current speed.
         Your chance of success is 93.1%
         
    t) The Iron Helm of Gorlim (+8,+8) [7,+10] (-5) {cursed}
         Dropped by a Hezrou at 2950 feet (level 59).
         
         Heavily cursed.
         -5 intelligence, wisdom.
         -25% to searching.
         Provides resistance to fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  Grants the ability to see invisible things. 
         Aggravates creatures nearby.  
         
    u) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
         Found lying on the floor at 1350 feet (level 27).
         
         +2 strength, constitution.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    v) The Dagger of Rilia (2d4) (+14,+13)
         Dropped by a Cave orc at 2000 feet (level 40).
         
         Slays orcs, trolls.
         Branded with venom.
         Provides resistance to poison, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When aimed, it fires a stinking cloud with damage 12.
         Takes 20 to 32 turns to recharge at your current speed.
         Your chance of success is 94.8%
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 549.6 vs. orcs, 549.6 vs. trolls, 549.6 vs.
         creatures not resistant to poison, and 484.2 vs. others.
         
    w) The Short Bow of Amras (x3) (+12,+15) (+1 speed)
         Dropped by a Spirit troll at 2000 feet (level 40).
         
         +1 intelligence, wisdom, dexterity, speed, shooting speed,
         shooting power.
         Provides resistance to lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  
         
    x) The Short Bow of Amrod (x4) (+12,+15) (+2)
         Found lying on the floor at 1650 feet (level 33).
         
         +2 strength, constitution, shooting power.
         Provides resistance to lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Speeds regeneration.  
         
    
    
    ============================================================
                       CHAR.
    |   TURN  | DEPTH |LEVEL| EVENT
    ============================================================
             1      0'    1   Began the quest to destroy Morgoth.
          5623     50'    2   Reached level 2
         17371     50'    3   Reached level 3
         46321     50'    4   Reached level 4
         88673     50'    5   Reached level 5
        113931    100'    6   Reached level 6
        115684    100'    6   Killed Grip, Farmer Maggot's dog
        132197    100'    7   Reached level 7
        182657     50'    8   Reached level 8
        259927    100'    8   Killed Fang, Farmer Maggot's dog
        300884    150'    9   Reached level 9
        363848    150'   10   Reached level 10
        424882    200'   11   Reached level 11
        460584    250'   11   Killed Smeagol
        479999    250'   12   Reached level 12
        576539    300'   13   Reached level 13
        629698    400'   13   Killed Wormtongue, Agent of Saruman
        629698    400'   14   Reached level 14
        641797    400'   14   Killed Mughash the Kobold Lord
        641804    400'   14   Found The Phial of Galadriel
        642126    400'   15   Reached level 15
        718223    450'   16   Reached level 16
        750263    450'   16   Killed Bullroarer the Hobbit
        758260    450'   16   Killed Brodda, the Easterling
        758260    450'   17   Reached level 17
        799561    450'   17   Killed Lagduf, the Snaga
        800361    450'   18   Reached level 18
        857697    500'   19   Reached level 19
        860835    500'   20   Reached level 20
        864246      0'   20   Killed Farmer Maggot
        967160    500'   21   Reached level 21
       1093905    550'   22   Reached level 22
       1156094    600'   22   Killed Orfax, Son of Boldor
       1199940    600'   23   Reached level 23
       1301959    650'   23   Killed Grishnakh, the Hill Orc
       1336892    650'   24   Reached level 24
       1406832    650'   24   Killed Boldor, King of the Yeeks
       1452907    650'   24   Killed Golfimbul, the Hill Orc Chief
       1483997    650'   25   Reached level 25
       1510441    700'   25   Killed Ufthak of Cirith Ungol
       1623442    750'   26   Reached level 26
       1772578    850'   27   Reached level 27
       1772578    850'   28   Reached level 28
       1772578    850'   29   Reached level 29
       1772578    850'   30   Reached level 30
       1772578    850'   31   Reached level 31
       1780432    850'   31   Killed Nar, the Dwarf
       1938765    950'   31   Killed Shagrat, the Orc Captain
       2039207   1050'   31   Killed Gorbag, the Orc Captain
       2117494   1050'   31   Found The Rapier 'Forasgil' (LOST)
       2139789   1050'   31   Killed Lugdush, the Uruk
       2163919   1100'   31   Killed Ulfast, Son of Ulfang
       2203506   1150'   31   Killed Ugluk, the Uruk
       2275819   1250'   31   Killed Khim, Son of Mim
       2311515   1250'   31   Killed Angamaite of Umbar
       2338864   1250'   31   Killed Sangahyando of Umbar
       2361534   1250'   31   Found The Long Sword 'Elvagil' (LOST)
       2396259   1300'   31   Found The Leather Shield of Celegorm
       2469774   1350'   31   Found The Spear of Orome (LOST)
       2475808   1350'   31   Killed Mim, Betrayer of Turin
       2475842   1350'   31   Found The Rapier 'Careth Asdriag' (LOST)
       2503864   1350'   31   Killed Azog, King of the Uruk-Hai
       2536268   1350'   32   Reached level 32
       2561679   1350'   32   Reached level 32
       2562983   1350'   32   Found The Set of Leather Gloves 'Cambeleg'
       2567743   1350'   32   Found The Long Sword 'Ringil'
       2598863   1500'   32   Killed Draebor, the Imp
       2601596   1550'   32   Killed Beorn, the Shape-Changer
       2610005   1550'   32   Killed Uldor the Accursed
       2619414   1550'   32   Found The Leather Scale Mail 'Thalkettoth'
       2667812   1650'   32   Found The Beaked Axe of Theoden (LOST)
       2670634   1650'   32   Found The Dagger 'Angrist' (LOST)
       2692704   1650'   33   Reached level 33
       2708705   1700'   33   Killed Bolg, Son of Azog
       2714541   1650'   33   Found The Short Bow of Amrod
       2738828   1750'   33   Found The Morning Star 'Firestar' (LOST)
       2739608   1750'   33   Killed Lokkak, the Ogre Chieftain
       2766581   1800'   33   Found The Dagger 'Nimthanc' (LOST)
       2777537   1850'   34   Reached level 34
       2804484   1900'   34   Killed Ulwarth, Son of Ulfang
       2805020   1900'   34   Killed Bill the Stone Troll
       2816806   1900'   34   Killed Bert the Stone Troll
       2816857   1900'   35   Reached level 35
       2825143   1900'   35   Killed Lorgan, Chief of the Easterlings
       2825170   1900'   35   Killed The Queen Ant
       2862937   1950'   35   Found The Set of Leather Gloves 'Cammithrim' (LOST)
       2864455   1950'   36   Reached level 36
       2884395   2000'   36   Killed Castamir the Usurper
       2905268   2000'   36   Found The Dagger of Rilia
       2909856   2000'   36   Killed Kavlax the Many-Headed
       2914859   2000'   36   Killed Itangast the Fire Drake
       2914859   2000'   37   Reached level 37
       2955071   1950'   37   Found The Halberd 'Osondir' (LOST)
       2971798   1950'   37   Killed Uvatha the Horseman
       3009145   1950'   37   Killed Medusa, the Gorgon
       3009145   1950'   38   Reached level 38
       3013456   1950'   38   Reached level 38
       3013459   1950'   38   Killed Akhorahil the Blind
       3014804   1950'   38   Found The Metal Brigandine Armour of the Rohirrim
    (LOST)
       3015237   1950'   38   Killed Tom the Stone Troll
       3019252   1950'   38   Killed Ibun, Son of Mim
       3065044   1950'   38   Found The Dagger 'Narthanc' (LOST)
       3079683   1950'   38   Killed Ariel, Queen of Air
       3079889   1950'   38   Found The Chain Mail of Arvedui (LOST)
       3081340   1950'   38   Found The Set of Gauntlets 'Paurhach' (LOST)
       3096227   1950'   39   Reached level 39
       3196385   1950'   39   Found The Set of Gauntlets 'Paurnen' (LOST)
       3208006   1950'   39   Found The Iron Helm 'Holhenneth'
       3220798   1950'   40   Reached level 40
       3288167   2000'   40   Found The Beaked Axe of Hurin (LOST)
       3368062   2000'   40   Found The Short Bow of Amras
       3368401   2000'   40   Killed Ulfang the Black
       3382697   2000'   41   Reached level 41
       3389148   2000'   41   Reached level 41
       3473486   2050'   41   Killed Smaug the Golden
       3502979   2050'   42   Reached level 42
       3580806   2100'   42   Found The Large Metal Shield of Anarion (LOST)
       3591441   2100'   42   Found The Dagger 'Dethanc' (LOST)
       3609822   2100'   42   Killed Rogrog the Black Troll
       3637336   2200'   42   Found The Flail 'Totila' (LOST)
       3659001   2200'   42   Killed Gorlim, Betrayer of Barahir
       3660489   2200'   43   Reached level 43
       3663686   2200'   43   Found The Pair of Leather Boots of Wormtongue (LOST)
       3685224   2250'   43   Killed Shelob, Spider of Darkness
       3706927   2250'   43   Killed Scatha the Worm
       3707613   2250'   43   Found The Iron Helm of Dor-Lomin
       3762687   2350'   43   Killed Ren the Unclean
       3765245   2350'   44   Reached level 44
       3779550   2350'   44   Reached level 44
       3790380   2350'   44   Killed Waldern, King of Water
       3831420   2400'   44   Killed Adunaphel the Quiet
       3839359   2400'   45   Reached level 45
       3846295   2400'   45   Killed Ungoliant, the Unlight
       3864496   2400'   45   Killed Quaker, Master of Earth
       3894314   2450'   45   Found The Hard Leather Cap of Thranduil (LOST)
       3912490   2450'   46   Reached level 46
       3938227   2500'   46   Found The Short Sword 'Sting' (LOST)
       4003445   2500'   46   Killed Ar-Pharazon the Golden
       4018043   2550'   47   Reached level 47
       4027287   2600'   47   Killed Ji Indur Dawndeath
       4027307   2600'   47   Found The Set of Caestus of Fingolfin
       4042359   2600'   47   Found The Lance of Eorlingas (LOST)
       4045504   2600'   47   Killed Eol, the Dark Elf
       4086857   2650'   47   Killed Baphomet the Minotaur Lord
       4086862   2650'   47   Found The Main Gauche of Azaghal
       4086865   2650'   47   Found The Amulet of Carlammas (LOST)
       4107016   2700'   47   Found The Broad Sword 'Orcrist' (LOST)
       4107596   2700'   48   Reached level 48
       4109232   2700'   48   Found The Set of Gauntlets 'Pauraegen' (LOST)
       4131164   2700'   48   Found The Soft Leather Armour 'Hithlomir' (LOST)
       4135787   2700'   48   Found The Cloak of Thorongil (LOST)
       4157327   2700'   48   Killed The Phoenix
       4162622   2700'   48   Killed The Balrog of Moria
       4162807   2700'   49   Reached level 49
       4163866   2700'   49   Found The Zweihander 'Zarcuthra' (LOST)
       4167982   2700'   49   Found The Metal Cap of Thengel (LOST)
       4200696   2750'   49   Found The Set of Gauntlets 'Paurnimmen' (LOST)
       4202980   2750'   49   Found The Bastard Sword of Eowyn (LOST)
       4229626   2800'   49   Killed Harowen the Black Hand
       4254090   2900'   50   Reached level 50
       4261707   2900'   50   Killed Vargo, Tyrant of Fire
       4269483   2950'   50   Killed Fundin Bluecloak
       4271506   2950'   50   Found The Iron Helm of Gorlim
       4305472   3000'   50   Found The Scythe 'Avavir' (LOST)
       4328531   3000'   49   Killed Saruman of Many Colours
       4331813   3000'   49   Killed Dwar, Dog Lord of Waw
       4333214   3000'   49   Found The Cloak of Thingol
       4334755      0'   50   Reached level 50
       4358001   3050'   50   Found The Iron Crown of Beruthiel (LOST)
       4375289   3050'   50   Killed Glaurung, Father of the Dragons
       4376033   3050'   50   Found The Pick of Erebor (LOST)
       4376040   3050'   50   Found The Small Metal Shield of Thorin
       4376076   3050'   50   Found The Quarterstaff 'Eriril' (LOST)
       4406386   3100'   50   Found The Spear 'Aiglos' (LOST)
       4418812   3100'   50   Found The Quarterstaff 'Nar-i-vagil' (LOST)
       4426283   3100'   50   Found The Cutlass 'Gondricam' (LOST)
       4485586   3250'   50   Found The Long Sword 'Anduril' (LOST)
       4487786   3250'   50   Found The Zweihander 'Gurthang' (LOST)
       4495836   3250'   50   Found The Ring of Barahir
       4496744   3250'   50   Found The Mithril Chain Mail 'Belegennon' (LOST)
       4498563   3250'   50   Killed Khamul, the Black Easterling
       4499362   3250'   50   Killed Thuringwethil, the Vampire Messenger
       4503706   3250'   50   Found The Battle Axe 'Lotharang' (LOST)
       4503981   3250'   50   Found The Elfstone 'Elessar'
       4503994   3250'   50   Found The Lochaber Axe 'Mundwine' (LOST)
       4504622   3250'   50   Found The Zweihander 'Mormegil' (LOST)
       4505469   3250'   50   Found The Golden Crown of Gondor
       4505828   3250'   50   Found The Set of Gauntlets 'Camlost' (LOST)
       4512354   3250'   50   Found The Long Bow 'Belthronding'
       4514807   3250'   50   Killed The Lernaean Hydra
       4515828   3250'   50   Found The Dagger 'Belangil' (LOST)
       4527928   3250'   50   Killed The Mouth of Sauron
       4539753   3300'   50   Found The Metal Cap of Celebrimbor
       4542582   3300'   50   Killed Gabriel, the Messenger
       4543104   3300'   50   Found The Pair of Leather Boots of Feanor
       4545290   3300'   50   Found The Mithril Plate Mail of Celeborn
       4545467   3300'   50   Found The Jewel 'Evenstar'
       4553899   3300'   50   Killed Hoarmurath of Dir
       4565532   3300'   50   Killed Uriel, Angel of Fire
       4565588   3300'   50   Killed Azriel, Angel of Death
       4634336   3550'   50   Found The Broad Sword 'Glamdring'
       4673172   3650'   50   Found The Set of Gauntlets of Eol
       4675854   3650'   50   Found The Palantir of Westernesse
       4676561   3700'   50   Killed The Cat Lord
       4686933   3700'   50   Found The Star of Elendil
       4688010   3700'   50   Found The Full Plate Armour of Isildur
       4689963   3700'   50   Found The Elven Cloak of Luthien
       4700007   3700'   50   Killed Tselakus, the Dreadlord
       4700014   3700'   50   Found The Katana 'Aglarang'
       4724018   3700'   50   Killed Carcharoth, the Jaws of Thirst
       4736092   3700'   50   Killed Polyphemus, the Blind Cyclops
       4739781   3700'   50   Found The Mattock of Nain (LOST)
       4741318   3750'   50   Found The Glaive of Pain
       4755311   3750'   50   Found The Mithril Shield of Gil-galad
       4762009   3800'   50   Found The Augmented Chain Mail of Caspanion
    
    
      [Options]
    
    Maximize effect of race/class bonuses        : yes (adult_maximize)
    Randomize the artifacts (except a few)       : no  (adult_randarts)
    Restrict the use of stairs/recall            : no  (adult_ironman)
    Restrict the use of stores/home              : no  (adult_no_stores)
    Restrict creation of artifacts               : no  (adult_no_artifacts)
    Don't stack objects on the floor             : no  (adult_no_stacking)
    Lose artifacts when leaving level            : no  (adult_no_preserve)
    Don't generate connected stairs              : no  (adult_no_stairs)
    Don't show level feelings                    : no  (adult_no_feelings)
    Items always sell for 0 gold                 : no  (adult_no_selling)
    Adult: Monsters chase current location       : yes (adult_ai_sound)
    Adult: Monsters chase recent locations       : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : no  (score_know)
    Score: Allow player to avoid death           : no  (score_live)
  • Malak Darkhunter
    Knight
    • May 2007
    • 730

    #2
    With the level and gear you have, seeling things in town shouldn't be nessasary anymore, at your point in the game, I would squelch anything non splendid or lower, just to keep it interesting. That should clean up a lot of junk. Where your at now, you should mainly be only concerned with more artifact items, healing potions, escape scrolls, rods of detection etc. Once I get to a sufficient level, and deep enough down in the dungeon I mainly start ignoring most of what I have already identified, and worry only about those mentioned above.

    As far as what artifacts do, look in the spoiler files here on the forum, has a lot of useful information.

    Comment

    • perdaniel
      Scout
      • Jul 2011
      • 47

      #3
      Originally posted by Malak Darkhunter
      With the level and gear you have, seeling things in town shouldn't be nessasary anymore, at your point in the game, I would squelch anything non splendid or lower, just to keep it interesting. That should clean up a lot of junk. Where your at now, you should mainly be only concerned with more artifact items, healing potions, escape scrolls, rods of detection etc. Once I get to a sufficient level, and deep enough down in the dungeon I mainly start ignoring most of what I have already identified, and worry only about those mentioned above.

      As far as what artifacts do, look in the spoiler files here on the forum, has a lot of useful information.
      I am not concerned with selling junk, I just leave it in the dungeon. My problem is that I get so many artifacts and splendid items that I run out of space. Most of the splendid items, and some of the artifacts, I just leave in the dungeon, but I have never reached this level before and I could use some help deciding which artifacts (and splendid items) to hold on to and which I could junk. I am collecting potions and scrolls, but it is a little ineffecient because I'm carrying around several artifacts that I don't have room for in the home.

      Comment

      • bulian
        Adept
        • Sep 2010
        • 163

        #4
        To use a term from authors, you've reached a RAFO (read and find out) point. What will your end game kit look like? Try different combinations of gear and see what resists you are missing. Ideally you will have everything covered and important stats sustained. Bronze DSM of permanence is a pretty nice piece of equipment. Ringil + feanor an you're already above the 20 speed minimum (30 with !speed) for Morgoth.

        You've found way more artifacts than are necessary, so if you don't think you will ever use it, get rid of it. e.g. phial rilia gorlim

        Now go win already!

        Comment

        • PowerDiver
          Prophet
          • Mar 2008
          • 2820

          #5
          He's asking a valid question. I don't know how anyone would know to keep Pauraegen and toss Paurnimmen.

          Keep the Palantir, and one other light depending on which activation you want.

          It is good to carry swaps for immunities, but when you have 2 of the same [Eol and Azaghal] you should usually use the non-weapon swap so toss Azaghal.

          Evenstar is not interesting. Don't prioritize nether resistance.

          Thalkettoth is mainly interesting for speed in speed-challenged games, but with Feanor you don't care.

          Gorlim may appear to be something you might someday want to use, but you never will, and that counts future games.

          If you do your damage via melee [as opposed to spells, archery, and devices] then you should not save weapons for resistances unless you cannot cover those resistances any other way. You have outgrown Rilia.

          Comment

          • perdaniel
            Scout
            • Jul 2011
            • 47

            #6
            Originally posted by PowerDiver
            Keep the Palantir, and one other light depending on which activation you want.

            It is good to carry swaps for immunities, but when you have 2 of the same [Eol and Azaghal] you should usually use the non-weapon swap so toss Azaghal.

            Evenstar is not interesting. Don't prioritize nether resistance.

            Thalkettoth is mainly interesting for speed in speed-challenged games, but with Feanor you don't care.

            Gorlim may appear to be something you might someday want to use, but you never will, and that counts future games.

            If you do your damage via melee [as opposed to spells, archery, and devices] then you should not save weapons for resistances unless you cannot cover those resistances any other way. You have outgrown Rilia.
            Thank you Sensei.

            Comment

            • Malak Darkhunter
              Knight
              • May 2007
              • 730

              #7
              Toward end game, resistance to poison, nether, nexus, shards, confusion, disenchant, and keep life force are some of the biggest for me.

              Anything that boosts your speed is great.

              If you can combine different pieces of armor that actually give you immunities is great also.

              There are a lot of info in the forums, as to what type of monsters and resistances you will need as you go down.

              If you can get the basic resistances, fire, lightning, cold, acid, and the above mentioned resistances covered you should be in good shape.

              You can learn alot by searching the angband ladder, and reading other players end game kit.

              Comment

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