Youth or experience?

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    Youth or experience?

    Originally posted by aeneas
    I like Eddie's patch so far, and would recommend giving it a try. I've been thinking about game balance a lot recently, and coming to the conclusion that it doesn't make sense to talk about it without specifying a turn-count.
    My apologies for grabbing this quote from a ladder dump

    The point I wanted it to help me make is that (roughly speaking) there are two types of players - those who have ever won Angband or a variant and those who haven't. The quote, IMHO, only makes sense for players of the second type. For a player who hasn't won, the basic game-balance question is whether the game is possible to win by any means at all.

    So who do we balance the game for? I say type 1 players.

    Discuss.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.
  • Bandobras
    Knight
    • Apr 2007
    • 726

    #2
    For me, the balance should be done mainly against boredom. This criterion is, of course, highly subjective. I don't even mind if the game is unwinnable or trivial, if it's not boring. Of course, most kinds of unwinnability (always killed on DL1) or triviality (just press arrow keys randomly) lead to a boring game. But if levels 1--20 are highly replayable I don't mind if I never get any deeper (which mostly the case with me through boredom or death ).

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    • aeneas
      Adept
      • Jun 2007
      • 158

      #3
      Originally posted by Nick
      My apologies for grabbing this quote from a ladder dump

      The point I wanted it to help me make is that (roughly speaking) there are two types of players - those who have ever won Angband or a variant and those who haven't. The quote, IMHO, only makes sense for players of the second type. For a player who hasn't won, the basic game-balance question is whether the game is possible to win by any means at all.
      Hmm- I'm not quite sure I follow you, and from the way you've phrased it I'm wondering if you might have inverted your formers and latters. Are you saying that that quote only makes sense for those who have won, or for those who haven't? I should also mention that I'm talking about V specifically- I haven't played Faangband, for instance, but I gather that it is very different from V. And Ironband, or Ironman mode in V, has built in limits as long as you don't sit on a level waiting for things to be generated.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        #4
        Originally posted by aeneas
        Hmm- I'm not quite sure I follow you, and from the way you've phrased it I'm wondering if you might have inverted your formers and latters. Are you saying that that quote only makes sense for those who have won, or for those who haven't?
        Aaargh! Yes, I got that the wrong way round. I meant that the quote only means anything to those who have already won. And that players who haven't won won't care about turncount.

        I should also mention that I'm talking about V specifically- I haven't played Faangband, for instance, but I gather that it is very different from V. And Ironband, or Ironman mode in V, has built in limits as long as you don't sit on a level waiting for things to be generated.
        V is the one that's most important to get balanced right, because it's likely to be the one that new players will start with. So, priority one is to get V balanced to be possible to win.

        I'm not sure if I actually have a point or not.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

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        • Lipa
          Rookie
          • Jul 2007
          • 24

          #5
          Originally posted by Bandobras
          For me, the balance should be done mainly against boredom. This criterion is, of course, highly subjective. I don't even mind if the game is unwinnable or trivial, if it's not boring. Of course, most kinds of unwinnability (always killed on DL1) or triviality (just press arrow keys randomly) lead to a boring game. But if levels 1--20 are highly replayable I don't mind if I never get any deeper (which mostly the case with me through boredom or death ).
          I couldn't express my feelings any better than the above post by Bandobras. I completely agree with him. I've never won V so far, but I don't mind - as long as I'm having fun!

          Comment

          • darkdrone
            Apprentice
            • Apr 2007
            • 72

            #6
            i havent won ever - but i cant say ive been bored!! even dying 40 times for IronBand , i cant say i've thrown the Iguana against the wall ...
            "When you look into an abyss, the abyss also looks into you." - Friedrich Nietzsche.
            (does this mean the RNG learns my worst fears, mummy?)

            Comment

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