what to keep

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  • UglySquirrell
    Swordsman
    • Jul 2011
    • 293

    what to keep

    Level 47 paladin with 962 HP on level 77. The Long Bow 'Daleb' (×3) (+6,+15) (+4)
    +4 dexterity, speed. Provides resistance to fire, dark, nether.
    The Long Bow Anahis (×3) (+9,+13) +37 AC
    Provides Immunity to acid.
    All my resists are covered, and my gears great except for armor but that covers nether. My unhasted speed is +16 without bow 20 with. The acid imm bow brings my AC from 296 to 333. Was wondering if acid immunity and AC are better than + speed. I know people don't think nether resistance is that important but I like hunting high level undead. And killing The Angel of Death is a goal I try to meet if I can. If I keep the speed bow I can look for better armor and still be covered. I'm playing Ironman so keeping both isn't really an option. Any thoughts would be appreciated.
  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    #2
    Originally posted by UglySquirrell
    Level 47 paladin with 962 HP on level 77. The Long Bow 'Daleb' (×3) (+6,+15) (+4)
    +4 dexterity, speed. Provides resistance to fire, dark, nether.
    The Long Bow Anahis (×3) (+9,+13) +37 AC
    Provides Immunity to acid.

    Was wondering if acid immunity and AC are better than + speed. I know people don't think nether resistance is that important but I like hunting high level undead.
    Speed is important. If you have to choose between two choose the one giving speed. Especially when it puts you at or above next 10. I would keep both, immunity is valuable as swap.

    Comment

    • UglySquirrell
      Swordsman
      • Jul 2011
      • 293

      #3
      Thanks was leaning in the speed direction, ill keep both till space runs out completely. Just curious, does anyone know Max single resist acid damage from breaths? Damage is split between gear and yourself isn't it?

      Comment

      • PowerDiver
        Prophet
        • Mar 2008
        • 2820

        #4
        Originally posted by UglySquirrell
        I'm playing Ironman so keeping both isn't really an option. Any thoughts would be appreciated.
        You can still keep a few swaps even in ironman.

        Do you care if anything in your inventory ever gets lost to an acid attack? For example, a scroll of mass banishment? If I was forced to choose only one, I would choose acid immunity.

        Comment

        • UglySquirrell
          Swordsman
          • Jul 2011
          • 293

          #5
          I'm not too worried about scrolls being a paladin, have lots of phase doors and will be using destruction and teleport other spells for end fight.

          Comment

          • Timo Pietilä
            Prophet
            • Apr 2007
            • 4096

            #6
            Originally posted by UglySquirrell
            Thanks was leaning in the speed direction, ill keep both till space runs out completely. Just curious, does anyone know Max single resist acid damage from breaths? Damage is split between gear and yourself isn't it?
            1600 /2 (armor) /3 (resist) = 266. If armor is fully damaged (IE. it has negative "enchantment" as big as base) then it doesn't reduce damage. However if it has positive bigger than base "enchantment" (zero is good) you do get the reduction even if it is not affected by acid (mithril, ego etc.).

            Comment

            • UglySquirrell
              Swordsman
              • Jul 2011
              • 293

              #7
              Originally posted by Timo Pietilä
              1600 /2 (armor) /3 (resist) = 266. If armor is fully damaged (IE. it has negative "enchantment" as big as base) then it doesn't reduce damage. However if it has positive bigger than base "enchantment" (zero is good) you do get the reduction even if it is not affected by acid (mithril, ego etc.).
              Thank you, was wondering how it worked.

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 4096

                #8
                Originally posted by UglySquirrell
                Thank you, was wondering how it worked.
                I could have worded that a bit better. I had hard time following it myself now that I have got some coffee in my system and I'm more awake.

                Armor with base armor + enchantment <=0 is considered fully damaged and doesn't reduce damage from acid and doesn't get reduction from acid damage either. Acid does not need to damage the armor in order you to get that reduction, so armors that ignore acid still give that benefit.

                Also I think only one random armor slot is targeted every time acid hits you, so if you have armor holes (mage without gauntlets for example) and it targets that hole, then you again do not get damage reduction.

                I'm not sure what happens if you find some armor that has both ignore acid and negative enchantment as big or bigger than base armor class (mixed-blessing randart for example). Which check goes first.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #9
                  Originally posted by Timo Pietilä
                  I'm not sure what happens if you find some armor that has both ignore acid and negative enchantment as big or bigger than base armor class (mixed-blessing randart for example). Which check goes first.
                  As acid is functionally the only way to get armor with negative enchantments these days, I think the only time you're going to see this is if you manage to find a nonmagical set of alchemist's gloves, since they have a base AC of 0. But their native depth is 50, so that's really unlikely. Basically you're talking about a scenario that's not worth worrying about.

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 4096

                    #10
                    Originally posted by Derakon
                    As acid is functionally the only way to get armor with negative enchantments these days, I think the only time you're going to see this is if you manage to find a nonmagical set of alchemist's gloves, since they have a base AC of 0. But their native depth is 50, so that's really unlikely. Basically you're talking about a scenario that's not worth worrying about.
                    Randarts can't be generated with negative AC? IMO that is a good way of creating mixed blessing items, think Calris.

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #11
                      In my experience, the only randarts that get generated with negative stats are the ones based on outright bad artifacts like Camlost and Mormegil. It's presumably possible to generate randarts that compensate for their power by having some negatives, but randarts are pretty swingy as it is...still might be worth pursuing. I'd like to see more mixed-blessing items in general.

                      Comment

                      • UglySquirrell
                        Swordsman
                        • Jul 2011
                        • 293

                        #12
                        Thanks for the replies, kept both till i found a fire immunity cloak i was using as a swap. Then kept the acid imm. one because my speed was no longer an issue. Happy to say Morgoth is dead agaain Razorburn Paladins are insanely powerfull by endgame, funny part with this guy was the amount of potions i found, went into last fight with 45 healing, 26 *healing* 3 Life and 52 restore mana part of this was my cold immunity bos +9 i found kinda early. Check out the cloak, my favorite ever randart. The other one i had to drop, was a helm with +3 Wisdom, and speed, resist blindness, disenchantment. and activated for restore mana at the cost of a point of srength, constitution or dexterity every 96-140 turns or something like that. Didnt effect sustained stats.

                        Comment

                        • Timo Pietilä
                          Prophet
                          • Apr 2007
                          • 4096

                          #13
                          Originally posted by UglySquirrell
                          You don't seem to have Slow Digestion. That's a serious hole, how could you win without it

                          Seriously talking, upgrade to 3.3, it is a bit better balanced, 3.2 is too easy. You soon lose the feeling of accomplishment with it and when that happens you might lose interest for entire game.

                          Comment

                          • UglySquirrell
                            Swordsman
                            • Jul 2011
                            • 293

                            #14
                            Originally posted by Timo Pietilä
                            You don't seem to have Slow Digestion. That's a serious hole, how could you win without it

                            Seriously talking, upgrade to 3.3, it is a bit better balanced, 3.2 is too easy. You soon lose the feeling of accomplishment with it and when that happens you might lose interest for entire game.
                            I'm playing on my android so 3.3 isn't an option I can go back to 3.1.2v2 hows that version?

                            Comment

                            • Timo Pietilä
                              Prophet
                              • Apr 2007
                              • 4096

                              #15
                              Originally posted by UglySquirrell
                              I'm playing on my android so 3.3 isn't an option I can go back to 3.1.2v2 hows that version?
                              Harder than 3.2, but you lose quite a few of the improvements in game engine. 3.2 is closer to future versions.

                              How well does that work on android? I'm using nearly entire 24" screen so I have hard time imagining playing in something that fits in your palm.

                              Comment

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