YACD - more than one ring of speed?

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  • perdaniel
    Scout
    • Jul 2011
    • 47

    YACD - more than one ring of speed?

    I just cleared a "superb" level at 3250', and found among other things several rings of speed. At the moment I am wearing a +11 and have two +9 in the inventory. I also found 10 artifacts on this level, and even though I plan on leaving Camlost and Mormegil on the floor, I have too few slots to bring back both the artifacts, the rings of speed and my usual set of consumables. Is there any point in bringing back a RoS +9? Will I ever be using two RoS? Should I leave any of the non-cursed artifacts?

    I also have a problem with an "overflow" of {ego} items: I brought four staves of identify, found several ? of identify in the dungeon, but ran out of charges so that I couldn't identify every {ego} item. What kind of system does the more experienced player use to determine what ego items they should id, and what they should junk?

    Code:
      [Angband 3.2.0 Character Dump]
    
     Name   Ciredhel III                             Self  RB  CB  EB   Best
     Sex    Male         Age             44   STR! 18/100  +2  +5  +9 18/***
     Race   Dwarf        Height          48   INT! 18/100  -3  -2  +2  18/70
     Class  Warrior      Weight         131   WIS! 18/100  +2  -2  +2 18/120
     Title  Lord         Social       Liked   DEX! 18/100  -2  +2  +6 18/160
     HP     1190/1190    Maximize         Y   CON! 18/100  +2  +2  +7 18/210
     SP     0/0                               CHR! 18/100  -3  -1  +1  18/70
    
     Level               50   Armor   [33,+120]     Saving Throw         86%
     Cur Exp        7674258   Fight   (+37,+30)     Stealth             Good
     Max Exp        7710844   Melee   (+59,+55)     Fighting       Legendary
     Adv Exp       ********   Shoot   (+49,+15)     Shooting       Legendary
     MaxDepth   3250' (L65)   Blows    6.0/turn     Disarming            88%
     Game Turns     4506811   Shots      2/turn     Magic Device          67
     Standard Turns  638187   Infra       50 ft     Perception       1 in 38
     Resting Turns    25720   Speed          37     Searching            21%
     Gold           4464129   Burden  240.3 lbs
    
     You are one of two children of a Dwarven Miner.  You are the black
     sheep of the family.  You have dark brown eyes, wavy black hair, a one
     foot beard, and a dark complexion.
    
    
    rAcid:........++... rConf:.............
    rElec:.+....+.++... Sound:.............
    rFire:.+......++... Shard:.............
    rCold:++......++... Nexus:.............
    rPois:...+......... Nethr:.......+.....
    rFear:+...+....+..+ Chaos:.............
    rLite:+.......+.... Disen:....+........
    rDark:...+....+.... S.Dig:++...........
    rBlnd:........+...+ Feath:.............
    
    Light:+........+... Aggrv:.............
    Regen:+............ Stea.:...+...+.....
      ESP:.........+... Sear.:.............
    Invis:+........+... Infra:............+
    FrAct:+...+.....+.. Tunn.:............+
    HLife:............. Speed:+++...+....+.
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.+...........
     Fear:............. Might:.+...........
    
    
      [Character Equipment]
    
    a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 speed)
         Found lying on the floor at 1350 feet (level 27).
         
         +10 speed.
         Slays evil creatures, undead, trolls.
         *Slays* demons.
         Branded with frost.
         Provides resistance to cold, fear, light.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.  Slows your metabolism.  Speeds regeneration. 
          Prevents paralysis.  Grants the ability to see invisible things. 
         
         
         When aimed, it creates a frost ball with damage 100.
         Takes 164 turns to recharge at your current speed.
         Your chance of success is 93.3%
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 510.6 vs. evil creatures, 591 vs. undead,
         591 vs. trolls, 591 vs. creatures not resistant to cold, 752.4 vs.
         demons, and 429.6 vs. others.
         
         Radius 1 light.
    b) The Short Bow of Amras (x3) (+12,+15) (+1 speed)
         Dropped by a Spirit troll at 2000 feet (level 40).
         
         +1 intelligence, wisdom, dexterity, speed, shooting speed,
         shooting power.
         Provides resistance to lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  
         
    c) a Ring of Speed (+11)
         Dropped by an Osyluth at 3250 feet (level 65).
         
         +11 speed.
         
    d) The Ring of Barahir (+1)
         Dropped by a Gelugon at 3250 feet (level 65).
         
         +1 strength, intelligence, wisdom, dexterity, constitution,
         charisma, stealth.
         Provides resistance to poison, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         
    e) an Amulet of Weaponmastery (+4,+3) (+2)
         Dropped by a Great Wyrm of Perplexity at 3050 feet (level 61).
         
         +2 strength.
         Provides resistance to fear, disenchantment.
         Sustains strength, constitution.
         Prevents paralysis.  
         
    f) The Phial of Galadriel
         Dropped by Mughash the Kobold Lord at 400 feet (level 8).
         
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it lights up the surrounding area, hurting
         light-sensitive creatures.
         Takes 45 to 82 turns to recharge at your current speed.
         Your chance of success is 94.9%
         
         Radius 3 light.
    g) Blue Dragon Scale Mail of Speed [12,+19] (+9)
         Found lying on the floor at 2400 feet (level 48).
         
         +9 speed.
         Provides resistance to lightning.
         Cannot be harmed by acid, electricity, fire, cold.
         
    h) a Cloak of Aman [1,+28] (+3 stealth)
         Dropped by a Death knight at 1950 feet (level 39).
         
         +3 stealth.
         Provides resistance to nether.
         Cannot be harmed by acid, electricity, fire, cold.
         
    i) The Leather Shield of Celegorm [8,+20]
         Dropped by a Stone troll at 1300 feet (level 26).
         
         Provides resistance to acid, lightning, fire, cold, light, dark,
         blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         
    j) The Iron Helm of Dor-Lomin [7,+20] (+4)
         Dropped by a Novice rogue at 2250 feet (level 45).
         
         +4 strength, dexterity, constitution.
         Provides resistance to acid, lightning, fire, cold, fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  Grants the ability to see invisible things.  
         
         Radius 1 light.
    k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
         Found lying on the floor at 1350 feet (level 27).
         
         +2 strength, constitution.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    l) a Pair of Iron Shod Boots of Speed [4,+8] (+9)
         Dropped by a Mature green dragon at 3050 feet (level 61).
         
         +9 speed.
         
    
    
      [Character Quiver]
    
    n) 15 Mithril Arrows of Slay Animal (3d4) (+15,+10)
         Found lying on the floor at 3050 feet (level 61).
         
         Slays animals.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 344.4 vs. animals, and 206.6 vs. others.
         35% chance of breaking upon contact.
         
    o) 7 Arrows of Venom (1d4) (+12,+13)
         Found in a chest from 3000 feet (level 60).
         
         Branded with venom.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 384.2 vs. creatures not resistant to poison,
         and 192.2 vs. others.
         35% chance of breaking upon contact.
         
    p) 3 Mithril Arrows of Slay Animal (3d4) (+9,+10)
         Dropped by a Hezrou at 3000 feet (level 60).
         
         Slays animals.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 341.2 vs. animals, and 204.8 vs. others.
         35% chance of breaking upon contact.
         
    q) 3 Seeker Arrows of Wounding (4d4) (+9,+16)
         Dropped by an Elder vampire at 3100 feet (level 62).
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 258.2.
         35% chance of breaking upon contact.
         
    r) a Mithril Arrow of Flame (3d4) (+9,+14)
         Dropped by an Elder vampire at 3100 feet (level 62).
         
         Branded with flames.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 459.8 vs. creatures not resistant to fire,
         and 230 vs. others.
         35% chance of breaking upon contact.
         
    s) 18 Mithril Bolts of Lightning (3d5) (+7,+11)
         Dropped by a Great Storm Wyrm at 3250 feet (level 65).
         
         Branded with lightning.
         Cannot be harmed by acid, electricity, fire.
         
    t) 15 Seeker Arrows of Acid (4d4) (+9,+10)
         Dropped by an Osyluth at 3250 feet (level 65).
         
         Branded with acid.
         Cannot be harmed by acid.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 441 vs. creatures not resistant to acid, and
         220.4 vs. others.
         35% chance of breaking upon contact.
         
    u) 14 Mithril Bolts of Venom (3d5) {splendid}
         Dropped by an Archlich at 3250 feet (level 65).
         
         You do not know the full extent of this item's powers.
         Branded with venom.
         Cannot be harmed by acid, fire.
         
    v) (nothing)
    w) (nothing)
    
    
      [Character Inventory]
    
    a) 12 Potions of Healing
         
    b) a Potion of *Healing*
         Dropped by a Sorcerer at 3250 feet (level 65).
         
         
         It can be thrown at creatures with damaging effect.
         
    c) 2 Potions of Enlightenment
         
         
    d) 18 Scrolls of Phase Door
         
         
    e) 3 Scrolls of Teleportation
         
         
    f) 6 Rods of Trap Location
         
         
    g) 4 Rods of Probing
         
         
    h) a Rod of Recall
         Cannot be harmed by electricity.
         
    i) 4 Staves of Teleportation (29 charges)
         
    j) a Staff of Speed (2 charges)
         
    k) 4 Staves of Identify (0 charges)
         
         
    l) 2 Rings of Speed (+9)
         +9 speed.
         
    m) The Bone Amulet 'Elessar' {special}
         Dropped by an Osyluth at 3250 feet (level 65).
         
         You do not know the full extent of this item's powers.
         
         It can be activated.
         
    n) The Mithril Chain Mail 'Belegennon' (-1) [35,+20] (+4)
         Dropped by an Osyluth at 3250 feet (level 65).
         
         +4 dexterity, stealth.
         Provides resistance to acid, lightning, fire, cold, poison.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it teleports you randomly up to 10 squares away.
         Takes 8 turns to recharge at your current speed.
         Your chance of success is 90.4%
         
    o) The Small Metal Shield of Thorin [5,+25] (+4)
         Dropped by Glaurung, Father of the Dragons at 3050 feet (level
         61).
         
         +4 strength, constitution.
         Provides immunity to acid.
         Provides resistance to fear, sound, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    p) The Golden Crown of Gondor [0] {special}
         Dropped by a Gelugon at 3250 feet (level 65).
         
         You do not know the full extent of this item's powers.
         Cannot be harmed by acid.
         
         It can be activated.
         
    q) The Dagger of Rilia (2d4) (+14,+13)
         Dropped by a Cave orc at 2000 feet (level 40).
         
         Slays orcs, trolls.
         Branded with venom.
         Provides resistance to poison, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When aimed, it fires a stinking cloud with damage 12.
         Takes 20 to 32 turns to recharge at your current speed.
         Your chance of success is 94.9%
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 361.8 vs. orcs, 361.8 vs. trolls, 361.8 vs.
         creatures not resistant to poison, and 297 vs. others.
         
    r) The Main Gauche of Azaghal (2d5) (+12,+14)
         Dropped by Baphomet the Minotaur Lord at 2650 feet (level 53).
         
         *Slays* dragons.
         Provides immunity to fire.
         Provides resistance to acid, fear.
         Cannot be harmed by acid, electricity, fire, cold.
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 465.6 vs. dragons, and 310.2 vs. others.
         
    s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
         Dropped by a Mature gold dragon at 3250 feet (level 65).
         
         +4 strength, dexterity.
         Slays evil creatures, undead, orcs, trolls.
         Branded with flames.
         Provides resistance to fire, fear, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, dexterity.
         Blessed by the gods.  Prevents paralysis.  Grants the ability to
         see invisible things.  
         
         When aimed, it creates a fire ball with damage 72.
         Takes 164 turns to recharge at your current speed.
         Your chance of success is 93.3%
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 402.6 vs. evil creatures, 463.2 vs. undead,
         463.2 vs. orcs, 463.2 vs. trolls, 463.2 vs. creatures not
         resistant to fire, and 342.6 vs. others.
         
    t) The Zweihander 'Gurthang' (3d6) (+13,+17) (+2)
         Dropped by a Master vampire at 3250 feet (level 65).
         
         +2 strength.
         *Slays* dragons.
         Branded with flames, venom.
         Provides resistance to fire, poison.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
         
         
         Combat info:
         5.8 blows/round.
         Average damage/round: 502.7 vs. creatures not resistant to fire,
         502.7 vs. creatures not resistant to poison, 643.8 vs. dragons,
         and 362.2 vs. others.
         
    u) The Battle Axe 'Lotharang' (2d8) {special}
         Dropped by a Great Wyrm of Perplexity at 3250 feet (level 65).
         
         You do not know the full extent of this item's powers.
         
         It can be activated.
         
         Combat info:
         5.8 blows/round.
         Average damage/round: 236.3.
         
    v) The Lochaber Axe 'Mundwine' (3d8) {special}
         Dropped by a Bile Demon at 3250 feet (level 65).
         
         You do not know the full extent of this item's powers.
         
         Combat info:
         5.8 blows/round.
         Average damage/round: 268.1.
         
    
    
      [Home Inventory]
    
    a) 25 Potions of Healing
         
    b) 21 Potions of *Healing*
         
         It can be thrown at creatures with damaging effect.
         
    c) 2 Potions of Life
         It can be thrown at creatures with damaging effect.
         
    d) 2 Scrolls of Rune of Protection
         
         
    e) a Ring of Damage (+0,+13)
         Dropped by an Ice troll at 2700 feet (level 54).
         
         
         
    f) Green Dragon Scale Mail (Dwarven) [20,+24] (+2)
         Dropped by a Bat of Gorgoroth at 1550 feet (level 31).
         
         +2 strength, constitution, infravision.
         Provides resistance to poison.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    g) Bronze Dragon Scale Mail of Permanence [18,+29]
         Dropped by an Enchantress at 2500 feet (level 50).
         
         Provides resistance to acid, lightning, fire, cold, confusion,
         nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, intelligence, wisdom, dexterity, constitution,
         charisma.
         Sustains your life force.  
         
    h) The Leather Scale Mail 'Thalkettoth' (-1) [20,+25] (+3)
         Found in a chest from 1550 feet (level 31).
         
         +3 dexterity, speed.
         Provides resistance to acid, shards.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    i) The Cloak of Thingol [1,+18] (+3)
         Found lying on the floor at 3000 feet (level 60).
         
         +3 dexterity, charisma.
         Provides resistance to acid, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
         When activated, it tries to recharge a wand or staff, destroying
         the wand or staff on failure.
         Takes 287 turns to recharge at your current speed.
         Your chance of success is 94.9%
         
    j) an Elven Cloak of Protection [6,+9] (+2 stealth)
         Found lying on the floor at 2050 feet (level 41).
         
         +2 stealth.
         Provides resistance to shards.
         Cannot be harmed by acid, electricity, fire, cold.
         
    k) The Iron Helm 'Holhenneth' [7,+10] (+2)
         Dropped by a Mature bronze dragon at 1950 feet (level 39).
         
         +2 intelligence, wisdom.
         +10% to searching.
         Provides resistance to blindness, confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.  
         
         When activated, it detects treasure, traps, doors, stairs, and all
         creatures nearby.
         Takes 229 to 451 turns to recharge at your current speed.
         Your chance of success is 93.3%
         
    l) The Iron Helm of Gorlim (+8,+8) [7,+10] (-5) {cursed}
         Dropped by a Hezrou at 2950 feet (level 59).
         
         Heavily cursed.
         -5 intelligence, wisdom.
         -25% to searching.
         Provides resistance to fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  Grants the ability to see invisible things. 
         Aggravates creatures nearby.  
         
    m) The Set of Gauntlets 'Paurnimmen' [3,+14]
         Dropped by a Water troll at 2750 feet (level 55).
         
         It brands your melee attacks with frost.
         Provides resistance to cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  
         
         When aimed, it creates a frost bolt with damage 6d8.
         Takes 32 to 57 turns to recharge at your current speed.
         Your chance of success is 93.3%
         
    n) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4)
         Dropped by Ji Indur Dawndeath at 2600 feet (level 52).
         
         +4 dexterity.
         Provides resistance to acid.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
         When aimed, it fires a magical arrow with damage 150.
         Takes 127 to 246 turns to recharge at your current speed.
         Your chance of success is 90.4%
         
    o) The Cutlass 'Gondricam' (1d8) (+10,+11) [+50] (+4)
         Dropped by a Master rogue at 3100 feet (level 62).
         
         +4 dexterity, stealth.
         Provides resistance to acid, lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  Speeds regeneration.  Prevents paralysis. 
         Grants the ability to see invisible things.  
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 284.4.
         
    p) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 stealth)
         Dropped by a Hill orc at 2750 feet (level 55).
         
         +4 strength, charisma, stealth, speed.
         Slays animals, evil creatures, giants.
         *Slays* undead.
         Provides resistance to cold, fear, dark, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 423 vs. animals, 423 vs. evil creatures,
         490.2 vs. giants, 624.6 vs. undead, and 355.8 vs. others.
         
    q) The Zweihander 'Zarcuthra' (4d6) (+19,+21) (+4)
         Dropped by a Lesser Balrog at 2700 feet (level 54).
         
         +4 strength, charisma, infravision.
         Slays animals, evil creatures, undead, demons, orcs, trolls,
         giants.
         *Slays* dragons.
         Branded with flames.
         Provides resistance to fire, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  Grants the ability to see invisible things. 
         Aggravates creatures nearby.  
         
         Combat info:
         5.8 blows/round.
         Average damage/round: 515 vs. animals, 515 vs. evil creatures,
         611.5 vs. undead, 611.5 vs. demons, 611.5 vs. orcs, 611.5 vs.
         trolls, 611.5 vs. giants, 611.5 vs. creatures not resistant to
         fire, 804.3 vs. dragons, and 419.2 vs. others.
         
    r) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
         Dropped by a Greater titan at 3100 feet (level 62).
         
         +4 wisdom, dexterity.
         Slays evil creatures, orcs, trolls.
         *Slays* undead.
         Branded with frost.
         Provides resistance to cold, fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.  Slows your metabolism.  Prevents paralysis. 
         
         
         When aimed, it creates a frost ball with damage 100.
         Takes 143 turns to recharge at your current speed.
         Your chance of success is 93.9%
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 481.8 vs. evil creatures, 550.2 vs. orcs,
         550.2 vs. trolls, 550.2 vs. creatures not resistant to cold, 687.6
         vs. undead, and 412.8 vs. others.
         
    s) The Scythe 'Avavir' (5d3) (+18,+12) [+30] (+3)
         Dropped by a Cyclops at 3000 feet (level 60).
         
         +3 dexterity, charisma, speed.
         Branded with flames, frost.
         Provides resistance to fire, cold, light.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  Grants the ability to see invisible things.  
         
         When activated, it returns you from the dungeon or takes you to
         the dungeon after a short delay.
         Takes 820 turns to recharge at your current speed.
         Your chance of success is 90.4%
         
         Combat info:
         5.8 blows/round.
         Average damage/round: 459.2 vs. creatures not resistant to fire,
         459.2 vs. creatures not resistant to cold, and 325.1 vs. others.
         
         Radius 1 light.
    t) The Lance of Eorlingas (3d8) (+13,+21) (+2)
         Found lying on the floor at 2600 feet (level 52).
         
         +2 strength, dexterity, speed.
         Slays evil creatures, orcs, trolls.
         Provides resistance to fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.  
         
         Combat info:
         5.2 blows/round.
         Average damage/round: 468.1 vs. evil creatures, 554.9 vs. orcs,
         554.9 vs. trolls, and 381.8 vs. others.
         
    u) The Quarterstaff 'Eriril' (1d9) (+13,+15) (+4)
         Dropped by Glaurung, Father of the Dragons at 3050 feet (level
         61).
         
         +4 intelligence, wisdom.
         Slays evil creatures.
         Provides resistance to light.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.  
         
         When activated, it reveals to you the extent of an item's magical
         powers.
         Takes 41 turns to recharge at your current speed.
         Your chance of success is 93.3%
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 349.2 vs. evil creatures, and 315.6 vs.
         others.
         
         Radius 1 light.
    v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+4)
         Dropped by a Vampire lord at 3100 feet (level 62).
         
         +4 intelligence.
         Slays animals.
         Branded with flames.
         Provides resistance to fire, poison.
         Cannot be harmed by acid, electricity, fire, cold.
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 382.8 vs. animals, 416.4 vs. creatures not
         resistant to fire, and 349.2 vs. others.
         
    w) The Pick of Erebor (3d4) (+5,+20) (+5)
         Dropped by Glaurung, Father of the Dragons at 3050 feet (level
         61).
         
         +5 strength, constitution, tunneling.
         Slays demons, orcs, trolls.
         Branded with acid.
         Provides resistance to light, dark, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength.
         
         Combat info:
         5.8 blows/round.
         Average damage/round: 460.4 vs. demons, 460.4 vs. orcs, 460.4 vs.
         trolls, 460.4 vs. creatures not resistant to acid, and 360.4 vs.
         others.
         
         Radius 1 light.
    x) The Short Bow of Amrod (x4) (+12,+15) (+2)
         Found lying on the floor at 1650 feet (level 33).
         
         +2 strength, constitution, shooting power.
         Provides resistance to lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Speeds regeneration.  
         
    
    
    ============================================================
                       CHAR.
    |   TURN  | DEPTH |LEVEL| EVENT
    ============================================================
             1      0'    1   Began the quest to destroy Morgoth.
          5623     50'    2   Reached level 2
         17371     50'    3   Reached level 3
         46321     50'    4   Reached level 4
         88673     50'    5   Reached level 5
        113931    100'    6   Reached level 6
        115684    100'    6   Killed Grip, Farmer Maggot's dog
        132197    100'    7   Reached level 7
        182657     50'    8   Reached level 8
        259927    100'    8   Killed Fang, Farmer Maggot's dog
        300884    150'    9   Reached level 9
        363848    150'   10   Reached level 10
        424882    200'   11   Reached level 11
        460584    250'   11   Killed Smeagol
        479999    250'   12   Reached level 12
        576539    300'   13   Reached level 13
        629698    400'   13   Killed Wormtongue, Agent of Saruman
        629698    400'   14   Reached level 14
        641797    400'   14   Killed Mughash the Kobold Lord
        641804    400'   14   Found The Phial of Galadriel
        642126    400'   15   Reached level 15
        718223    450'   16   Reached level 16
        750263    450'   16   Killed Bullroarer the Hobbit
        758260    450'   16   Killed Brodda, the Easterling
        758260    450'   17   Reached level 17
        799561    450'   17   Killed Lagduf, the Snaga
        800361    450'   18   Reached level 18
        857697    500'   19   Reached level 19
        860835    500'   20   Reached level 20
        864246      0'   20   Killed Farmer Maggot
        967160    500'   21   Reached level 21
       1093905    550'   22   Reached level 22
       1156094    600'   22   Killed Orfax, Son of Boldor
       1199940    600'   23   Reached level 23
       1301959    650'   23   Killed Grishnakh, the Hill Orc
       1336892    650'   24   Reached level 24
       1406832    650'   24   Killed Boldor, King of the Yeeks
       1452907    650'   24   Killed Golfimbul, the Hill Orc Chief
       1483997    650'   25   Reached level 25
       1510441    700'   25   Killed Ufthak of Cirith Ungol
       1623442    750'   26   Reached level 26
       1772578    850'   27   Reached level 27
       1772578    850'   28   Reached level 28
       1772578    850'   29   Reached level 29
       1772578    850'   30   Reached level 30
       1772578    850'   31   Reached level 31
       1780432    850'   31   Killed Nar, the Dwarf
       1938765    950'   31   Killed Shagrat, the Orc Captain
       2039207   1050'   31   Killed Gorbag, the Orc Captain
       2117494   1050'   31   Found The Rapier 'Forasgil' (LOST)
       2139789   1050'   31   Killed Lugdush, the Uruk
       2163919   1100'   31   Killed Ulfast, Son of Ulfang
       2203506   1150'   31   Killed Ugluk, the Uruk
       2275819   1250'   31   Killed Khim, Son of Mim
       2311515   1250'   31   Killed Angamaite of Umbar
       2338864   1250'   31   Killed Sangahyando of Umbar
       2361534   1250'   31   Found The Long Sword 'Elvagil' (LOST)
       2396259   1300'   31   Found The Leather Shield of Celegorm
       2469774   1350'   31   Found The Spear of Orome (LOST)
       2475808   1350'   31   Killed Mim, Betrayer of Turin
       2475842   1350'   31   Found The Rapier 'Careth Asdriag' (LOST)
       2503864   1350'   31   Killed Azog, King of the Uruk-Hai
       2536268   1350'   32   Reached level 32
       2561679   1350'   32   Reached level 32
       2562983   1350'   32   Found The Set of Leather Gloves 'Cambeleg'
       2567743   1350'   32   Found The Long Sword 'Ringil'
       2598863   1500'   32   Killed Draebor, the Imp
       2601596   1550'   32   Killed Beorn, the Shape-Changer
       2610005   1550'   32   Killed Uldor the Accursed
       2619414   1550'   32   Found The Leather Scale Mail 'Thalkettoth'
       2667812   1650'   32   Found The Beaked Axe of Theoden (LOST)
       2670634   1650'   32   Found The Dagger 'Angrist' (LOST)
       2692704   1650'   33   Reached level 33
       2708705   1700'   33   Killed Bolg, Son of Azog
       2714541   1650'   33   Found The Short Bow of Amrod
       2738828   1750'   33   Found The Morning Star 'Firestar'
       2739608   1750'   33   Killed Lokkak, the Ogre Chieftain
       2766581   1800'   33   Found The Dagger 'Nimthanc' (LOST)
       2777537   1850'   34   Reached level 34
       2804484   1900'   34   Killed Ulwarth, Son of Ulfang
       2805020   1900'   34   Killed Bill the Stone Troll
       2816806   1900'   34   Killed Bert the Stone Troll
       2816857   1900'   35   Reached level 35
       2825143   1900'   35   Killed Lorgan, Chief of the Easterlings
       2825170   1900'   35   Killed The Queen Ant
       2862937   1950'   35   Found The Set of Leather Gloves 'Cammithrim' (LOST)
       2864455   1950'   36   Reached level 36
       2884395   2000'   36   Killed Castamir the Usurper
       2905268   2000'   36   Found The Dagger of Rilia
       2909856   2000'   36   Killed Kavlax the Many-Headed
       2914859   2000'   36   Killed Itangast the Fire Drake
       2914859   2000'   37   Reached level 37
       2955071   1950'   37   Found The Halberd 'Osondir' (LOST)
       2971798   1950'   37   Killed Uvatha the Horseman
       3009145   1950'   37   Killed Medusa, the Gorgon
       3009145   1950'   38   Reached level 38
       3013456   1950'   38   Reached level 38
       3013459   1950'   38   Killed Akhorahil the Blind
       3014804   1950'   38   Found The Metal Brigandine Armour of the Rohirrim
    (LOST)
       3015237   1950'   38   Killed Tom the Stone Troll
       3019252   1950'   38   Killed Ibun, Son of Mim
       3065044   1950'   38   Found The Dagger 'Narthanc' (LOST)
       3079683   1950'   38   Killed Ariel, Queen of Air
       3079889   1950'   38   Found The Chain Mail of Arvedui (LOST)
       3081340   1950'   38   Found The Set of Gauntlets 'Paurhach' (LOST)
       3096227   1950'   39   Reached level 39
       3196385   1950'   39   Found The Set of Gauntlets 'Paurnen' (LOST)
       3208006   1950'   39   Found The Iron Helm 'Holhenneth'
       3220798   1950'   40   Reached level 40
       3288167   2000'   40   Found The Beaked Axe of Hurin (LOST)
       3368062   2000'   40   Found The Short Bow of Amras
       3368401   2000'   40   Killed Ulfang the Black
       3382697   2000'   41   Reached level 41
       3389148   2000'   41   Reached level 41
       3473486   2050'   41   Killed Smaug the Golden
       3502979   2050'   42   Reached level 42
       3580806   2100'   42   Found The Large Metal Shield of Anarion
       3591441   2100'   42   Found The Dagger 'Dethanc' (LOST)
       3609822   2100'   42   Killed Rogrog the Black Troll
       3637336   2200'   42   Found The Flail 'Totila' (LOST)
       3659001   2200'   42   Killed Gorlim, Betrayer of Barahir
       3660489   2200'   43   Reached level 43
       3663686   2200'   43   Found The Pair of Leather Boots of Wormtongue (LOST)
       3685224   2250'   43   Killed Shelob, Spider of Darkness
       3706927   2250'   43   Killed Scatha the Worm
       3707613   2250'   43   Found The Iron Helm of Dor-Lomin
       3762687   2350'   43   Killed Ren the Unclean
       3765245   2350'   44   Reached level 44
       3779550   2350'   44   Reached level 44
       3790380   2350'   44   Killed Waldern, King of Water
       3831420   2400'   44   Killed Adunaphel the Quiet
       3839359   2400'   45   Reached level 45
       3846295   2400'   45   Killed Ungoliant, the Unlight
       3864496   2400'   45   Killed Quaker, Master of Earth
       3894314   2450'   45   Found The Hard Leather Cap of Thranduil (LOST)
       3912490   2450'   46   Reached level 46
       3938227   2500'   46   Found The Short Sword 'Sting' (LOST)
       4003445   2500'   46   Killed Ar-Pharazon the Golden
       4018043   2550'   47   Reached level 47
       4027287   2600'   47   Killed Ji Indur Dawndeath
       4027307   2600'   47   Found The Set of Caestus of Fingolfin
       4042359   2600'   47   Found The Lance of Eorlingas
       4045504   2600'   47   Killed Eol, the Dark Elf
       4086857   2650'   47   Killed Baphomet the Minotaur Lord
       4086862   2650'   47   Found The Main Gauche of Azaghal
       4086865   2650'   47   Found The Amulet of Carlammas (LOST)
       4107016   2700'   47   Found The Broad Sword 'Orcrist' (LOST)
       4107596   2700'   48   Reached level 48
       4109232   2700'   48   Found The Set of Gauntlets 'Pauraegen' (LOST)
       4131164   2700'   48   Found The Soft Leather Armour 'Hithlomir' (LOST)
       4135787   2700'   48   Found The Cloak of Thorongil (LOST)
       4157327   2700'   48   Killed The Phoenix
       4162622   2700'   48   Killed The Balrog of Moria
       4162807   2700'   49   Reached level 49
       4163866   2700'   49   Found The Zweihander 'Zarcuthra'
       4167982   2700'   49   Found The Metal Cap of Thengel
       4200696   2750'   49   Found The Set of Gauntlets 'Paurnimmen'
       4202980   2750'   49   Found The Bastard Sword of Eowyn
       4229626   2800'   49   Killed Harowen the Black Hand
       4254090   2900'   50   Reached level 50
       4261707   2900'   50   Killed Vargo, Tyrant of Fire
       4269483   2950'   50   Killed Fundin Bluecloak
       4271506   2950'   50   Found The Iron Helm of Gorlim
       4305472   3000'   50   Found The Scythe 'Avavir'
       4328531   3000'   49   Killed Saruman of Many Colours
       4331813   3000'   49   Killed Dwar, Dog Lord of Waw
       4333214   3000'   49   Found The Cloak of Thingol
       4334755      0'   50   Reached level 50
       4358001   3050'   50   Found The Iron Crown of Beruthiel (LOST)
       4375289   3050'   50   Killed Glaurung, Father of the Dragons
       4376033   3050'   50   Found The Pick of Erebor
       4376040   3050'   50   Found The Small Metal Shield of Thorin
       4376076   3050'   50   Found The Quarterstaff 'Eriril'
       4406386   3100'   50   Found The Spear 'Aiglos'
       4418812   3100'   50   Found The Quarterstaff 'Nar-i-vagil'
       4426283   3100'   50   Found The Cutlass 'Gondricam'
       4485586   3250'   50   Found The Long Sword 'Anduril'
       4487786   3250'   50   Found The Zweihander 'Gurthang'
       4495836   3250'   50   Found The Ring of Barahir
       4496744   3250'   50   Found The Mithril Chain Mail 'Belegennon'
       4498563   3250'   50   Killed Khamul, the Black Easterling
       4499362   3250'   50   Killed Thuringwethil, the Vampire Messenger
       4503706   3250'   50   Found The Battle Axe 'Lotharang'
       4503981   3250'   50   Found The Elfstone 'Elessar'
       4503994   3250'   50   Found The Lochaber Axe 'Mundwine'
       4504622   3250'   50   Found The Zweihander 'Mormegil'
       4505469   3250'   50   Found The Golden Crown of Gondor
       4505828   3250'   50   Found The Set of Gauntlets 'Camlost'
    
    
      [Options]
    
    Maximize effect of race/class bonuses        : yes (adult_maximize)
    Randomize the artifacts (except a few)       : no  (adult_randarts)
    Restrict the use of stairs/recall            : no  (adult_ironman)
    Restrict the use of stores/home              : no  (adult_no_stores)
    Restrict creation of artifacts               : no  (adult_no_artifacts)
    Don't stack objects on the floor             : no  (adult_no_stacking)
    Lose artifacts when leaving level            : no  (adult_no_preserve)
    Don't generate connected stairs              : no  (adult_no_stairs)
    Don't show level feelings                    : no  (adult_no_feelings)
    Items always sell for 0 gold                 : no  (adult_no_selling)
    Adult: Monsters chase current location       : yes (adult_ai_sound)
    Adult: Monsters chase recent locations       : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : no  (score_know)
    Score: Allow player to avoid death           : no  (score_live)
  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    #2
    I don't have time to look at your actual gear. But here are my thoughts:

    1. I would probably save the two best speed rings I've found so far, in case I have a heard time getting speed. Maybe with Ringil this is less of an issue for you.

    2. Have you been wielding the egos? At this point you probably only care about egos which are splendid, so that's an easy way to weed a bunch of other egos out without having to cast identify.

    3. Even though it's tough to leave artifacts behind, I try to not bother carrying artifacts which I'm never going to conceivably need.
    linux->xterm->screen->pmacs

    Comment

    • perdaniel
      Scout
      • Jul 2011
      • 47

      #3
      Originally posted by d_m
      I don't have time to look at your actual gear. But here are my thoughts:

      1. I would probably save the two best speed rings I've found so far, in case I have a heard time getting speed. Maybe with Ringil this is less of an issue for you.

      2. Have you been wielding the egos? At this point you probably only care about egos which are splendid, so that's an easy way to weed a bunch of other egos out without having to cast identify.
      No I was not aware of that feature (just goes to show how much of a noobie I am).

      Originally posted by d_m
      3. Even though it's tough to leave artifacts behind, I try to not bother carrying artifacts which I'm never going to conceivably need.
      Yes, but usually I get so few artifacts that I can carry them back to town and sort them there.

      Comment

      • fizzix
        Prophet
        • Aug 2009
        • 3025

        #4
        You have no need for any weapon except azaghal for fire immunity swap. Keep thorin, gondor and azaghal. As for speed, you are already stacked in that department. You have +9 boots, ringil (which you'll probably wield vs sauron and morgoth), and +9 DSM of speed. You do not need to be wearing a speed ring at all with this gear! A damage ring is preferable in that spot, oddly enough, eventually to be replaced by elven rings when you find them. I can't imagine the situation where you wield the speed ring in the second slot.

        You can chuck a lot out of your home also, pretty much every weapon there is obsolete with ringil in tow. What I don't see are ?banishment, ?banish, ?destruction ?deep-descent and ?teleport level. The first two you should be saving for the last battles. The last two should be your primary escape. ?teleport is borderline, you'll wind up in a room full of time hounds maybe once in 5000 teleports. So if you do it enough, you might wind up dead. _teleport is too risky now. You need better escapes! Make sure you carry around _destruction when you find it. Use it to remove monsters you don't want to fight yet. All these items would be far more useful to you than the artifact weapons you have there. I know there's a desire to keep them as trophies, but they show up in your history!

        Comment

        • Timo Pietilä
          Prophet
          • Apr 2007
          • 4096

          #5
          Originally posted by fizzix
          As for speed, you are already stacked in that department. You have +9 boots, ringil (which you'll probably wield vs sauron and morgoth), and +9 DSM of speed. You do not need to be wearing a speed ring at all with this gear! A damage ring is preferable in that spot, oddly enough, eventually to be replaced by elven rings when you find them. I can't imagine the situation where you wield the speed ring in the second slot.
          Annoyingly there is Elessar in his findings, which means he can now use two rings for whatever he needs, but that also means lack of disen resist, which as we can see from Cambeleg damage, is a problem for him.

          Gondor would solve problem with missing important resists, but it doesn't have ESP. He actually needs that Elven ring for "perfect" gear (though this is already good enough to beat Morgoth, he only lacks consumables).

          Comment

          • perdaniel
            Scout
            • Jul 2011
            • 47

            #6
            Originally posted by fizzix
            You have no need for any weapon except azaghal for fire immunity swap. Keep thorin, gondor and azaghal. As for speed, you are already stacked in that department. You have +9 boots, ringil (which you'll probably wield vs sauron and morgoth), and +9 DSM of speed. You do not need to be wearing a speed ring at all with this gear! A damage ring is preferable in that spot, oddly enough, eventually to be replaced by elven rings when you find them. I can't imagine the situation where you wield the speed ring in the second slot.

            You can chuck a lot out of your home also, pretty much every weapon there is obsolete with ringil in tow. What I don't see are ?banishment, ?banish, ?destruction ?deep-descent and ?teleport level. The first two you should be saving for the last battles. The last two should be your primary escape. ?teleport is borderline, you'll wind up in a room full of time hounds maybe once in 5000 teleports. So if you do it enough, you might wind up dead. _teleport is too risky now. You need better escapes! Make sure you carry around _destruction when you find it. Use it to remove monsters you don't want to fight yet. All these items would be far more useful to you than the artifact weapons you have there. I know there's a desire to keep them as trophies, but they show up in your history!
            There are some ?Banishment and ?Mass Banishment on the floor, I'll bring them back to town. I'll drop the spare rings of speed. Is there no risk of ending up in the middle of some dangerous enemies (such as time hounds) when I use deep descent or teleport level? I am a bit skeptical about using deep descent as an escape, as I think it might land me in even worse monsters deeper in the dungeon. I try not to collect artifacts as trophies, but I am careful about junking them in case I might need them later. As I am a noobie I trust the judgement of the sages here over my own judgement when it comes to which artifacts to junk.

            Comment

            • bulian
              Adept
              • Sep 2010
              • 163

              #7
              I also have a problem with an "overflow" of {ego} items: I brought four staves of identify, found several ? of identify in the dungeon, but ran out of charges so that I couldn't identify every {ego} item.
              Congratulations, you have identified the problem known as TMJ (too much junk). To get around this there are at least 2 solutions.

              One: test wield as what d_m said and set squelch to splendid, however this is still relatively slow.

              Two: start destroying items on the floor except for items that are potentially useful. You can create a macro 099k-ay which will destroy the top item in a stack. Its unlikely you will be doing too much shooting given your melee damage output, though you may want to test wield and identify excellent ammo. As artifacts cannot be destroyed by macros, this is a safe technique.

              For you that means all weapons except blade of chaos, scythe of slicing, and mace of disruption, unidentified ego cloaks, and high DSMs (e.g. law/chaos/psuedo etc.) if you really care, boots, as boots of speed +10 are ever so slightly better than what you have. Basically any weapon that provides a serious boost in damage compared to Ringil to either evil, undead, dragons, demons, or giants may be worth keeping. As Ringil is so good with +10 speed, the damage output must be a large increase. I would keep zarcuthra (dragons) and azaghal.

              Comment

              • fizzix
                Prophet
                • Aug 2009
                • 3025

                #8
                Originally posted by perdaniel
                There are some ?Banishment and ?Mass Banishment on the floor, I'll bring them back to town. I'll drop the spare rings of speed. Is there no risk of ending up in the middle of some dangerous enemies (such as time hounds) when I use deep descent or teleport level? I am a bit skeptical about using deep descent as an escape, as I think it might land me in even worse monsters deeper in the dungeon. I try not to collect artifacts as trophies, but I am careful about junking them in case I might need them later. As I am a noobie I trust the judgement of the sages here over my own judgement when it comes to which artifacts to junk.
                There's little difference between dungeon level 65 and dungeon level 99 as far as difficulty. The only real difference is more uniques, the standard denizens don't get much more difficult.

                When you change levels by either recall, stairs, teleport level or deep descent you get the first move. So if you land in a room full of hounds, you have the option of escaping immediately. (another ?teleport level, ?deep descent, or ?*destruction will work.) Don't use anything that has more than 0% chance of fail when failure means death! You will not get the first move after ?teleport, so if you teleport into a room full of hounds, they get to breathe first. Make sure you have ESP and you can always know if you're in immediate dagner. 8 time hound breaths will kill a 1000 HP character at full health. Gravity hounds are the second biggest threat, then Chaos and Plasma hounds. However, you probably can survive everything but time and maybe gravity. Even worse than ?teleport is _teleport, which has a 3-4% fail on top of the fact that you won't get the first move after teleporting. _teleport is a great early escape because you can use it when blinded and confused, but once you have rblind and rconf, you've essentially outgrown it and should trade it for more reliable escapes.

                Comment

                • PowerDiver
                  Prophet
                  • Mar 2008
                  • 2820

                  #9
                  Originally posted by bulian
                  Two: start destroying items on the floor except for items that are potentially useful. You can create a macro 099k-ay which will destroy the top item in a stack. Its unlikely you will be doing too much shooting given your melee damage output, though you may want to test wield and identify excellent ammo. As artifacts cannot be destroyed by macros, this is a safe technique.
                  You can squelch all but artifacts, and save yourself the destruction thing, but you will need to maintain a free slot for autopickup to work. You can also tune that to all but boots and ammo. Currently, including 320, you notice whether an item is an artifact immediately when you pick it up. If you autoinscribe things you want to id, such as blades of chaos, with !k they will not squelch until you uninscribe them.

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 4096

                    #10
                    Originally posted by fizzix
                    8 time hound breaths will kill a 1000 HP character at full health.
                    Less if you get unlucky by CON-drain by few of them and you don't have big buffer for it (but I assume you already counted that because 8 x time hound breath is about 880 points of damage). Even if it doesn't kill you you might be in big trouble after that because of stat-drains.

                    Time hounds are different to other hounds in that they move at speed +20, not +10.

                    Comment

                    • perdaniel
                      Scout
                      • Jul 2011
                      • 47

                      #11
                      Originally posted by Timo Pietilä
                      Annoyingly there is Elessar in his findings, which means he can now use two rings for whatever he needs, but that also means lack of disen resist, which as we can see from Cambeleg damage, is a problem for him.

                      Gondor would solve problem with missing important resists, but it doesn't have ESP. He actually needs that Elven ring for "perfect" gear (though this is already good enough to beat Morgoth, he only lacks consumables).
                      Should I junk or keep the amulet of weaponmastery (+4,+3)(+2)?

                      Comment

                      • UglySquirrell
                        Swordsman
                        • Jul 2011
                        • 293

                        #12
                        Originally posted by perdaniel
                        Should I junk or keep the amulet of weaponmastery (+4,+3)(+2)?
                        I'd hang on to it till all the uniques with disenchantment are dead. Especially Tarrasque. Ive never really had problems with the non uniques. Just watch out for the great wyrms .

                        Comment

                        • Timo Pietilä
                          Prophet
                          • Apr 2007
                          • 4096

                          #13
                          Originally posted by UglySquirrell
                          I'd hang on to it till all the uniques with disenchantment are dead. Especially Tarrasque. Ive never really had problems with the non uniques. Just watch out for the great wyrms .
                          Don't melee unknown undeads without disen resist (great wyrms would be Balance and Chaos).

                          Comment

                          • perdaniel
                            Scout
                            • Jul 2011
                            • 47

                            #14
                            junk Mormegil, Anduril, Gurthang, Mundwine, Lotharang and Belegennon?

                            I made myself a simple spreadsheet to compare the pros and cons of the different items, and came to the conclusion that I can leave Mormegil, Anduril, Gurthang, Mundwine, Lotharang and Belegennon in the dungeon.

                            Comment

                            • Timo Pietilä
                              Prophet
                              • Apr 2007
                              • 4096

                              #15
                              Originally posted by perdaniel
                              I made myself a simple spreadsheet to compare the pros and cons of the different items, and came to the conclusion that I can leave Mormegil, Anduril, Gurthang, Mundwine, Lotharang and Belegennon in the dungeon.
                              Anduril has resist disenchantment, that is useful as swap if you don't need the speed from Ringil. Belegennon has high stealth and resist poison (and it is light), so that is also something you might want to keep for now too.

                              Comment

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