A new Angband Dev Blog was just posted, and it covers economy.
As for my reactions:
- I am worried that adding money weight would increase annoyances in the game.
- I am fine with reducing money drops and lowering prices.
- Requiring money for the home might hit beginner players too hard. However, a slot based model where the first slots are very cheap or free, and later ones increasing in price might work.
- I agree that food right now does not really add anything to the game.
As for my reactions:
- I am worried that adding money weight would increase annoyances in the game.
- I am fine with reducing money drops and lowering prices.
- Requiring money for the home might hit beginner players too hard. However, a slot based model where the first slots are very cheap or free, and later ones increasing in price might work.
- I agree that food right now does not really add anything to the game.
Comment