If you play in tile mode with the "Color: Show unique monsters in purple" option switched on, all the uniques appear as empty black squares.
[3.3.0] Bug: purple uniques invisible in tile mode
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Weird - this didn't happen in 3.2.0, right? So it's somehow been affected by something else. Added to #1491, since it may be related."Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles -
EDIT: upon further checking and looking at the ASCII version, that seems to be because the knowledge menu didn't respect the purple uniques in 3.2 but that's been fixed for 3.3.Comment
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Huh... upon checking, it turns out it does happen in 3.2, but weirdly, there it's only a problem in actual gameplay, not when you're looking at the tile graphics through the monster knowledge menu. (As opposed to 3.3, where the setting makes uniques appear as blank squares in both gameplay and knowledge menu.)
EDIT: upon further checking and looking at the ASCII version, that seems to be because the knowledge menu didn't respect the purple uniques in 3.2 but that's been fixed for 3.3."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Well, I think it's probably just that tiles-only players would have had no reason to set the purple uniques option in the first place. It's the sort of thing that only comes up when you load a competition savefile that has different options to the ones you normally use.Comment
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And rest of the crowd probably are happy with non-purple uniques. IMO purple uniques just adds confusion about what you are fighting, so I'm not surprised if it isn't popular option.Comment
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If it's any consolation I noticed this but didn't comment on it since it is easy to fix by turning off purple uniques.My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
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