[3.3.0] class boni

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  • Tibarius
    Swordsman
    • Jun 2011
    • 429

    [3.3.0] class boni

    I just noticed a discrepancy between the class boni shown in birth process and those finally in game. For example: mage has +5 int, +3 dex announced in birth process but has +2(+3?) int and lower dex class bonus in game.
    Blondes are more fun!
  • Nomad
    Knight
    • Sep 2010
    • 958

    #2
    I think the way it's shown on the birth screen has changed for 3.3.0. In 3.2, it used to show you the race bonuses when you were chosing a race and the class bonuses when you were chosing a class. Now, once you've selected a race and are choosing a class, it shows you the race and class bonuses combined. So that +5 INT, +3 DEX on the birth screen isn't just the class bonus for a mage, it's the combined bonus for a gnome mage. (Or whatever species you picked.)

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    • Tibarius
      Swordsman
      • Jun 2011
      • 429

      #3
      skills

      Thx for pointing that out Nomad, i guess you are right.

      But if i choose human/high-elf or kobold ranger all have the same values for fight/shoot/throw. So showing total values is only true for stats probably.

      I prefer the old system. That way class boni were better in mind, because they always showed identically for a certain class, regardless of what race you took.
      Blondes are more fun!

      Comment

      • d_m
        Angband Devteam member
        • Aug 2008
        • 1517

        #4
        Originally posted by Tibarius
        But if i choose human/high-elf or kobold ranger all have the same values for fight/shoot/throw. So showing total values is only true for stats probably.
        That sounds like a bug.

        Originally posted by Tibarius
        I prefer the old system. That way class boni were better in mind, because they always showed identically for a certain class, regardless of what race you took.
        I'm interested to see how people feel. Personally I like the new method a lot better... in my opinion the most important thing are the bonuses the character being created will get--if you are interested you can generalize back to the race/class bonuses in isolation, but the current system makes it easier to compare different races and the same class (and makes it no harder to compare different classes for the same race).
        linux->xterm->screen->pmacs

        Comment

        • kaypy
          Swordsman
          • May 2009
          • 294

          #5
          I think there's some room left of the screen, you could display something like
          Str: +2 -3
          Int: +1 +3
          etc

          Comment

          • Tibarius
            Swordsman
            • Jun 2011
            • 429

            #6
            comparing race/class

            Originally posted by kaypy
            I think there's some room left of the screen, you could display something like
            Str: +2 -3
            Int: +1 +3
            etc
            True, the best thing would be if race and class bonus as well as total sum would be shown.

            Originally posted by d_m
            ... but the current system makes it easier to compare different races and the same class ...
            I felt exactly the opposite to this. If i choose a class i already have made my decision about race (and thus know how good my race is compared to other races). But maybe it is also a matter of getting used to the new system.
            Blondes are more fun!

            Comment

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