[3.30] charset / colors under windows

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  • Tibarius
    Swordsman
    • Jun 2011
    • 429

    [3.30] charset / colors under windows

    Hi,

    i am using Win XP, Version 2002, SP3.

    Angband 3.20 looks for me like this:
    Town has brown walls and dots for each space within. Lit dungeon walls are white and unlit walls are dark grey.

    Angband 3.30 looks for me like this:
    Town has red walls (and not the familiar # but instead a special char, i cannot reproduce on the keyboard). Lit dungeon walls are sometimes light and dark gray at the same time. The dots for each space within are smaller than in 3.20.

    I don't like the new optic. Is this a feature?

    If not, what can i do to get my old charset back?

    Thanks in advance,
    Tibarius
    Blondes are more fun!
  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    #2
    Originally posted by Tibarius
    Angband 3.30 looks for me like this:
    Town has red walls (and not the familiar # but instead a special char, i cannot reproduce on the keyboard). Lit dungeon walls are sometimes light and dark gray at the same time. The dots for each space within are smaller than in 3.20.

    I don't like the new optic. Is this a feature?
    Can you post screenshots of 3.2.0 and 3.3.0 (or link to them)?
    linux->xterm->screen->pmacs

    Comment

    • Jazerus
      Apprentice
      • Jun 2011
      • 74

      #3
      Delete the fonts-win.prf file under [angband folder]/lib/pref to eliminate the use of "graphical" characters.

      I'd personally like a better ingame way to switch between "old" and "new" style graphics (# vs. block for walls, for example), but until then that's the best way to switch back to the older display style.

      Comment

      • Tibarius
        Swordsman
        • Jun 2011
        • 429

        #4
        old charset

        Originally posted by Jazerus
        Delete the fonts-win.prf file under [angband folder]/lib/pref to eliminate the use of "graphical" characters.
        Thanks, that worked for me (i just renamed the file tho)!

        Originally posted by d_m
        Can you post screenshots of 3.2.0 and 3.3.0 (or link to them)?
        I dunno how to do that. But i did the following:

        Options Menu => v) interact with visuals (advanced) => d) dump feature attr/chars

        Once with the standard package and once with the deleted (renamed) font-win file.

        The permanent walls have different attr/chars in the two files.
        Attached Files
        Blondes are more fun!

        Comment

        • buzzkill
          Prophet
          • May 2008
          • 2939

          #5
          In Windows you can produce a screen dump by pressing shift-PrtSc (next to F12). This will copy the current screen to the clipboard. From there you can paste it into your favorite graphic editor and do what you want with it. There's also a keypress to only copy the active window, but I forget what it is (maybe Shift-Alt-PrtSc).
          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
          My banding life on Buzzkill's ladder.

          Comment

          • Timo Pietilä
            Prophet
            • Apr 2007
            • 4096

            #6
            Originally posted by buzzkill
            There's also a keypress to only copy the active window, but I forget what it is (maybe Shift-Alt-PrtSc).
            Just Alt-PrintScrn

            Comment

            • kaypy
              Swordsman
              • May 2009
              • 294

              #7
              Originally posted by Jazerus
              I'd personally like a better ingame way to switch between "old" and "new" style graphics (# vs. block for walls, for example), but until then that's the best way to switch back to the older display style.
              You can also use the knowledge menus to edit the feature visuals on a case by case basis (this wont get everything-at-once, but you may not want that anyway...)

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 4096

                #8
                Originally posted by kaypy
                You can also use the knowledge menus to edit the feature visuals on a case by case basis (this wont get everything-at-once, but you may not want that anyway...)
                That unfortunately is not enough, because there are now three symbols / feature, one light, one dark and one something between. Also you can't save those in knowledge-menu.

                This is one UI feature that is unfinished.

                I tried to search ticket for that, but didn't find any. Should I make a "reminder" ticket about this?

                Comment

                • kaypy
                  Swordsman
                  • May 2009
                  • 294

                  #9
                  Originally posted by Timo Pietilä
                  That unfortunately is not enough, because there are now three symbols / feature, one light, one dark and one something between. Also you can't save those in knowledge-menu.
                  There are three char/attr pairs for a given feature, but you can swap which one you are editing until all three are to your liking (use L for Lighting). I was able to get it possible-to-change-everything-ingame pretty easily. Getting the UI *decent* would be a lot harder. I wasn't able to figure out what it ought to look like, let alone make it happen- there isn't anywhere I could see to logically put an indicator for which pair you are editing, for example.

                  First that needs figuring out (and getting working)
                  Then it could use documenting (I wouldn't recommend putting too much documentation in place until getting the UI right)
                  Saving the visuals from that screen would be a logical addition about this time, too.
                  Oh, and IIRC you can make things go *really* strange by using the mouse on that screen...

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 4096

                    #10
                    Originally posted by kaypy
                    There are three char/attr pairs for a given feature, but you can swap which one you are editing until all three are to your liking (use L for Lighting).
                    That doesn't work in my copy (official 3.3). Pressing 'l' does nothing as far as I can tell. Or UI sucks so much that it does, but doesn't indicate it in any way....

                    I figured it out, you need to press 'l' before you go to edit visuals. And it doesn't tell you that you just changed lightning, or what setting you are at that point editing.

                    There is also mysterious "'c' to copy" at the bottom of the screen. Copy what? Where? if I press it "'p' to paste" appears, but I still don't know what I am copying and where.

                    IMO it was easier to edit those directly in pref-files than in UI once you figured out codes for symbols and colors.

                    I repeat the question which I made earlier: should I make a ticket from this, or is this already work in progress?

                    Comment

                    • kaypy
                      Swordsman
                      • May 2009
                      • 294

                      #11
                      Originally posted by Timo Pietilä
                      That doesn't work in my copy (official 3.3). Pressing 'l' does nothing as far as I can tell. Or UI sucks so much that it does, but doesn't indicate it in any way....
                      I think I already implied that the UI sucks... The display options are limited by the knowledge menu framework, and I couldn't see where I should show an indicator...

                      Copy/paste was in there before I got to it- it copy/pastes the current pair. So for example you can set one tile and clplp to get the other lighting options the same. Or copy from one feature to another. Or from a feature to a monster, etc.

                      Originally posted by Timo Pietilä
                      I repeat the question which I made earlier: should I make a ticket from this, or is this already work in progress?
                      The only attention this area has received is random-guy-with-patch, so a ticket may be a good idea. But random-guy-with-patch may not be the best source of advice on that, either...

                      Comment

                      • Timo Pietilä
                        Prophet
                        • Apr 2007
                        • 4096

                        #12
                        Originally posted by kaypy
                        The only attention this area has received is random-guy-with-patch, so a ticket may be a good idea. But random-guy-with-patch may not be the best source of advice on that, either...
                        If you are the one with the patch, let me say that it is better than it previously was, but it still needs work, that's all. I'll make a ticket for that.

                        Comment

                        • kaypy
                          Swordsman
                          • May 2009
                          • 294

                          #13
                          Had another poke around at it. Would something like this work better? Still seems rather clunky. Any ideas would be appreciated.

                          Click image for larger version

Name:	knowledgeUInew.jpg
Views:	1
Size:	19.8 KB
ID:	232550

                          Patch:
                          visualsUI2.txt

                          Comment

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