Graphical ideas for *bands

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  • ekolis
    Knight
    • Apr 2007
    • 921

    #16
    The latest version of Sangband has an option to do that...
    You read the scroll labeled NOBIMUS UPSCOTI...
    You are surrounded by a stasis field!
    The tengu tries to teleport, but fails!

    Comment

    • Adam Bolt
      Rookie
      • Apr 2007
      • 3

      #17
      Originally posted by ekolis
      Adam (et al), you might be interested in this game:
      Download Tower for free. Tower is a single-player turn-based role-playing game in the style of Rogue and Nethack, yet with its own unique elements and influences. In other words, it is a roguelike game under a modern interface.

      I personally can't get into it because the numpad controls don't work so you have to use the old rogue style controls which I hate, but even the screenshots of three-dimensional ASCII characters don't do the interface justice - you can zoom in and out, the letters actually animate when they move and attack, when you eat rotten food and vomit a little % sign falls out of your @ sign... it is simply amazing!
      Looks pretty interesting for sure... I like the idea of animated ASCII.

      Though it seems you could do away with the cruder aspects of the ASCII roguelike (the walls, and especially the floors... oh god, the distracting floors) I suppose the games mentioned later in the thread do that very same thing.

      I guess what I had in mind would be more like silhouette forms that might animate. Dragons could be a dragon-like symbol that bites or breathes fire, and come in different colors and sizes.

      That cuteness in the game you show, I think would serve Angband well. But animated ASCII doesn't do much for grabbing the attention of people who are interested in graphics. It's more for the people who already enjoy ASCII.

      Comment

      • Adam Bolt
        Rookie
        • Apr 2007
        • 3

        #18
        Sounds fine to me. I did it for enjoyment at the time, I never really licensed them. I don't actually care if the tiles are altered, or if I even get credit for them. Have at it.

        Originally posted by takkaria
        Hi Adam, nice to see you around...

        I'm just wondering what the licencing is on the tiles you drew? I can't find much information on what you originally said; perhaps you could clarify?

        Without being presumptious, something like the following licence would be a good fit for the rest of Angband:

        Redistribution of unaltered copies of these tiles is permitted without restriction. Distribution of altered copies is permitted without restriction as long as the alteration does not significantly alter the content. (For example, conversion to another format is permitted.)

        Distribution of all other altered copies is permitted as long as the author's name is replaced with that of the alterer, the original author is credited, and redistribution is not further restricted.

        [EDIT: actually, that might not be so great. I'll reply here when I have a clearer alternative.]

        Comment

        • andrewdoull
          Unangband maintainer
          • Apr 2007
          • 872

          #19
          Inspired by this thread, I've just improved the Unangband isometric mode so that the walls display with the correct orientation, rather than a large block (e.g. depending on the adjacent walls). This makes it look considerably better again.

          This is only available in CVS at the moment and probably needs some debugging.

          Would attach a screen shot, but its late and I'm only going to get a bmp file off windows anyways.
          The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
          In UnAngband, the level dives you.
          ASCII Dreams: http://roguelikedeveloper.blogspot.com
          Unangband: http://unangband.blogspot.com

          Comment

          • andrewdoull
            Unangband maintainer
            • Apr 2007
            • 872

            #20
            Originally posted by andrewdoull
            Would attach a screen shot, but its late and I'm only going to get a bmp file off windows anyways.
            Here's the promised screen shot. Not the most amazing in the world, but it shows the wall code working... still plenty more to do though.
            Attached Files
            The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
            In UnAngband, the level dives you.
            ASCII Dreams: http://roguelikedeveloper.blogspot.com
            Unangband: http://unangband.blogspot.com

            Comment

            • andrewdoull
              Unangband maintainer
              • Apr 2007
              • 872

              #21
              And a little more work and:

              The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
              In UnAngband, the level dives you.
              ASCII Dreams: http://roguelikedeveloper.blogspot.com
              Unangband: http://unangband.blogspot.com

              Comment

              • pav
                Administrator
                • Apr 2007
                • 793

                #22
                What's up with the barrel stuck in the wall? Also, why floor on the opposite side of wall (where the dungeon massive should be)? Otherwise it looks nicish.
                See the elves and everything! http://angband.oook.cz

                Comment

                • andrewdoull
                  Unangband maintainer
                  • Apr 2007
                  • 872

                  #23
                  Originally posted by pav
                  What's up with the barrel stuck in the wall? Also, why floor on the opposite side of wall (where the dungeon massive should be)? Otherwise it looks nicish.
                  Don't sound too enthusiastic... it is a work in progress. There's a lot more still to be done.
                  The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                  In UnAngband, the level dives you.
                  ASCII Dreams: http://roguelikedeveloper.blogspot.com
                  Unangband: http://unangband.blogspot.com

                  Comment

                  • Leon Marrick
                    Sangband maintainer
                    • Apr 2007
                    • 31

                    #24
                    Originally posted by andrewdoull
                    Here's the promised screen shot. Not the most amazing in the world, but it shows the wall code working... still plenty more to do though.
                    Looking good!
                    S(all) W/D H+ D c+ f? PV++ s? d- P++ M+
                    C S !I !So SQ RQ V+ F:<<buffer overrun>>
                    http://angband.oook.cz/code

                    Comment

                    • Konstantin
                      Rookie
                      • May 2007
                      • 3

                      #25
                      Originally posted by pav
                      Great post, Leon.

                      I would personally prefer isometric, without 45 degree rotation. Semi-transparent walls. Shadows. No vertical offset of sprite over tile.

                      For a visually appeasing, open source, isometric, hack and slash game I'd refer to Daimonin, which happens to be MMORPG. Screenie:



                      The difference is they don't do transparent walls (don't have to, they have a lot of large rooms and only a small number of rather wide corridors between them), and obviously they are 45 degree rotated.

                      Oh and be sure to add the hitpoint bar above each monster!


                      This desighn would be really GREAT !!!!!
                      Glyconutrients Low fixed rate private loans

                      Comment

                      • Mondkalb
                        Knight
                        • Apr 2007
                        • 982

                        #26
                        Looks pretty cool but the drawback is, that you can only see a very tiny part of the dungeon. This needs an additional always visible area map which displays all monsters in adjacent rooms.
                        My Angband winners so far

                        My FAangband efforts so far

                        Comment

                        • Shockbolt
                          Knight
                          • Jan 2011
                          • 635

                          #27
                          New set of tiles and other graphics for Angband

                          Hello,
                          My name is Raymond and I'm a freelance digital artist.

                          I've been a fan of these types of games ever since I was a kid back in the 80's,
                          and I feel now it's time to do some payback for all the hours of fun I've spent inside Angband in all these years, I've decided to paint a new tileset for Angband

                          I'm aiming for a top-down somewhat tilted look on the tilesets, something similar to the "original" tiny pixelart tilesets before mr Adam Bolt created his tileset, but ofcourse larger and more detailed. There is however one feature I would love to have for the gamescreen though, an ingame realtime zoom in/out option, as I plan to paint the tiles in 32 x 64 pixels or even larger.

                          But apart from that, how do I use my soon-to-be-painted-tileset with the angband game? I've just recently started learning C++ but my skills at programming are almost invisible at this stage.

                          So while I wait for a few good replies, I'll start painting the tiles and post some examples on here, prob by the end of today or later this week.

                          Curious to see what I've painted in the past? Check out one of my online galleries at DeviantArt here: http://shockbolt.deviantart.com/gallery/
                          http://www.rpgartkits.com/
                          Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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